Just wanted to post some thoughts on this kind of build. For skills selections I went in this order.
02: AL Focus
03: AL Lore
05: Concentration
08: Tactics Lore (or Armor Lore) *
12: Blacksmithing (Riding for Consoles)
18: Enhanced Perception
25: Armor Lore (or Tactics Lore)
35: Dual Wield (or Malevolent Champion Focus) **
50: Combat Discipline
65: Constitution
* Until you have points to spare (level 12-14+) all points will be maxing Focus/Lore. So you don't have points to spend on Tactics Lore to get modifiers. Armor Lore is a good choice to throw in here to help reduce armor constraints as your really high buffs is already going to give you massive combat art penalties. I did Tactics Lore first, but would probably do Armor Lore first if I did things over. At level 18, my regen penalties are red from armor - not that it matters my skellies do 99% of the slaughter anyways... but my Spectral Hand is on an 11s regen time.
** Malevolent Champion focus will let you get a higher level Reflecting Emanation. Dual wield gives you two weapons, but does DW give you more sockets than a 1h/shield? How much more? Enough to completely skip MCF?
As I mentioned above, until level 12 you won't have any "spare" skill points. So I don't pick up Blacksmithing until 12, and then Enhanced Perception at 18. This lets you build up your 5 points without detracting from focus/lore skills.
You want 9 points in Tactics Lore, not 5. So you can fully modify Augmenting Guidon and Rousing Command - mod them both for awesome party buffing and combo AG, RC, and Skeletal Fortification.
That said I really am curious about going Dual Wield or Malevolent Champion Focus. Anyone have good examples of why DW is better than sword and shield as far as sockets go?