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Destructer

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Destructer last won the day on June 3 2011

Destructer had the most liked content!

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  • All time best video game ever played
    Chrono Trigger
  • Real Name
    Cuong
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    United States

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Indium Shaman

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  1. Use google search for Sacred 2 savegame editor, I found the editor and item editor that way.
  2. That's why I am more incline to post the instruction on how to do it. Files can be outdated with new update, but if you know how to do this, you can play around with it for your personal enjoyment. Online playing is good, but I much refer to play offline with mods because I can do whatever I want. Still waiting for Legend of Dragoon's armor and more wings to fly with in Oblivion, lol. PS: I am trying to create a squad of seraphim with energy hand gun, but it only work on the main seraphim model. However, the problem is I can't put new armors on her. It is really fun to have them go around and kill all the zombie while my main char have the divine spear and use laser beam attack to clear up fun. EXTERMINATE, EXTERMINATE, EXTERMINATEEEEEEEEEEEEEEEEEEE.
  3. Hehe, yeah. The beam's idea is pretty fun too, you should check it out. I love it when I am in demon's land and here is empty's armor everywhere, I just blast them all. This dragon model is one of the most well done and beautiful dragon I have seen in my 20 years of gaming. I sometimes wish the dragon in The Witcher is this kind of model. Now if only some one good with image can edit the color of the dragon, then every classes should have one. I want a golden dragon, remind me so much of Filia from Slayers.
  4. Combine Sophia's Wing and Ancient's Wing and the result: I sometimes wish I have more talent in drawing so I can delete the device and only have the light effect remain T_T
  5. Nope, the logic box doesn't work. That is the first thing I tried 2 days ago. If you think about it, the logic box doesn't do anything since if you use helm or belt, the wings still fit, so there must be a preset coordination stored somewhere, like parentheses style in coding where it connect to certain joint on the model. I didn't notice the belt since I don't want to affect how my char look, but I didn't realize how little the belt actually do. Helm and belt are the least affect for the look and I hate helm for passion, lol. Now if I can just somehow add the wing's effect just like the wing on Sopor set, I tried to edit the files, but I am clueless as usual. I want to try to micmic the wings from Legend of Dragoon somehow, but none of the games have ever done that right.
  6. I finally manage to make the wings appear correctly by using a helm slot since I don't like helm at all. However, the problem is how to get rid of the default wing? I remember that I once able to remove wings completely, but somehow I forgot about it. Now I tried various things like using dummy file and such, but the default wings still appear and ruin my new wings look T_T Edit: Got it, just delete the whole section for model reference, now I got the wing I always want. Just need to make it glow somewhat, no such luck, LOL.
  7. That is a beautiful face mods, there are several eyes for it. Anyway, back to Sophia's wings. This one from within itemtypes.txt: odels/npc/seraphim/sophia/v_serasophia-wings.GR2 It is actually a chest piece, so it always look sideway when I replace another wing. However, if I set it as a chest piece, then it looks like a wing, but then I lose the armor. I tried to trace it through several files and tried to switch armor and wings for the last 5 hours, but no success. The number from weaponpool trace back to itemtypes.txt with number 8737, but when I used it, it turns out to be a energy gun. Anyway know how to switch an item from one part to another and it still look right?
  8. I tried again on the Sophia's set, just can't stand the mask, lol. I tried to change the color of the effect on Sopor's wing with GIMP for DDS files, but I am clueless as usual when it comes textures. Anyway, while playing around, I mix the surface files between Virtues and Sopor set, the results are these: T-Energy go along to the outer wing. Transparent wing. This one is the best I got so far: Wish I can have Sophia's Wing to play around with
  9. Ok, I uploaded the file. Here is the link: http://darkmatters.org/forums/index.php?/files/file/288-dragon-pet-companion-for-seraphim/ The creatures.txt is too big and I can't upload the rar file, so just copy/paste it. For some reason, the dragon's attack is way too weak, maybe I overlooked some modified tokens in my spells.txt, so only 1 small size dragon for now. I initially plan to create 3 skills to summon small (permanent), medium (5 mins) and full-size (2 mins), but I guess you can play around with it for now.
  10. File Name: Dragon_Pet_Companion_for_Seraphim File Submitter: Destructer File Submitted: 06 Jun 2011 File Updated: 08 Jun 2011 File Category: Community Patch Seraphim Builds This file will add another function to the Battle Stance skill for Seraphim. Basically, it will add a dragon pet companion along with the original function of this skill. Beware that if the dragon dies, the skill will deactivate and you have to activate it again. *I used Community Patch 1.2 while creating this file, so I am not sure how it will work without community patch. **It accepts the ZIP file, so just unzip and replace your creatures.txt and spells.txt for some dragon love. *Mod note: Remember to back up the two files you replace so you can revert to the original settings if you wish. Click here to download this file
  11. Version 1.0

    498 downloads

    This file will add another function to the Battle Stance skill for Seraphim. Basically, it will add a dragon pet companion along with the original function of this skill. Beware that if the dragon dies, the skill will deactivate and you have to activate it again. *I used Community Patch 1.2 while creating this file, so I am not sure how it will work without community patch. **It accepts the ZIP file, so just unzip and replace your creatures.txt and spells.txt for some dragon love. *Mod note: Remember to back up the two files you replace so you can revert to the original settings if you wish.
  12. Sorry for double post, kind of too long with edit, so just want to post more pictures. I just did the fight with the octopus, really fun fight to watch like watching the movie. Even though I remember clearly how this fight turns out as I farmed this monster lots of time before when I played online, but this godzilla kind of battle make me really excite like I did in Oblivion. Anyway, here is some pictures, enjoy: Getting a better look. Face to Face stand off. Tickling. VICTORY! Grandpa did a good job, now this place is a new nest for this small family.
  13. LOL, I am the same with you. The idea is the beam attack should behave like that. If you look at the picture, my main character is a Seraphim and I have a dragon and another Seraphim (Dream Weaver of God - Failtia) as summon. So I am into female character as well. What I did is to change the ArchAngel skill into that beam attack and conjure up the Divine Spear. This make a complete range attack. It really fun to shoot monsters across the field and see them get hit and push back. I wonder if anyone can edit the beam origin and the size of the beam? Edit: Already posted the codes, just copy/paste. If the skill is too strong, just reduce the number a little. I love this skill, remind me of Gundam Seed when Akira just pilot the Gundam at the colony and somehow destroy it with the beam, LOL. Edit2: Try to use shield + sword or spear or that Divine weapon skill, make more sense for the beam origin.
  14. I played Temple Guardian for while before and never like the beam attack, it somehow lacks the necessary requirement as a beam weapon. So, after playing with the spell effects for a while, I finally got my own version of beam attack. 4 characteristics of beam attack: 1. The beam will push back anything on its path. 2. The beam will damage anything on its path. 3. You can fire the beam anywhere, not just on monsters. 4. The range of the beam should be as far as the eye can see. Here is some pictures that I make from my beam weapon, if you guys want know how, I can post the changes in spells.txt. Note: I used Seraphim with beeEffGee and then beam, make it kind of gundam's beam cannon style, LOL. It works the same way as the Dragon's Fireball, but the difference is that it will damage anything as long as it presents on the battlefield instead of 1 time damage. The range is absurd, what this game lacks is a sniper class, LOL. I have so much fun with this attack, gather monsters around, get attention on my dragon and move back to unleash my attack across the battlefield. Edit: This will change ArchAngel's Wrath into the beam attack. You need to make a backup then open spells.txt to find this "se_te_schwertfeuer". After that, just copy/paste it onto the skill itself. mgr.defineSpell( "se_te_schwertfeuer", { eiStateName = "cSpellCast", fxTypeCast = "FX_SE_HEILEN_C", fxTypeSpell = "FX_TW_ARCHIMEDISSTRAHL", fxTypeCastSpecial = "FX_SE_HEILEN_K", duration = 3.000000, animType = "ANIM_TYPE_SM11", animTypeApproach = "", animTypeRide = "", animTypeSpecial = "ANIM_TYPE_RIDESM09-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_duration_sec", 300, 0, 0, 8 }, entry1 = {"et_hits_persec", 1500, 0, 0, 4 }, entry2 = {"et_spelldamage_magic", 1820, 210, 0, 133 }, entry3 = {"et_spelldamage_fire", 820, 210, 0, 133 }, entry4 = {"et_debuff_movespeed", 300, 2, 1, 42 }, entry5 = {"et_spelldamage_magic", 810, 105, 2, 133 }, entry6 = {"et_chance_electrify", 800, 3, 3, 5 }, entry7 = {"et_chance_criticalhit", 400, 2, 4, 5 }, entry8 = {"et_damping_any_st", 150, 1, 5, 41 }, entry9 = {"et_closedown_buff", 500, 5, 6, 5 }, entry10 = {"et_chance_piercing", 500, 1, 4, 5 }, entry11 = {"et_chance_knockback", 750, 5, 0, 133 }, entry12 = {"et_hits_persec", 1500, 0, 0, 4 }, entry13 = {"et_chance_doublehit", 500, 0, 0, 5 }, }, fightDistance = 1500.000000, aspect = "EA_SE_TECHNICS", cooldown = 0.000000, soundProfile = 0, cost_level = 200, cost_base = 400, focus_skill_name = "skill_SE_technics_focus", lore_skill_name = "skill_SE_technics_lore", spellClass = "cSpellSeSchwertfeuer", spellClass = "cSpellTwArchimedisstrahl", spellcontroltype = "eCAtype_a_missile_attack", sorting_rank = 1, })
  15. I used to play demoness in Sacred 1, so I am not familiar with seraphim set in S1. I remember the shield, but since it shows on trailer for Sacred 2, so I kind of hope it will be in this game also. As for the wings model, that is not what I am after, what I am after is the glow effect, Sopor's wing has white pattern, but that wing's effect look much better. I wish we can somehow use rocket booster from TW, put it on Seraphim's back and use charge attack, that would be so good. I sometimes wish this game more moddable, so many idea, lol. I like game with lots of mods like Oblivion, I have 30 GB worth of files, and the game barely run now since I have so many mods. I tried to play online when this game first comes out and got a High Elf to lv 200, but it is not as enjoyable as play offline with mods.
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