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Enferian

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    diablo
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    Akis
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    Greece

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  1. I have Radiant Pillar and Flaring Nova for large groups of enemies... I just want AW or BS for single targets. Therfore BS will be modded with electrocute (for the added DoT dmg which as people say it stacks with itself) and AW will be modded with lock instead of explosive. Btw I m on Ice and Blood on PC and I m aiming for a pure caster seraphim with Ancient Magic mastery at level 75. I ll try your suggestions about RpH and -evade/whetstones and see how things go. I just hope that the build will not fail miserably and that I wont have to start over I was saving some skill choises in case I decided to forgo the caster route and go hybrid but I think that I will stick to the caster type... It seems that I always end up doing things the hard way
  2. Glad to know that both Mystix123 and claudius confirm what I noticed and that I m not imagining things Since AW has a to hit check what do u think I should do? 1.Add some +dmg/+attack value blacksmith arts on my socketed gear to see if I can get my AW's chance to hit to a reliable level? 2.Use -evade rings/amulets on gear? 3.Replace AW with BS at higher levels? Since AW doesnt seem to benefit from Ancient Magic (I hope that someone can confirm this) it might be possible that BS will surpass the dmg of AW at higher levels (after AM mastery)... Can anyone offer some insight about that? Thank you all for your help
  3. So my % chance to hit with weapons doesnt affect AW in any way? Even if I have 50% chance to hit with weapons, AW should still do dmg to the enemy if the projectile reaches him? Right now I have about 55-60% chance to hit some champions and sometimes when figthing champions they are standing on top of me or running straight towards me but even though AW seems to hit them they dont take any dmg... nothing... and of course I am talking about champions that dont have any fire resistance. How could this happen? is it a glitch because I am standing too close to them or something?
  4. Thank you for the reply... Excuse my scepticism, but are u sure about that? I think I ve seen it miss even when I m face to face with my target. Also from what I read in the forums the general consesus is that is it more like a weapon based CA and as such is affected by weapon chance to hit.
  5. I started a CM/Rev Tech build and it goes fine for now... But I m concerned about AW... AW is my hardest hitting CA for now in these 2 aspects and it surpases other CAs by a lot but it seems to be affected by attack value. Therefore I m concerned about its usefulness in higher levels. Since I m going for CM and Rev Tech I wont invest in any skill or attribute that gives +attack and I m afraid that at higher difficulties my +%to hit chance will be very low. After browsing the forums I found this post http://darkmatters.org/forums/index.php?/topic/14091-archangels-wrath-combat-art/?p=6881066 It says there that "AW has a not shown fixed attack value which scales with Combat Art-level." If AW indeed works like this then I have nothing to worry about. Can anyone else confirm or deny this? What should I do if it doesnt work like this and works like weapon based CAs? Can I replace AW with Baneful Smite at higer levels (perahaps after Ancient Magic mastery) as a single target champion or perhaps boss killer? Is the attack bonus from Battle Stance enough to make AW reliable?Or do I have to socket -enemy chance to evade or +attack items on my gear to increase the chance for AW to hit? I m asking because I still have a few skills to pick and I want to decide if I will stick with the caster build or switch to a hybrid...
  6. ssjayehm that cleared things up for me and I think I ve almost made up my mind for the build I m going to use... I was always afraid to go in Niob with 3 defensive skills and only 2 of them mastered but since u did it, lujate, and on HC nonetheless, I feel more comfortable to do it now myself, even though I only play SC. I might give a try to the triple aspect build too sometime... I wonder if other classes can be effective at triple aspect builds... I might try it if I ever have the time... Thank you all for the help I wish all forums were as helpful as this one
  7. Thank you all for your advice... Reagarding EP I decided to take it at 1pt and boost it with relics and +skill items.. I ve seen some pure caster builds and some Celestial builds on these forums and they seemed interesting, this is why I wanted to use CM as my main aspect.. but since all magic CAs in Sacred 2 need a high level to reach their potential I wanted to use another aspect to help me at the lower lvls... even though I havent decided what to do yet... I ve leveled a seraphim until level 55-60 using CM as a back-up aspect and I wanted to try something different... If I were to use CM and EW then I wouldnt take Ancient Magic at all, but Combat Discipline increases all CA dmg if I m not mistaken (and this is somewhat confirmed based on the archived wiki entry... I will have to test it though just to be 100% sure) and thus it could be usefull. CD even at 1 hard point offers +dmg for everything and 10% lower regen for combos . I m not a big fan of combos either, but if u use 1 CA in a combo u can get the lower regen and the option to regenarate them using potion of Concentration which could be very usefull. On the other hand if I were to go for CM and Rev Tech then ancient magic could be usefull since it would increase dmg for all my CAs, but it I seems very weak before mastery. Also in that case I think it would be a good idea to take all the dmg I can get Looking at the wiki tables for AM, CD and Aspect lore u can see that AM is weak without mastery... At 74 pt bonuses u can see that AM offers +86.6% dmg.. this is achived with 39pts in CD and 26 in aspect lore. (I chose to compare the 74 pt bonuse since its the highest bonus without mastery that u can see in the wiki) Also assuming I will be able to master 5 skills, I was thinking of mastering 2 defensive and 3 other more or less offensive skills, 2 of which would probably be 2 aspect lores. This would leave me with one more skill to master... this is why I was thinking about CMor AM if I went for a CM/rev tech build... So to express my dilemma in other words: does AM offer more +%dmg for a CM/rev tech seraphim in general when mastered than CD or is it used mostly because it can break immunities which are the bane of single aspect magic users/casters? Also one more question... what do u think provides more dmg... to increase aspect lores above mastery or to add those points in some other skills like aspect focus or Combat Discipline/Ancient magic? To be more specific I was thinking of using one of the following builds: 1. CM/Rev Tech -Armor -Constitution -WE lore or toughness -Enhanced Perception -CM Lore -CM focus -RT lore -RT focus -CD or ancient magic -EW focus(to mod Dashing Alacrity) /AM orCM (for more dmg)/ Concentration (for even lower regen and perhaps double buff when Cleansing Brilliance is needed) or a defencive skill or 2.CM/EW -Armor -Constitution -toughness or WE lore -Enhanced Perception -CM Lore -CM focus -Tactics lore -EW focus -weapon skill -RT focus (to mod Warding Energy and/or Divine Protection)/concentration/CD or a defensive skill What do u think? (keep in mind that I ll be playing soft core and that I m not aiming to complete the game on Niob, but this might change eventually) Sorry for the veeeeeery long post...
  8. I was hoping that I could be able to find quite a few +skills items and use EP relics to increase it even more... I guess I l w8 untill higher lvls and decide whether to take it or not based on how many +skills items I have... Thanks for the input Any advice regarding Ancient Magic and Combat Discipline?
  9. So I should take it and invest alot of points or I shouldn't bother at all?
  10. Thank you very much for the quick replies They are very helpfull! Wolfie, you mostly confirmed what I suspected thus solving my dilemma Claudius when u say that 1 pt in EP wont make much of a difference, do u mean that it wont hurt my other skills in the build or that I wont see any big difference in drops and thus its not really that important to take it? One thing I d like to clarify regarding (3)... I never though of going for only one aspect... I was planing on using 2 aspecrs with Celestial Magic as my main aspect but I dont know if Ex Warrior is a good choice as a secondairy aspect I mean Ex Warrior and Rev Tech are a great combo, since u get shields and close range nova from Rev Tech to help in melee combat from EX Warrior and also Archangels Wrath benefits from attack and your weapon dmg if I m not mistaken both of which are high in such a spec. Celestial and Rev Tech are also a great combo since u also get shields and they both have spell based CAs and thus u dont need a high chance to hit and they both gain bonus from ancient magic and any casting speed bonuses u mihgt have But I dont know if Celsestial and Ex Warrior work well together.. u need to invest at pretty much everything... weapon dmg and attack (high chance to hit with Ex Warrior CAs), good defence since u ll be at close range a lot of the time, high magic dmg to make celestial magic CAs effective... I m just wondering if I will end up with a very weak character or if I will be forced to change my spec to use Celestial as secondary aspect and make Ex Warrior my main which I dont want to do... Thank you, Enferian
  11. Greetings, I ve decided to come to Sacred after a very long time and level up a Seraphim... Since its been a long time since I played I d like to ask you for advice.... First of all, a general question... With the servers shut down (hence no trading possible) and considering the fact that I m not a fan of bargaining (I prefer to kill things than go from shop to shop trying to find good items) is Enhanced Perception a must for a single character play through? In other words will I be able to complete Platinum difficulty without getting EP or support from another character? Or the items I will find will be too weak to make me effective? Secondly, if I go for a celestial magic build (paired with either Ex Warrior or Rev Tech) is Ancient Magic better than Combat Discipline? In other words, is the -% enemy resistance from AM mastery that huge that my Celestial Magic CAs will be near useless without it? Note that I m not planing to finish the game at Niob difficulty and thus I m not going to reach such a high level that will allow me to master many skills...I assume I will master only 5 of them, therefore the usefullness of AM will determine if I will master it or if I will ignore it completely and substitute it for something else. Thirdly, would it be effective to go hybrid with Ex Warrior and Celestial? I mean will I be able to get enough defence/armor to survive in melee, enough attack to not miss on my attacks and still maintain high enough damage on both aspects? Also, since I ll be playing softcore up to platinum do u think that mastering only 2 defensive skills will be enough for me to survive? I was thinking of mastering only Armor Lore and Constitution and use Divine Protection often perhaps with Warding Energy Lore with only 1 hard skill point... Finally, is it viable to invest in 2 aspects but alse take a 3rd aspect skill just to mod 1-2 CAs without using anything else form this aspect? I mean if I go for Celestial-Rev Tech is it worth taking Ex Warrior Focus in order to fully mod Dashing Allacrity for more movement or casting speed? Or if I go Celestial-Ex Warrior is it worth taking Rev Tech focus to mod Divine Protection and/or Warding Energy? I dont even know if people still read this forum and play Sacred 2 anymore and thus if they will lbe able to help me, but I thought it was worth a try... Sorry for the very long post And Thank you all in advance for your help, Enferian
  12. Thanks for the info I think I have an idea which lines affect that, but I think I wont make any more changes for now... Its going to take a while to get used to not pull 15-20 enemies around me, like I used to, since that might get me killed. But I have a feeling that I ll need a bigger challenge soon. And, if and when this time comes, I ll share here any new findings I might come across. You 've been a great help
  13. Thanks Stormwing, but I already knew that Anyway, after doing all those changes everything seems fine. Only 2 things struck my attention: 1. I though that the potions would have reduced effects in higher difficulties but in this case the effects are the same only the duration is reduced. Does anyone remember or is able to see if the potion effects are reduced in gold compared to silver? If they are reduced, does anyone have any idea how to redeuce them? 2. Enemies used to be 4 lvls above me (due to survival bonus) while now the same enemies are 7 lvls above me. I guess that is how gold difficulty works, adding +3 levels on enemies. If anyone can help, I would like to know which line of the file affects this. Who knows I might want to increase the enemy level even more
  14. Thanks Dragon Brother for the reply. First of all, I read the whole topic before posting (even though it was a few days ago) and this is what reminded me (after more than a year of being away from sacred and from modding it) that perhaps this is the way to do what I want to do. The line I posted was just an example, sine I didnt want to copy-paste here all the lines that I m changing. But to be more specific I m modifying almost all the lines between this line QuestExplow = {20,25,30,40,50}, and this line Enemy_spelldamage = {500,800,1000,3500,3850}, Most of them are easy to figure what they do or at least get a general idea, and they all have 5 values in brackets. (perhaps I can try and figure out each one if I have the time) Now if u take a look in the balance.txt you can see that there are another 5 lines right after the ones I mentioned, that I have no idea what they do and that only have 4 values inside brackets and all end with factorMT or quotientMT. Any info on them would be nice. Finaly, I should say that I just did all these changes mentioned before, but I dont have any character that can go into gold difficulty and therefore I cant see if the modded silver difficulty is the same as the un-moddded gold. I just want to experience the game as close as it was designed to be and this is the reason I m asking all these questions. Thanks again in advance
  15. First of all, I m not sure if I have to ask here or start a new topic since what I want is more complicated than increasing drops or experience, which is why this topic was created. Anyway here is what I want to do: I m currently level 48 in silver difficulty but I find it a bit too easy (with a few exeptions in some areas ofc), even though I tried to make things a bit harder by taking only 2 defensive skills and not raising them too much. So I m thinking if I can edit the balance.txt file to make enemies more difficult. Now u might just say "rush through silver and go to gold". And ofc you would be right, but things might get a bit boring for me if I know what will follow in the campaign and I m trying to avoid that. I was thinking of going in the balance.txt and, after scrolling down a lot, chance values in lines which I figure correspond to factors for the various difficulties, like this one: AttackFactorDiff = {800,1000,1750,2750,4500}, and change it to this AttackFactorDiff = {800,1750,1750,2750,4500}, This way I m hoping that even though I m in silver everyhting will be like I m in gold difficulty. Do u think this will work or are there more things I should change? Sorry for the long post and thank you in advance for any help
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