The thing to realize about spell resistance is that the only time this build takes any damage is if in an emergency the shadow veil goes off and that has never happened to me when using a shuriken. You want a % LL shuriken for bosses. That was an update to the build. I actually tested it with a two handed sword but it is much better with a shuriken because of not unveiling. The second way you can die is waking the guardians you have to turn Shadow Veil off to wake them up. So then you run away when they do awaken and Shadow Veil again. They get 1 or 2 hits in and sometimes a stun. But you have Grim Resilience and 100s of willpower so magic won't hurt you much and you live. You may choose to max constitution first but with low end gear sometimes you need all the damage you can get.
Ancient magic does not work on spectral hand because it is a weapon attack (and will deliver % life leach). CD works on both spectral hand and skeletal fortification.
Good luck. combos are in the guide:
Combos-
1 Spectral Hand
2 Skeletal Fortification
3 Rousing Command
4 Rallied Soul
5 Belligerent Vault - for travel
I took expert touch but if you don't or you don't have ice and blood (expert touch) then I would add augmentation guidon and killing spree in combo with rousing command...
Skeletal fortification is your friend on a mob and spectral hand for bosses and champs.
If anyone is still reading these topics (darn I wish they sold the expansion in North America)> I am doing this build right now. Pretty much exactly the same except I choose Hafted weapons to be different. (I also have many unique level 60-90 axes/hammers muled lol). I got him to level 50 and got but one skill choice left. In this build here, Death Warrior Focus is the one I haven't picked yet. I use spectral hand/skeletal fortification and rallied souls all the time, which is pretty much almost the same as playing a necromancer in diablo 2 heh.
I read that ancient magic affects skeletal fortification on sacred wiki, is this true?