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Cragnous

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Indium Shaman

Indium Shaman (4/20)

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  1. Ok cool, that's good to know, I'll take a closer look then. Does the Whet art also boost DoT dmg of spells like Blazing Torrent? Also, I know "-x% to evade" works on SH but what exactly does it do. I have a weapon that does "-20% oponent chance to evade" does that mean that all my attacks have at least 20% chance of hitting? Isn't that great for me who has a low SH? I know SH has it's own but it can't be too high. *Nerver mind, I read the wiki about it. thx.
  2. Ok I still want to know stuff about SH. If you socket a Whet in it, does the damage go higher? I tried testing it and the results came back negative.. Also, if you have equipement that says +17% physical, does that boost your SH and SF as well?
  3. Got this from another topic, the General himself talking about RS Based on that I'll go: longer range, longer duration, more damage. Contagion doesn't work like I hope it would
  4. Well I only use BV to jump over things, I wouldn't really want to jump into the fray, even if I'm using SV. The first mod of BV could be fun to have it's range augmented and also the last one to escape the rooting effects but I don't really think it's worthwhile. Well thank you for telling that I would at lest have to master it anyways, at first I tough I could leave it at 31. I'll go with KS, I feel it'll help me out more than BV. Althought that first mod of BV could be cool... Also, I think I'll eat a Rousing Command rune too, I won't be able to mod it but it's boosts to Attack value could help me out when my SH isn't hitting enough. But I guess would be very lackluster.
  5. Well actually the "proper" level would be level 37, at level 35 I had like 98% but I guess it's close enough lol. Yeah you're obviously right about the Rallied Souls thing, oh well, it's no big deal, it's more like a a little bonus spell. I do regret one thing though, for the Augment Guidon, Frost suggested I take the first mod as the one that further boosts the defence and attack but I really think I should of gone with the added range, the current range is very short and my skelies are very durable as it is. One thing I was wondering was killing spree. Rousing command looks like a good CA but my skill selection is already limited as it is so I won't be taking DW focus and thus won't have mod points. Although since I have MC focus, I could always put more points into it to be able to mod killing spree. The only reason I would do this is to boost my SH, it'll add me some much needed attack% and faster attack rate. (I always heard that attack speed helps for combos?) *If I do this, I'll need to invest 39 more points into MC simply to mod Killing Spree, I guess it's not a big loss of points. That would also leave it at 70, so I guess I could sink in another 5 points to get it's Mastery too. So is it worth it for Killing Spree.)
  6. Ok I've been searching for a good place to level, I was doing some Orc Caves runs and the loot there was incredible but I want more XP. However, I just can't get to this swap place. How do you get there? DO I have to process the main campain, I'm only level 35 and not that far into Act 3. I trying going to the swamps from the south east, there's this Waterfall place that leads to a Temple of the gods and then you get to a cave entrance but it's locked, it says "Something Wonderful" I think. First time sacred player, plays solo or with a High Elf Pyro friend. I'm level 35 with 30hrs of play and he's about level 30. Or is it best to simply complete silver asap and get to gold/platinum for more XP?
  7. Hey no need to apologise for anything, you're helping me a lot here. Well I went and ate a total of 25 runes for Veil now and it helps a lot so far since I was very weak. I keep taking the lower regen penalty armors and tend to be quite weak. As for the Area of Effect well at least it'll give me some challenge when I get to them. Once my Armor lore goes hgh enough, I'll wear better equip and I think I'll only take Constitution, Toughness won't be necessary. As for Magic Resist vs Ancient Magic, they are both midly useful but I guess I still have until level 65 to decide. (Got to 35 last night) Actually, I believe this is about the "correct" timing for eating those 25 runes. IIRC, if you have your focus @35 hard points, then you should be able to get close to that 100% undetectable. I heard from other forums that Rallied Souls automatically revives the strongest enemy it can. So the debate is still there between casting range and armor. It kinda sucks that I have to be really close in order for them to revive but then again, if I'm using Veil, I can get very close. Still, I don'T think armor is such a good choice. I definitely remember casting and re-casting RS to get my champs raised. So I am pretty sure that statement is not true for the console/unpatched version. Can't say for peeps who have online access/patched version.
  8. Are you suggesting I never use Veil because of this? If it's only a handful of enemies who do Area of Effect then I can always take it off or rather un-cast my skelies and rely only on my SH and SF. Still, if only Area of Effect spells can hurt me, then maybe Spell Resistance and Constittution could be a good choice. Also, I wasn't planning on taking Ancient Magic but is it necessary to have good SF? Well I'll take those mods for RE and see for myself if it helps against Area of Effect. Also, a Veiled Summoner can be boring for some but for me it was perfect for a first character and even then, I don't think I'll be bored. As for Rallied Souls, I know they aren't needed at all but there're fun. With my combo, it sorta becomes like an added effect. I'll mod them last but they are still part of my arsenal and I am gonna get the points to mod them so I was just wondering what could be best.
  9. All is going well, I'm level 30 now. I got a few questions regarding what skills I should pick and some CA. I've already replaced the Speed lore skill with Enhanced Perception. (Well I'll take it at level 35, looking foward to it) but since I'll be using SV all the time, will I really need Constituion and Toughness? Since nothing will attack me, why raise my defence? Also, what's this I keep hearing about not using NA with Area of Effect enemies? Why not? Something about the Area of Effect damage my skeletons receive will also be transfered to me? What? Finally, about RE, I understand why Frost says that being stunned and rooted would suck but if your in SV, who cares if you can move since the most of the damage is from your minions, and reflecting ranged and spells would also add to that damage, right?
  10. Ok I have a few questions regarding the mods to Rallied souls. I'm doing a summoner build and so far I'm not planning on eating a lot of Rallied souls and Spectral hand runes and so I've placed them in a combo and it works well. Bronze: I don't really care for more defense really, I prefer reviving them from farther away. Or will having more defense for them be better in Niob? Silver: After I place my AG and SF combo, all I do is SH and RS combo. Therefore I think I don't need to raise more souls since I constanly do it. More life seems like the better option. Gold: Here is where it get's tricky. The added damage is like a no brainer since according to the wiki, the damage is very high. (5% + 5% per CA level increase (?)) Although I would have to eat more runes or have a lot of +CA. But what about Contagion? How does it work? Do the Zombies have to deal the death blow or do they simply have to hit one and when he dies, he'll have a 30% chance or reviving? Also, since I'm suing a combo, won't that make it useless? Advise and info on Contagion please thx
  11. Ok I'm using a buff suit for my Nether Allegiance but I felt it wasn't strong enough so I've started eating runes, regen time is still ok so far. I've started using Spectral Hand and wow is it powerful. Still I worry that later, say when I play platinum or perhaps even Niob, my damage will be weak. Is this build Niob viable? Will NA be strong enough, will my SF and SH help deal enough damage? With AG and RE aswell? Also, there seems to be some errors in this build concerning RE: Reflective Emanation (Buff) (Malevolent Champion Aspect) Reflective aura with a certain chance to mirror close combat damage back at the attacker. At high levels this will be our 3rd buff. With the right mods, most everything will be reflected both for the SW and his minions. Level 75 unlocks mastery. Read as many runes as you can while still keeping the regen under the duration. *I know 75 mastery is only for skills. *There is no duration since it's a buff. -Still I guess when I get there, I'll make another buff suit for this one as well. I won't make a third buff suit for SV, I'll eat 25 runes and leave it at that. Reason is that I don't want a 3rd buff suit and also, since I'm playing console, I tend to attack in the open when I press a CA and it's regen time isn't done or like when I cast SH but there's no enemy around he'll simple swing his weapon thus getting out of SV. (When that happens, and it happens a lot, I don't want to put on a buff suit every time, and 25 runes est levels won't be that much.)
  12. Of course I take off the buff suit once my buff is activated. What I meant is that since I want to keep SF and SH at high levels, I have to split the sockets or concentrate more on one or the other. Regeneration per hit won't be my thing since I'll be a caster type, although will my Spectral Hand cause RpH to activate? I understand much better the concept now, I'll try to eat as few runes as possible for now and manage my regen time. Right now I'm pumping Astral Focus, Astral Lore and Concentration, planning on pumping Armor Lore next. I've only read 1 or 2 runes of my CAs, the others I've socketed or left in my chest for later use. 3 sockets per armor piece is great. I'm thinking about using big 2 handed hammers to boost Spectral hand but 2-3 sockets per weapon is good. So in Niob, that would make for a maximum of 9*3*6 = 162 + CA for sockets. That's cool for buff suits but will have to split that for other CAs. Then take into account the +CA modifiers that will already come with the pieces of armor and jewelery and it's starting to look good.
  13. Ok so I've made myself a nice Nether Allegiance buff suit and it's great. However, what is the maximum number of sockets that an item can have, so far I have about all my gear with 1 socket, a ring and a sword that has 2 socksts, for a total of 7+1+2= +9 to Nether Allegiance. But not taking into account the rings, amulets and weapons, that leaves 8 pieces of equipement, I hope you can get more that a simple +1 from it. Thing is that right now with the suit I get Nether Allegiance to level 10 but I'm already level 13, how will I get it to higher levels without eating runes. The bigger questions comes from all my other spells. Even if I use biff suits, I still need to spread those runes for Skeletal Fortification, Spectral Hand, Viel, Augmentation Guideon. If I read you correctly, I should wait before reading more runes until level 50-75 where my Astral Focus and Concentration are high enough to be able to read runes again? But even then... I guess I should really finish Silver Asap and get better runes for socket.
  14. Wow interesting read. So basicly I should always never read more than 1 rune of a CA, except maybe for that HE Buff?
  15. Always thanks for you input. I understand most of the runes and CA level mechanics but I have a few questions regarding them. -Can you unsocket runes or must you use new ones when you change equipement? -From what I can gather, if it's a Buff, you don't care about regen speed so that means you can eat as many runes as you like. For a timed spell like Skeleton Fortification, sure you can opt to have more than 1 at a time but you can also eat as many runes as long as the regen time is under the duration time. As instant spells, it's best to eat only 1 rune and work with sockets and +CA skills. Is that about right?
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