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Silver_fox

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Silver_fox last won the day on December 15 2015

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  1. Big thanks to Hooyaah and SX for running this thread. It made me smile when it was just starting and it still does. I went through all the pages again and was once again amazed by the amount of beautiful designs and psychedelic bugs that are abound in this game. Makes me want to play Sacred 2 again as well as to unearth the screenshots I have saved from my many previous playthroughs. A special "thank you" goes to Hooyaah for finally answering the question of whether or not there are any foxes in Ancaria. Back in the day when CM Patch developers were adding animals to their MP Island zoo,
  2. It's good to hear that you decided to add all available skills to the list. At least now players won't be asking why you added one skill and not another. However I'm not sure about window height value that would fit everybody. Which UI design are you currently using? Is it the D2F one? I'm asking because with the default CM Patch UI and fonts the window height of 620 looks like this (both with and without UI scaling): Maybe it's just a weirdness on my laptop's part, or maybe different UI frames actually do affect the size of the space available inside the windows.
  3. Hello again, Flix. It's really great to see that you're still doing the mods for this game. It's a bit sad that its community is not as active as it once was, so I decided to drop by and give you a heads-up on the new version of the Spell Mod. Adding new skills is a great idea as it adds more character build opportunities and for some people might warrant a few more playthroughs. I would have suggested adding everything for everybody just for variety's sake, but I know that some things are technically impossible, or at least incredibly hard (the High Elf is not going to Dual Wield unless y
  4. Well, if asking one human to enslave another seems strange to you, then what about asking a Seraphim to do it? I mean the Seraphims are considered to be noble warriors of light, and one would suppose a holy warrior should be irritated by such ignoble request. And yet the guy who offers this quest would offer it to everybody regardless of appearance. He probably just thinks that all wandering adventurers are rogue outcasts who only care about the money and that his money is as good as everybody else's. If you are playing a Light Path char, you quickly prove him wrong by demonstrating that some
  5. Removing CM patch v150 is pretty easy. You can do it by running cm-disable executable that is included in the CM Patch download, or by downloading and running CM Reset tool from here (https://drive.google.com/folderview?id=0B6mWJPtqErDcdFJfR1VlM202ek0&usp=sharing&tid=0B6mWJPtqErDcSkg0eGdubGdVaHM) The separate reset tool would only come handy if you modded the game after installing CM and cm-disable does not run correctly. Otherwise, the regular CM patch package with enable and disable executable files has all you need. However, disabling CM patch won't help you link to the console.
  6. Since I'm doing 3D modelling and new visuals for characters and items for Diablo 2 Fallen, I guess this question is more to me than to Flix, who has his hands full working on mechanics, spells, stats, lore and pretty much everything else. Well, it's not the first time such suggestion comes up. Some time ago in Item Mod thread there also were requests to re-create Sacred 1 sets. I agree that many of these items were awesome and unique-looking, but re-making their models and textures to match the quality standards of Sacred 2 is going to be a difficult and time-consuming project. It's not an un
  7. Actually, Gilberticus is right. There is a slight glitch in the wings textures. I noticed it too, and tried to tell about it during the internal testing of the Item Mod. But I got the same answer that the set never looked differently, and was not able to pinpoint the issue myself, so I let it slide. Now I found that the culprit is the volume texture. On most computers, when the game starts up, there is a slight delay in the loading of the volume maps and application of volume and fur effects. So you really see the base texture for a few seconds, then the volume map applies and you suddenl
  8. I'm not a GIMP user myself, so the only thing I can advise is to check GimpChat for appropriate tutorials. Their tutorial index can be found here: http://gimpchat.com/viewtopic.php?f=10&t=5148 There seems to be a couple of tutorials about adding the alpha channel here, maybe they'd help.
  9. Making a certain part of the armor invisible using textures is possible, but not for all armors. For some of them you really need to edit the model itself if you want to get rid of some parts. As far as I know, you should not have trouble with editing Angeldust set, but for other items, it's better to open itemtype.txt, search it for the model that is used for the item in question, and check the list of flags. If FLAG_EQUIPCUT is present, it means that the character's body is not rendered beneath the armor, and therefore making some parts of such armor invisible can effectively cut holes in th
  10. With I&B addon, more and more people began advocating for the active usage of Regeneration Per Hit socketables to recharge the combat arts of melee and ranged fighters. It really is a good approach, and if you take it investment in Stamina becomes unnecessary. Another approach is to push Chance to halve regeneration time to 100%. But if you don't have Bargainer characters to supply you with good RPH and Chance to halve rings and amulets and/or plan to fill your sockets with something else, Stamina can come in handy. Unlike Strength, Stamina had not become redundant with the expansion,
  11. To be able to start the game at difficulties that are not supposed to be unlocked yet, you can do the following: - Open balance.txt script that can be found in the "scripts/server" subfolder of the main folder where the game is installed. - Find the string that says: LevelMinForDiff = {1,1,60,100,140}, and change all numbers to 1. That would allow any character to create and enter Multiplayer games of any difficulty. - Go to Multiplayer lobby and start the LAN game with the character you want, teleport to Sloeford, save at the monolith, and exit to the main menu. - Now, if the charac
  12. If you are building a close combat fighter, than survivability would be much more important than whatever damage increase you can get from stats, so vitality+willpower is a good choice. Damage bonus from stats is not as big as what you can get simply by keeping your weapons at optimal item level, and extra defense never hurts. For a Seraphim or a Temple Guardian who use energy shield buffs willpower becomes better investment than vitality because it boosts the shield as well as magic resistance. If you are building a ranged character and considering a glass canon approach, putting some points
  13. The Item Mod replaces nothing in the game. It simply adds to the variety. The Mod added a large number of new models to the pool of random items because they were not interesting enough to make them into new uniques, but it set them to spawn alongside the original random models, not to replace them. Everything that was originally present in game can still spawn just like it did before Item Mod and CM v150. Also, for everybody who struggles to install CM v150 over V140hf - while complete reinstall of course helps to solve the issue with CM not being able to update itself correctly, it is no
  14. File Name: Christmas Cap File Submitter: Silver_fox File Submitted: 24 Dec 2014 File Category: Fallen Angel General Items This chest contains a festive item present in Sacred 2 - the Christmas Cap that is present in game files, but can not drop normally and can be only accessed via modding, or using this chest file. The chest contains the Cap for the six original characters and is compatible with the base game. It is not clear whether the Cap was added in the same patch which adds the Christmas Sets or before it, therefore it's recommended to open this chest with fully patched version of Fall
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