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Hammerhorde

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Posts posted by Hammerhorde

  1. Yeah. His run through was all in one post in order so it was easier then sifting through the multiple posts. You also have to remember not everyone might know what you are talking about at first or understand the instructions when it isn`t written out in tutorial form, but in bits and pieces over a two page thread. Was kind of hard to follow since I was unfamiliar with the procedures of modifying the file. Like if he didn`t explain how to get that command prompt thing working, I`d still be clicking the exe cursing that it wouldn`t work. Now that I finally know, it was a breeze and I`m glad he typed that.

    I think when I got the DE file it was my error when I clicked the for the EN on the decode from the drop down. The second time I did it, it came out correctly. It`s easy to make mistakes when trying different methods of modding so it can be frustrating. I don`t want anyone to feel any type of way because I couldn`t figure it out at first. That is why I posted with the screens so you guys could show me what I was doing wrong so I could learn it properly. Thanks for the assist.

  2. Ok I found the issue. I was following the step by step the guy a few posts above laid out. First, he did the spelling mistake , so copying that line will mess anyone up. Second he didn`t mention you need to rename the globalDE file to global EN. I was getting all these errors. After fixing those and renaming the new  global file, I`m happy to say it worked!

    • Thanks! 1
  3. Yeah that pop in was killing me. It`s been years since I`ve played the game and I do not remember the fog being like this. Didn`t the game have a lot less fog on release? I can swear they patched the game to have more fog to improve performance cause this was pretty intensive back when it came out. But I can swear the draw distance used to be longer when this came out.

     

    Actually I still have the retail disc from when I bought this on release day. I`m half temped to install it and see if the fog distance is any different with an uptached and un updated version.

  4. Thanks for the vfx buff check in the options menu. All these years I never even noticed that. Problem solved haha. The effect I was thinking of though if the little circle a mob gets when it`s attacking and you have it targeted. Its yellow and reminds me a lot of the thorns aura the paladin had in d2. I thought that a small aura around your feet would look a little better then all those effects going on at once.  Now that I can just disable it in options is good enough for me thanks.

  5.           Hello,

                        I have tried out the paladin class and I think you had some great ideas. The blessed hammer skill is my favorite so far. I love the aura too and it really reminds me of my old paladin when I used to play d2 so long ago. The auras work pretty good they way you set them up. I do not like the visual effects though. Maintaining 3 auras is way too much visual effects going on at once on the screen. Now please don`t take it the wrong way because I`m a mod creator as well and I know what it`s like to deal with people who don`t like certain aspects of your mod. I`m not asking you to change it but if you  could please tell me what to do to change it, I would be grateful. I was thinking of using the effect of the target ring on the ground around the player so it is more in line with the old school  aura visuals of d2. so when I have an aura on it just shows a target ring around the player instead of all the effects floating around her. Any help would be appreciated. I`m liking the mod so far. 

  6.       Hello,

                   I have downloaded the mod to give it a shot. I have the steam version of gold along with the current build of the CM patch. The mod installed with the enabler as instructed. The game starts and runs perfect but the draw distance is very bad. In the games stock form you can stand and see everything in front of you. With this mod installed if you just stand there anything past, say 100 ft away is unable to be seen. In the attached screen you can see nothing is visable past the trees. I`m not sure whats causing it, all setting are set to max and I see no topics or bugs related to it.

    Untitled.jpg

  7. Thanks Flix! That seemed to work. I killed a few skeleton champs and they stayed dead after the initial kill. Now to polish it off and make it more professional, is there way to edit the skill description to include that is banishes undead? The tooltip remains in its stock form and I`d like to know where to look to edit the names and descriptions.

  8.                           Hello,

                                         I am trying to add the effect of the large banish undead potion to the seraphims cleansing brilliance aura.

     

    Now I found the aura in spells.txt

     


    mgr.defineSpell( "se_cm_lichtaura", {
        eiStateName = "cSpellCast",
        fxTypeCast = "FX_SE_BEKEHRUNG_C",
        fxTypeSpell = "FX_SE_LICHTAURA",
        fxTypeCastSpecial = "FX_SE_CAST_L",
        duration = 10.000000,
        animType = "ANIM_TYPE_SM07",
        animTypeApproach = "ANIM_TYPE_INVALID",
        animTypeRide = "ANIM_TYPE_RIDESM01-HORSE",
        animTypeSpecial = "ANIM_TYPE_RIDESM07-SPECIAL",
        causesSpellDamage = 1,
        tokens = {
            entry0 = {"et_lightrange", 200, 2, 0, 5 },
            entry1 = {"et_hits_persec", 400, 1, 0, 4 },
            entry2 = {"et_range_area", 750, 3, 0, 4 },
            entry3 = {"et_spelldam_UD_mag", 210, 105, 0, 133 },
            entry4 = {"et_life_regen", 20, 15, 0, 41 },
            entry5 = {"et_spelldam_TC_fir", 210, 105, 0, 133 },
            entry6 = {"et_slow_enemy_any", 200, 2, 1, 42 },
            entry7 = {"et_debuff_EVW", 65, 1, 2, 42 },
            entry8 = {"et_spelldam_UD_mag", 140, 70, 3, 133 },
            entry9 = {"et_spelldam_TC_fir", 140, 70, 4, 133 },
            entry10 = {"et_hits_persec", 200, 1, 5, 4 },
            entry11 = {"et_range_area", 200, 2, 6, 4 },
            entry12 = {"et_duration_sec", 500, 0, 0, 8 },       
        },
        fightDistance = 0.000000,
        aspect = "EA_SE_CELESTIALMAGIC",
        cooldown = 0.000000,
        soundProfile = 0,
        cost_level = 300,
        cost_base = 300,
        focus_skill_name = "skill_SE_celestialmagic_focus",
        lore_skill_name = "skill_SE_celestialmagic_lore",
        spellClass = "cSpellSeLichtaura",
        spellcontroltype = "eCAtype_t_buff",
        sorting_rank = 5,

     

    And I found the effect for the potion in blueprint.txt

     

    newBonus = {
    --  name = "sb_power_SdH_big",
      rating = 22,
      basedonskill = "SKILL_INVALID",
      type = "BONUS_BANISH_UNDEAD_POTENTIAL",
      spez = "POTION_BIG",
      spez2 = "",
      usagebits = 65535,
      minconstraints = {1,1,0},
      difficultyvaluerange0 = {0,1000,1000},
      difficultyvaluerange1 = {1,900,900},
      difficultyvaluerange2 = {2,850,850},
      difficultyvaluerange3 = {3,800,800},
      difficultyvaluerange4 = {4,750,750},
    }
    mgr.createBonus(580, newBonus);

     

    My question is , how would I go about adding that effect to the aura? When I fight undead I would switch on the light aura so they take more damage and stay dead. 

  9. Not sure what to do. I tried adding the lores like this for example.

    spez offhand lore

    spez2 polearm lore

    spez 3 sword lore

     

    Then I added the numbers like you had in your first reply to the bonusgroups but the weapons ca attackspeed didn`t increase. Now I found the attack speed modifiers for the lore skills in the file but I have no idea what the numbers represent, the difficulty value ranges. I`m sure there has to be a way to do it. maybe someone who has done it before might see the thread and have answers.

     

    Would be so much easier if the ca skills used raw attack speed from items instead of relying on lore and focus skills.

  10. Here is what I did and so far no luck. Perhaps I did something wrong and maybe you might notice the mistake. First I put the skills in the dual weild skill like this. Well I was going to just copy and paste my changes but for some reason I pasting it in here doesn`t work.

  11. I am curious where the file is that contains info for the weapon masteries and what the attack speed cap is for them. I am looking to combine the masteries into one skill that increases the speed of all weapons and applies dual wield. I also want to increase the speed so I can attack with a polearm faster like the seraphim in S1 could do. I looked through the spells text but I`m not sure where the mastery info is. If anyone knows or has some pointers for it pleas elet me know.

  12. If you guys are still looking for for a granny viewer, I found one in my mods folders for Sacred 2 on my external storage drive. This is version 2.8.49.0 and I`ve had this tool since 2011 and I used it today and still works like it did before. If you guys are still interested I can put it up the download section for tools and utilities.

  13. You gotta be freaking FECAL MATTER!ting me! Yeah it`s there. Strange thing is that it does not make a desktop icon and when you look for it by hitting the start and selecting the deep silver folder , it`s empty. So I pretty much uninstalled and reinstalled like 4x for nothing. Well that is good news at least. Ice and blood just finished installing and am going to patch it to 2.65 so I can add the cm patch to it again like I had it setup years ago. Here is hoping it works now.

    • Like! 1
  14. It`s not present at all. The game installs just don`t have an option to activate it and no exe to launch the game. I just finished installing fallen angel and ran the 1 gig patch. going to run the other patch and install ice and blood again to see if anything changed.

     

    I am also pretty sure that yesterday when I installed fallen angel, after the game installed it had a launch game option when you hit finish. I am not getting that option now.

  15. I bought the game through this website back in 2011. It was handled by dlgamer and cost 25 bucks. I saved the original download from dlgamer to an external storage drive so I wouldn`t have to download it again waiting hours and hours at 300kps.

     

    I have uninstalled the game and tried installing it again like 4 times today and every time it finishes installation but there is no launcher for the game. Yesterday I installed fallen angel from the saved download and I entered the from my recipt email I got when I bought it and it worked. But I didn`t install ice and blood because I forgot I had to patch the game before installing that.

     

    So today I uninstalled the game and reinstalled it and patched it and installed ice and blood and when it was done there was no launcher button in the deep silver folder and no option to activate the installation. So I have browsing some of the bug forums and I uninstalled it again and deleted the user data for securerom and the userdate from the securerom registry and am going to attempt this again. This is getting old!

     

    I bought the original sacred2 game when it was new and I have the discs sitting right next to me. But the original game installs the game under an ascaron entertainment folder and the gold edition with ice and blood ships with a game that installs under the deep silver folder. So I have to install ice and blood with the version that comes with the download because it won`t update the ascaron version of sacred2. I am hoping this attempt will let me activate and install a launcher.

  16. I just reinstalled Sacred 2 Gold+Ice and Blood. But now there is no exe to run the game in the deep silver folder. Only an updater and it tells me my version is up to date. Took a pretty long time to install this and set everything up wirth the patches and I`m a little annoyed. Here are the steps I did.

    I installed Fallen angel that came with the download

    I installed patch 2.40

    I installed patch 2.43

    I installed Ice and Blood

     

    Now I have no way to run the game. I installed only fallen angel yesterday and used my code to activate only that because it`s been a few years since I had the game on my system and I forgot the patching process to update it to ice and blood. I uninstalled that installation and started fresh doing the steps above but I never had the chance to use my activate code or launch the game. How can I launch the game now with no exe? Do I honestly have to reinstall this all over again?

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