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Wardust

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Everything posted by Wardust

  1. Impressive! Thanks for reviving the mod! and for the translation! makes me very happy! When I did the mod, I have in mind make the game more visually serious and less sexual. And yes, I don't like see everywhere satanism, I think it's not necessary play with this things (for some people this simbology it's very real and use it for evil purposes, I don't know what, but I don't wont expose myself to it) Thanks for continuing the work! a lot! Regards!
  2. Auch! the problem remains :-/ I ran too. I keep trying
  3. I have to edit the first post. When the resource it's = 0, the music stops (like say Flix), but replacing the entire event line results in continuing music (see edited quote in this post). Regards!
  4. You can only use the textures of mi mod, and then I strongly recommend you use mi surface.txt. If you want change the armor models too, then tou need the model meshes and the usa/english txt files in my blog. But you can use your own spawn, balance, spell etc
  5. Hey! regards! Basically, the changes are in the CAs and the descriptions. Some enemies too. I will send you a private, Thanks!
  6. Hellow! A new update for the seraphim sopor set it's available in my blog (also in this post): Body, pelvis and leg updated Uploaded with ImageShack.us http://www.mediafire.com/?qxum23kycpfoowc Regards!
  7. Hellow! Some of you know I have a modular mod ( http://sacred2mod.blogspot.com.es/ ). I change a lot of textures, and if you got a spanish version, it changes a lot of heroes CAs. I want to translate this playable part to share it with everyone who speak english. My problem is that I don't have the english files and I can't request this in the forum. Anyway, my English isn't perfect, so it could be conbenient someone speaking the language can do the translation, helped with me. some voluntary?
  8. Hola! In my mod ( http://sacred2mod.blogspot.com.es/ )there are several changes to the textures, inluding Hollenhound. Uploaded with ImageShack.us Si quieres te comprimo esto por separado. Saludos! (if you want I upladed this to you separately. Regards!)
  9. Hellow! I have updated the download section in the blog. Basically, the mod is a big texture and music replacer. The only thing you need to do: you must replace the surface.txt in the scripts/server folder, in your main sacred2 folder. Replace it with the one inthe first section in the blog, and the itemtype.txt in scripts/shared with the one in the same location. The rest is simple. Put the folders into your Sacred2/pak folder in this way: Sacred2->Pack creature: (chestcreature, ghost, humanoid, kohorte_skeleton) Data: (only if you got SPANISH version, if not, just erase) gui hq: (fx, gui, maps, particles) models mq: (maps, miniobj, patches) maps: (addon, arechitecture, heroes, npc, objects, shields, spells, weapons) music sound And if you want more challenge, you can download a good mod in this forum, under the download section (prefer this than select files in my scripts folder) Regards!
  10. Hehehe! don't worry! the best thing of the mod is that is customizable, you can delete everything you don't like :-)
  11. You can download "graphics, npcs, heroes" and the new V2 surface script, added in the Blog (and in this post) Radon Master: you can try with this surface.txt for this transparent spiders... I added some fur in it and a more natural eyes, but nothing more. Tell me if you fix it please ;-) http://www.mediafire.com/download/43ozlhycskcc70b/surface.rar Uploaded with ImageShack.us Regards!
  12. Yes! It was very dificult to me to find it in the first time, for the same reason. Here give you a link with the texture without the green color in the wings: http://www.mediafire.com/?r1309j63icp7o77 You're welcome! Regards ;-)
  13. The texture youre looking for it,s called something like equipment, and its located in the dragoncult npc folder. Tomorrow I can find it for you.
  14. Hey! Youre right on what you downloaded. Simply put it into your pak folder. Surface.txt changes for terrain and monsters are mínimal, then, better don't replace anythyng in the scripts. V2 change christmas kobolds with elfchristmas clothes, to a blue kobolds. Added this in the blog: Put the txt files in your scripts Sacred 2 folder (make a copy first) Put the rest o folders in this way: Sacred2->pak-> creature(this are sounds, you can remove-it :-P) Data (changes in icons(delete if you are not spanish), bars, etc) gui (change the wold map, adding the secret path of the "ascaron mission") hq (some graphical changes about particles, heroes...) models (replacers for armors) mq-> maps->(addon, architecture, heroes, npc, objects, shields, spells, weapons) miniobj (small things like flower, stones...) patches (textures for the terrain)
  15. Schot's work late nights brought our little home for Sacred back to life Even the map's back online! gogo then give him a hug for me!
  16. (REUPLOADED) seraphin, higelf, inquisitor (broken link) Thanks to you Gogo! continuing the work in the forum ;-)
  17. The mod still active and I am contionuing the project in http://sacred2mod.blogspot.com.es/ You can search there for updates Regards to everyone
  18. Hellow! Yes, the imp its transparent because I don't like it. The chest moving alone makes me smile T . There are some innecessary things as the satanic symbols etc, this things don't like me , and with my mod it's very difficult you can see something like this in the npcs or tables etc. The mod uses Ice&Blood and the last CM_Patch. If you want to see again the demon, the only thing you neede it's delete the carrier imp texture :-)
  19. Hey! hellow! (this comes from a private message from vampire)I'm looking this, but I can't see anything wrong... you can look at your own "graphics02.rar" in the "pak" folder of your sacred2. Open it and navigate to "mq\maps\npc\monsters" and see what is the correct name of the textures, in every monster you're looking for. If you want, you can decompress the original texture and submit me, this texture and the one of my mod, so I will be able to see what's the problem. You can post a screencapture too. Regards! Hummm I'm thinking... you want the change in a monster I didn't change. My purpose it's reduce the ridiculous colors, so, there are some monsters with no change, as the legion skeletons with his green-military color. Skeleton archers are changed to black (original blue) zombies have less pink color and darker clothes.
  20. Well, the game still has a very modern graphics, but for the viewing distance. I'm still enjoying the game, with the diferent new characters and with the various modifications. had to share it with someone! lol I added a link to the forum in case there comes a clueless before this site ;-) Thanks GOGO!
  21. Nice! I missed a lot thid forum :-) Who did the pirate draws? someone of the forum?
  22. hehehe, I like kate beckinsale in Underworld :-P In the pick there are two parts of the "sopor" set, the pelvis and the legs. The boots and body are parts of another normal armor pieces. Thanks for the comments! ;-)
  23. Auch! I fotget to past it! http://sacred2mod.blogspot.com.es/ :-P
  24. Hey! what a long time without see you! In all this time I did a blog with my texture/music mod, You can see videos and comparison screens in it and the download links. http://sacred2mod.blogspot.com.es/ Uploaded with ImageShack.us Regards!
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