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About Gordius
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    Radon Master
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    No idea, that was years ago.
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  1. Gordius

    Community Patch 160 Bug Reports

    Found this in Patch Notes: "The "Power of NIF" and "Benny's Promise" items are now received along with the rest of the loot at the end of the quest." Shame
  2. Gordius

    Community Patch 160 Bug Reports

    No "Power of NIF". I was in LAN/Freeplay. Picked up the Epic Office Quest. Went to see Frank Rentmeister. I did not get the "Power of NIF". Level 40, Silver for what it's worth. Character was created recently with version 160 of the patch installed. EDIT: I just tried in Multiplayer - Silver - Campaign. Not there either. Am I doing something wrong? All I did was talk to Frank, nothing dropped and nothing appeared in Inventory.
  3. Gordius

    Seraphim starter tips

    Thank you for the welcome. I came back to Sacred 2 about a year ago after a long break. Same old me so not quite my first post. Good to see you still here from many years ago, I expected you to have left years ago.
  4. Gordius

    Seraphim starter tips

    You have probably moved on to another toon but perhaps someone else will read this. First skill to 75, Dual Wield. You won't need any strength at all. I would probably go for Vitality most of the time. If you enjoy Flaring Nova go ahead but Pelting Strikes (plus Dual Wield) and Radiant Pillar is enough. Attract can be handy with Radiant Pillar if you are all out melee. Runes read. Stay with 1 if you like, doable but not necessary to keep it quite that low. Just keep an eye on the cooldown of Pelting Strikes. Battle Stance if you tend to stick with Pelting Strikes more than Flaring Nova. Expert Touch. I like it off and concentrate on Exalted Warrior.
  5. Gordius

    Community Patch 160 Bug Reports

    I love what you have all done in the Patch. I only had 3 Quests running when I went to 1.6 Main Quest, Epic Office and one other, of those the only one I care about is the Main Quest. I will think it over, maybe go back to 1.5 until she finishes. I kept a savegame backup so it would not be too hard to roll back and catch up with the plot. Thanks again.
  6. Gordius

    Community Patch 160 Bug Reports

    Thank you for getting back to me so quickly. This character is almost as old as the game so not new. She is the character I use in my Let's Play. I am starting with a new character today but not for the YouTube Channel, maybe for Twitch though. Not something to advertise in a bug report but feel free to check my Profile and say hello.
  7. Gordius

    Community Patch 160 Bug Reports

    Garganthropod is not showing as "Last opponent". Epic Office Quest. For those characters who already have the Quest it is now broken. Quest log shows that I have not spoken to anyone yet. The ! now shows on all Quest NPCs, including those I have already spoken to and they do not respond when I click on them. I checked the Office, the Quest Giver had not reset.
  8. Gordius

    Community Patch 160 Bug Reports

    I am running Windows 10, Spanish version but set to English UK language. Sacred 2 Steam Edition. Occured after upgrading from version 150 to 160, I just ran cm-enable.exe from 160. I had to give the location of my Sacred 2 root folder which is "D:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold". Language selected En_UK. Started the game. No load screen/animated logo/sponsored by Dell etc. First game screen showed v2.6.5.2 build 1837 (no menstion of CM Patch or en_UK). Background of that first screen showed the CM Patch logo for 160. No text on buttons. Quitting gave "EMPTY LOKA-ID" on buttons. Found this Created optionsCustom.txt in "C:\Users\Thord\AppData\Local\Ascaron Entertainment\Sacred 2" containing ... locale.language = "en_UK" locale.speech = "en_UK". Now working as it should. I thought it worth mentioning in case someone else has the no text problem.
  9. Gordius

    Community Patch

    Great to see you are still working on the Community Patch. Looking forward to version 1.6, anything to stop my Seraphim running in circles.
  10. Gordius

    This Game is my Pastime

    I'm not quite sure it qualifies as finding something new but if you mean you are looking for something new how about "Hardcore". It adds a whole new way of playing and perhaps new builds for survivability.
  11. Gordius

    Treasure Cave But Can't Collect Any Of It!

    I cannot remember which one but there is a quest. I think the quest giver says something like "do not touch the treasure".
  12. 48 here. I had a similar experience on Aion from time to time but it was just surprise rather than anything bad. I think of it this way, how many of us/you can remember text based adventure games, for example The Hobbit for the ZX81.
  13. Gordius

    Is there a mod to increase inventory space

    Holy Seraphims Malachor. It seems I left my Batspecs in the cupboard again. Oh well, they say you cannot have too much of a bad thing Thanks for the point out.
  14. If you decide to use this MOD read the notes at the bottom or risk losing Inventory Items! This post is intended to explain something of how GME can be used by you rather than to give you a wonderful MOD In this example I have reduced the size of the Seraphim's Spiked Defender when in the inventory so that it occupies only one inventory square rather than six to save myself inventory space. This works only when playing in Singleplayer or LAN! I have used the Generic MOD Enabler which can be downloaded here Download. This example involves adding one script file called "shield" and replaces the "autoexec.txt" file, nothing has been removed from any files so, unless you have another MOD which has changed "autoexec.txt" it can be used safely. Although I have spent time testing the MOD and had no problems use it at your own risk. When enabling a MOD using GME game files are overwritten so take care and backup those files you intend to overwrite before you begin! For this example backup autoexec.txt before you start, GME should keep a backup of that file but in my opinion it is always better to manually back it up yourself. The Spiked Defender is a common drop in the game. It uses a lot of space in your inventory, six squares, but is grey and useless so I decided it was time to find a way to stop filling my inventory with it. Back to the Generic MOD Enabler. When you first start using it GME will ask you to create a folder called "MODS" within the game's folder, I am assuming you followed its advice and did so. First you will need to duplicate the folder structure of the game for those folders in which your files should be copied. Give your first Folder a meaningful name, mine is called "Shrink Spiked Defender". My MOD changes autoexec.txt which is in the folder "C:\Program Files\Deep Silver\Sacred 2 - Fallen Angel\scripts\" and adds a file called shield.txt to the folder "C:\Program Files (x86)\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared\" therefore the structure of my MOD folders is like this At this point the folder "Shrink Spiked Defender" existed only on my Desktop where it was easy to find and work with. I copied my autoexec.txt file into the "scripts" folder and the file shield.txt into the "shared" folder (within my MOD folders NOT the game folders). Lastly I copied the Folder I named "Shrink Spiked Defender" into the MODS folder of the game ("C:\Program Files\Deep Silver\Sacred 2 - Fallen Angel\MODS\). Upon opening GME I now see a new MOD using the folder name I gave it of "Shrink Spiked Defender" (now you understand the reason for the meaningful folder name). My example MOD and how it works. How to shrink the Spiked Defender to occupy only one square of the Inventory. First I had to find the item I wanted to shrink. I did that by looking through graphics05 in the pak folder using Granny Viewer Download until I found that used for the shield, c_ancientshield.GR2. Next I searched the file "C:\Program Files\Deep Silver\Sacred 2 - Fallen Angel\scripts\shared\itemtype.txt" for c_ancientshield.GR2 which found the entry Note the newItemType number, 1774. My search for c_ancientshield.GR2 was thorough, I needed to be sure I would only be MODing the Spiked Defender and no other items which were the same GR2 file, there are none. Next I found the entry for type=1774 in ItemInfo.txt, here it is unedited. The number for width is 2 and for height is 3. I copied that entry into my new shield.txt file as below and edited it. Note that I have changed the width to 1 and the height to 1. Yes, the file shield.txt really is that small! Lastly, I edited the "Client & Server shared scripts" section of autoexec.txt file to include shield.txt (only the important bit shown) Remember, there is an entry for the shield (item 1774) in ItemInfo.txt. I wanted to avoid editing that script because I have another MOD which overwrites that file so I did not want to edit it for my own MOD. The nice thing is that the item is only created once. Because the item has already been created by shield.txt the game ignores it within ItemInfo.txt when it finds it for the second time. That explains why shields.txt comes first within autoexec.txt. Here are two screenshots showing how the shield looks before and after applying the MOD. Original size Shrunken When I started writing I told you to read the note at the bottom, here it is! It is possible that if you do not use this MOD as I intended it to be used you will lose items from your Inventory when the MOD is disabled, here is how that could happen. If you disable this MOD with the shield in your Inventory it will return to its original size, 2 across and 3 down, anything occupying any part of the 2x3 grid after disabling the MOD is sometimes lost forever. Of the 2x3 grid the shrunken shield takes up the top left square so before you disable the MOD simply make sure there are enough empty squares in the grid to allow for the growth of the shield. The safest thing to do is make sure you have either sold all of the shields or your character is holding those you want to keep, ie keep them out of your inventory altogether. I either do not pick up the shield or sell them when I get them, I keep them only for as long as it takes to sell them so in theory I should never have any of those shields before disabling the MOD. The shield size also changes in the Chest so take care there too.
  15. Gordius

    Is there a mod to increase inventory space

    SOLVED ! I have found the answer purely be accident while trying to completely remove the annoying grey seraphim shield from the game. The "NewItemtype" for that shield within itemtype.txt is 1774. Find 1774 in iteminfo.txt, the entry looks like this: newItemInfo = { type = 1774, material = "S_shield_leather_hardened", usability = 0, invbreite = 2, invhoehe = 3, } mgr.itemInfoCreate(newItemInfo); A quick German lesson. Höhe means Height and Breite means Width. Guess what inv might be! These two entries tell the game how much space the item occupies in the Inventory, Backpack, Vendor and Weapon Slot. By changing that entry to read newItemInfo = { type = 1774, material = "S_shield_leather_hardened", usability = 0, invbreite = 1, invhoehe = 1, } The result is a shield which occupies only one square of your Inventory instead of six ... Inventory space increased (sort of). I suppose this would work for any/all items. Of course you might need a magnifying glass to see what those things you are carrying but you did ask, not me. WARNING! I HAVE NOT TESTED THIS FOR MORE THAN A FEW MINUTES INGAME, I AM SIMPLY TOO BUSY RIGHT NOW TO TRY IT. IF IT KILLS YOUR GAME IT'S YOUR FAULT NOT MINE! BACKUPS ARE A WONDERFUL THING! Just did a bit of testing changing the size of everything to 1X1, here are my findings. Works only on SP/LAN. If you try it on Closednet you will get the message "check your internet connection etc". If you change the size then sort your Inventory and/or chest to free up that precious space then revert to an originak copy of itemtype.txt you will lose items, keeping just a few starting at the top left of Inventory etc. Therefore best done only if you intend to keep it that way and NOT if you want to go back to original sizes at a later date.