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contra

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Everything posted by contra

  1. The fixed patch did not solve the problem, but simply replacing it with the non-extra main program sacred2.exe allowed you to enter the game and settings normally. But I didn't have a game flow to unfold, and I didn't know what the consequences would be.
  2. Yeah. I Switched to the Non-Extra Version and it looks like everything works fine at the moment.
  3. Game shortcuts have no parameters by default, and adding parameters or not will have the same result for game crashes.
  4. This problem is also reappearance in 3.2a Addendum Extra on my side. In the game's Option menu, if the Sound-Sound Detail-Sound Effects slider is selected, the game crashes. At this time, no game characters have been created and loaded, so it should have nothing to do with game_saves. The teleport somewhere. described above may be ambiguous, this is not using a skills/spells, it refers to jumping to any Potal after opening the world map. The Game Crashes make operating system freezing, You Can't use ALT-TAB to Switching Windows, You can't do anything, Shutdown and Restart machine is the only option. Only one Eventlog - <Event xmlns="http://schemas.microsoft.com/win/2004/08/events/event"> - <System> <Provider Name="Application Error" Guid="{a0e9b465-b939-57d7-b27d-95d8e925ff57}" /> <EventID>1000</EventID> <Version>0</Version> <Level>2</Level> <Task>100</Task> <Opcode>0</Opcode> <Keywords>0x8000000000000000</Keywords> <TimeCreated SystemTime="2023-05-14T01:49:24.8034876Z" /> <EventRecordID>40840</EventRecordID> <Correlation /> <Execution ProcessID="608" ThreadID="15244" /> <Channel>Application</Channel> <Computer>WAN-801</Computer> <Security UserID="S-1-5-21-3091947377-1900952242-392406045-500" /> </System> - <EventData> <Data Name="AppName">sacred2.exe</Data> <Data Name="AppVersion">2.65.2.0</Data> <Data Name="AppTimeStamp">4be45a9b</Data> <Data Name="ModuleName">sacred2.exe</Data> <Data Name="ModuleVersion">2.65.2.0</Data> <Data Name="ModuleTimeStamp">4be45a9b</Data> <Data Name="ExceptionCode">c0000005</Data> <Data Name="FaultingOffset">00074ce6</Data> <Data Name="ProcessId">0x6244</Data> <Data Name="ProcessCreationTime">0x1d986063ac20e2e</Data> <Data Name="AppPath">D:\Sacred 2 Gold\system\sacred2.exe</Data> <Data Name="ModulePath">D:\Sacred 2 Gold\system\sacred2.exe</Data> <Data Name="IntegratorReportId">3d8154dd-12d0-4577-abdb-6e3820a94ee0</Data> <Data Name="PackageFullName" /> <Data Name="PackageRelativeAppId" /> </EventData> </Event>
  5. I just noticed that some items(Not all, but most) in version 3.1 Addendum have an additional attribute, such as Hitpoint Regeneration +xx/s, Light Range +xx/m... etc. This item attribute does not exist in previous versions and sacredwiki. Because of this, there are multiple Light Range +xx/m item attributes superimposed on the body, causing the game screen to be overexposed.
  6. I also keep the full version 3.0 Addendum Extra integration (the regular version of 13 skills is not kept, probably it is the latest before version 3.1 released, as of January 30, 2023, I see no update yet). In previous versions, neither of the above 2 issues existed. I compared the SHA1 values of the 3 files you said, only sacred2 .exe is different. I tried to replace the previous version file to version 3.1 released, because I don't have much time today, so I only played the game for about 20 minutes, and no crash occurred, but the screen overexposure problem still exists.
  7. I have posted the dxdiag .txt test results above, you can see that all the drivers are up to date, I already installed Sacred 2 based on CM 1.6.0, don't need steam to seting and launch the game.
  8. No. I checked the game SYSTEM folder and there are no such files. I just unzipped the downloaded file package from your Google Drive and didn't add any files myself.
  9. test both on Addendum & Addendum Extra If my character has multiple items with Light Range +m, when entering the games or witching scenes in game(e.g. from the ground to underground caverns), there is a high probability (not a 100% chance) that the game graphics will be overexposed. Remove these items from character and put them in backpack, game graphics becomes less dazzling, but it seems to be too dark, not a normal color.
  10. Unfortunately, I just lost this save due to my mistake. Fortunately, I still have an lv200 test char original backup without adding any attribute points and skill points, Keep the Survival Bonus = 98.9%. There are 99x each runestones per CA available in the shared box, and I have opened all the teleportation way-points on the map, which may be helpful for testing? https://mega.nz/file/CYw2jQQL#wgUnlmfWcCoTQhM-k-WIlZc36jufId6zsT_2IORR1mI
  11. Can you tell me which file it is related to? I can try to replace the old version with the new version of the file to see if it is compatible. If not, I will upload the old version of the relevant files to see if there is a possibility of changes.
  12. I found that all the bosses marked Undead (looks like a zombie, can be respawned, need to repeat a few times to kill it) are very prone to crash the game
  13. "All relic slots are now active at all times." I really like this change, is there a way to just graft this feature into earlier versions or even CM1.60?
  14. The standard addendum version will also crash in the same area. This time I took a screenshot to indicate the specific location.
  15. same as http://darkmatters.org/forums/index.php?/topic/23302-dimitriuss-cm-patch-addendum/&do=findComment&comment=7133834
  16. By the way, when you post your fix patch again, please upload it to Google Drive using a ZIP compressed file, so that the creation and modification times of the downloaded file will not change, making it easier to compare.
  17. I also regret that almost no historical version is kept. As your new version is released, I overwrite the old version. Thinking about the file structure of the earlier version you released in my memory, I keep the following 5 files in the system folder, and other files used the CM1.60 version s2core.dll (CM Patch 1.60 Addendum (Size: 8,1 GB, password: 12345)) s2gs.exe (CM Patch 1.60 Addendum (Size: 8,1 GB, password: 12345)) s2logic.dll (Extras s2logic CTD fix) s2logicai.dll (CM Patch 1.60 Addendum (Size: 8,1 GB, password: 12345)) s2render.dll (CM Patch 1.60 Addendum (Size: 8,1 GB, password: 12345)) sacred2.exe (Extras sacred2.exe selling CTD, missing journal texts fix) Compared to before, the probability of error is reduced, but a specific area in the swamp will cause CTD, and I also tried to start the game with sacred2_d2f.exe, which caused CTD in the same area I uploaded the relevant .dmp files to the network disk for your reference https://mega.nz/folder/uAR1xIya#xA--9js18YG8tqgQre-sBQ The relevant Windows App Log is as follows
  18. The archive was created by earliest 20 skills addendum versions. If every upgrade need rebuild the archive without inheritance. that's crazy. Upgrading to level 200 and full detection of the map, that's not going to happen in a few hours.
  19. There is also a situation that will cause the game process to be interrupted, but I am not very good at describing it in English, I try to restore the process. During the battle with the enemy, there is a probability that the current character will be frozen when struck by the enemy, unable to turn the direction, and can no longer use any combat arts. You can get off your mount, but you can't mount after you get off. In my observation, this doesn't happen when using standalone combat arts. Only use more than or equal 2 standalone combat arts combined to combos (for example: Highelf's Scorching Wave + Flame Shank), will there be a chance to trigger. If I remember correctly, this problem also exists in CM1.60.
  20. This is easy to do because CTD situations occur frequently. I can get it by simply entering the game and playing for a while.
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