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About Samurai190

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    Indium Shaman

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    Modding and mod making
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  1. Tried, done and with many, many variations. I am very confident that it's the very same problem that we had when we first played multi. It was something along the lines that if some IP address has 255(or something that range, can't remember exactly) on it, it will not work, the symptoms are identical to that time too. I believe I was helped to solve that problem on here DarkMatters, though the very posts I needed apparently have been deleted, so the fix is gone. I'll try digging around a little more though, I just can't pass this good chance for a superb multiplayer experience.
  2. Since my brother got a new laptop capable of playing Sacred 2, we decided to play multi over LAN. The server(no matter which one of us made it) does not show up, and if it does, once in the server it instantly kicks the joining player out. All ports have been forwarded, programs have been allowed to do as they please, yet the multi refuses to work. Interestingly enough, the first time we played it when he got his new laptop, it worked perfectly, hasn't worked since. Any help will be greatly appreciated and to solve these problems in the future, I will construct a troubleshootin
  3. Let's see if I can mess around with Balance.txt and produce unique/set/legendary runes/potions/books+other stuff. Perhaps I will discover something else that's fun too.
  4. Just received legendary lava chunk as a drop. This changes everything, it appears to be that random item bonuses are not limited to normal/magical/rare items and randomized items also can be legendary and unique, only one left is set items. [Will add any further discoveries to this post.]
  5. How to disable it so I can have like both bronze/silver/gold modifications expect for Inquisitor's doppelganger and Shadow Warriors shadow veil modifications? Also how does maximum character level in Balance.txt work? (Same rate of skill points/combat art rune threshold level etc.)
  6. I also believe that unique items may display same three "grades". I'll have to test this too after I figure out what values present what values. [This appears to be true, just scored plain unique ring.]
  7. http://www63.zippyshare.com/v/47497884/file.html The Balance.txt I have eliminates all other drops expect potions, uniques, sets and legendaries. 49 legendary items from single boss with only 1/3 of the original drop amount value IS impressive.
  8. I believe I have made a new discovery concerning legendary items as I am able to produce plain and prefixed/suffixed legendaries. [Pictures] Plain legendary ring http://www51.zippyshare.com/v/93248861/file.html Plain legendary hoop http://www64.zippyshare.com/v/13903404/file.html Prefixed legendary hoop http://www15.zippyshare.com/v/11255768/file.html Prefixed and suffixed legendary lance http://www49.zippyshare.com/v/95439480/file.html Prefixed legendary lance http://www47.zippyshare.com/v/85324681/file.html (Prefixed?) and suffixed legendary (elven) spear http:
  9. Most of the lines are somewhat confusing. If anyone could make little explanation out of them, it would be really appreciated. Back to Starcraft 2
  10. What is the txt file where you can edit combat art properties? I though about making Magic Barrier 10000m long instead of 5.7m.
  11. Getting closer to perfection, 28 Legendaries from one Gar'Colossus. Now I have to access the Final boss for max leveled items.
  12. The boss problem still insists, anyone know how to turn all monsters into random/certain bosses or possible Mini-Bosses?
  13. (Yes, this is out of curiosity, I suppose I do it with every RPG there is. Same goes for modding, see I have a habit of insatiable modding hunger, no matter how good the mod is, I always hunger for more.) Looks like it's working, nine Legendaries from one Gar"Colossus. Though next none of them were maxed level items so I am bit tad dissapointed. Does Crystal Regions boss drop maxed level items always? >;P
  14. So far what I have discovered about groupmax that with value of 100, max of groups seems to be around 20-30. Monsters are also less spread, moving in 1-20-30 groups. Going to test other values too.
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