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pugi

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    Male
  • Location
    Oldenburg, Germany

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  • All time best video game ever played
    Counterstrike 1.6 :)
  • Country
    Germany

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  1. Ah, I didn't know that the animation is used for different effects. I noticed this red cloud around the head of monsters after using Ruthless Mutilation (it has -movement speed).
  2. Great work on the wounds stuff, but isn't the effect pictured in Chance to inflict Deadly Wounds X% the -movement speed effect?
  3. CPU: E8200 @ 3GHz GFX: Geforce 8800 GTS 640MB RAM: 3GB DDR2 @ 750MHz Audio: SB X-Fi Xtreme Gamer OS: WinXP Pro SP3 1680x1050 pixel, all settings max, but aa, vsync and weather off. Runs smoothly with 30-40fps all the time.
  4. I like your work, Cthulu, I play an Clustering Maelstrom - Ruthless Mutilation Inquisitor myself with a big two-handed sword But I would appreciate it, if you don't make 20 edits on the same page in 15 minutes (as many others contirubutors do...), it would keep the recent changes list much cleaner. You can edit the whole article with the link at the top of the page and use the preview button. Try to add all the stuff at once when editing. And I will try to update all the CA-pages this week with more data on the CAs themselves and update the wrong CA mods. Later on I intend to also add diagrams or just tables on the CA values at certain levels.
  5. I am pretty sure you get exactly one tenth of your base value from the attributes every levelup, not just the floored base value. It is just shown floored in the character stats.
  6. The mastery bonus of EP gives a huge boost to +% to find Valuables, it has nothing to do with chests. Look here for the stats: Enhanced Perception.
  7. Maybe they don't appear, but I was pretty sure ^^ And if you can't find them, then they might not be there in Single Player
  8. The Blind Guardian Mod is just for the single player mode
  9. They appear in single player and multi player.
  10. You can move the fullscreen-map with the right mouse button and pulling it, you can zoom in with the middle mouse button . To activate a port you have to talk to the guy with the steering wheel over his head, just as you activate portals that are not automatically activated when nearing them.
  11. The values for reflection mods in the wiki are wrong. And I don't know, how to calculate them. So many CA have to be updated in the wiki. You can see how they scale with Ancient Bark (here). Ancient Bark has entry7 = {"et_chance_reflect_CC", 200, 20, 3, 41 }, but as you can see, the "20 + 2*calvl" or the "1 - 1/(1 + (20 + 2*calvl)/1000)" formula doesn't fit at all.
  12. I was wondering, if there was an IRC channel where you can discuss current projects you are working on in the wiki or get second opinions from others without posting in the forum, as that would be much faster. If you don't know, what IRC is... it is a easy to use chatting platform, for more information google it . I am constantly online (when I am at home ) on QuakeNet (irc.quakenet.org) and GameSurge (irc.gamesurge.net) as pugi, but I could also join more networks .
  13. I just noticed the following: The bonuses for multiple set items (as seen when you hover over the helmet icon right of the inventory) change when changing into another difficulty level, while keeping the same items.
  14. There is NO non-random unique armor... accept it.
  15. Uhm, there are no unique armor-items... They only existed as random uniques before patch 2.31 (or 2.34?). Unique: Weapons, shields, jewelery Set: Armor items (Altough there is one set sword+shield, but they don't have bonuses)
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