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PD67

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Polonium Wizard

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  1. Exellent guide, just want to add few words. Texture addressing and behavior is mostly driven by surface.txt There you can find multiple texture entries for different effects (*.d,*.n,*sg and others, I think their responsibility like color, normalmap, glossmap, etc is defined by the number of the texture entry, so *.d is always texture0 and is a color texture, *.sg is texture1 and is a glossmap, *.n is texture2 and is a normalmap, texture3 is *.h or *.hx and defines where a player's skin color is applied to items). Also there are very interesting flags under texture entries. It seems they define behavior of alpha layer of *.d texture, for example SURFACE_FLAG_OPAQUE makes alpha work like glass, when SURFACE_FLAG_TENERGY is a t-energy inserts and SURFACE_FLAG_MASKED makes parts of surface disappear like net skirt in the tutorial. I guess there could be some other flags and combinations. Next is shader which is applied to the surface and makes it glow like skin, plastic, metal, etc (full list of shaders is in the beginning of the file and they seem to be editable also). So there are vast possibilities to modify items and surfaces look ingame by using surface.txt file. The surfaces are adressed to each model in itemtype.txt. And one more tip on editing surface.txt: if you mess something in it, the surfaces (and objects due to lack of them) won't appear ingame past messed part of the file. So there would be only surfaces which entries are before the error. P.S. Well, maybe everybody already knows that, but possibly it would be useful for someone.
  2. Well, possibly it's time to introduce Sophia's armor to the gameplay, isn't it? This is quite an unused piece of beauty to my mind. And there is a mod already with its different variants. Also it would be fine to revise armors and, maybe, combat arts of NPC seraphims and temple guardians in the whole game, because they are all similar and... erm... dull!
  3. Don't know whether this old link is allowed here. Anyway, my advise - reinstall it from the scratch, it's just another 15 minutes.
  4. Even my russian is fully compatible (exept of some translation issues, of course), strange... Check your game version, it should be 2.65.1 at least. Try to reinstall the game completely, I did so due to mods, tweaks, complicated patching history, etc, the cm-patch definitely dislikes all that kind of stuff.
  5. The new mystique set (well, well, it's cool) seem to have no model for bracers. I suppose I've just found this invisible piece of set ingame. It really has no model on char.
  6. DM's Eternal Fire is also cut in time... I'm scared... Need to check everything...
  7. Hi all, I have same question since install CM-0100. I have never played voodoo dryade before that & don't know how works Viperish Disease in original game. I heard that there was some sort of exploit. But now it's really hard to play this character in CM-0100. Can someone tell me, how to change properties of this CA to it's original state without uninstalling CM-0100? I play singleplayer game only & exploit has no importance for me. Thanks in advance. (Sorry for my English) If u want it back to original state (5 seconds, if I remember correctly) it's not difficult to do: just open spell.txt, find "dr_vo_krankheit" then change entry0 = {"et_duration_sec", 100, 5, 0, 8 }, from 100 to 500, and entry6 = {"et_duration_sec", 150, 2, 2, 8 }, from 150 to 750, AND DON'T FORGET TO BACKUP THIS FILE ANYWAY. That's all I did for the issue. I really don't know whether it's a bug or someone's malevolent intention .
  8. Just 1 question: is it a new feature the Viperish Disease less than 2 seconds long?
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