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Foosnark

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  • All time best video game ever played
    there are too many to decide that
  • Real Name
    Dave
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    United States

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Indium Shaman

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  1. Another nice thing about using non-CA weapon attacks, at least on PC, is you can hold down the mouse button and sweep the mouse across your enemies to target them, killing continuously. Works very nicely with blowguns and melee, not so well with other ranged weapons. (Subsequent attacks keep targetting the first enemy that was highlighted, and you wind up wasting several shots while waiting for the first one to land.) So it's not even a left-click attack at that point, it's just a "kill everything you point at" attack that winds up being faster and more satisfying than many AOEs.
  2. SP's gold mod Hunting Focus lowers regen times for Capricious Hunter CAs. I only went so far with my dryad, but I regularly ate 5 SP runes at a time, usually with 0 or 0.1 second effect on my RI/DA combo. With that in place, investing in AB didn't have huge consequences either. Tangled Vines still regenned fast enough to throw it on a boss, retreat, and hit them a few times before recasting.
  3. As my company is finding out (based in the US but setting up servers in Asia), remote servers are really a pain in the butt, and an extra expense that needs a lot of justification.
  4. Heh... with my dryad I always kept a bow in case the blowpipe couldn't hit something. Like traps for instance. Those big lightning towers in the Great Machine just could not be hit with a blowpipe. But normally I loved the blowpipe since the instant-hit meant auto-targetting was more likely to work.
  5. Has anyone else noticed that set item drops seem to be very streaky? Doing orc cave runs for instance, I might find three pieces of Endijian's, one Revelation and a Inquisitor piece within 15 minutes. The next time I start up the game, I will find nothing good in the cave for two hours. I realize the nature of random numbers can lead to this sort of result, but I have to wonder whether there's not an additional factor on drops. Level? Current time? Some luck factor initialized at the start of play?
  6. I"m not a big fan of bows in this game, but pistol or shuriken with shield might be okay. Pelting Strikes should work okay too, and you might want Archangel's Wrath for *some* semblance of Area of Effect. I'd find it difficult to motivate myself to try this build though; it'd always be too tempting to just use BFG.
  7. I've never really kept count, but I wind up accumulating them until I have several rows and I realize how ridiculous it is. Then I sell down to a point where I still have more than I will ever even think about using. I never sell mentor pots though, I just start chugging them more aggressively. I almost consider drinking a red potion during a fight a sign of weakness... almost a small defeat. That attitude plus a bit of overconfidence got my seraphim killed in the Orc Cave though
  8. I didn't notice anyone mentioning this as a great place for low level characters too, but it is. I started a BFG seraphim in Silver on a free play server. Rushed to the Isle of Mounts to get my tiger at level 8 (I was close to 10 by the time I killed the requisite T-energy monsters, which were a pushover -- I may do this with all my characters in the future). From there I headed straight for the orc area, killing goblins/orcs on the way there. I was level 12 by the time I reached the cave, 14 about 2-3 minutes later, and though I didn't time myself, reaching level 20 took hardly any time at all. I stopped mostly because I wanted to read more runes for my buffs. (I wound up switching to single player campaign mode to unlock the map portals, but I'll be back.)
  9. I haven't looked into how much less instant selling brings in, but I have this habit in games of picking up EVERYTHING and trying to sell it for the maximum price, until it just gets ridiculous. But my Dryad has something like 18 million gold and little to spend it on, so I'm not sure I should bother
  10. Oh, that's so true! Ancient Bark is fantastical for reducing damage. Especially if you get it buffed up a bit ;3 I've eaten a fair amount of bark runes and it's gold-modded, so yeah, that's probably it. I occasionally start taking damage in the orc cave, but I don't have to worry much in typical fights unless I catch on fire. But those Fen Fires in the jungle are NASTY; I'm surprised they didn't kill me. They'd be offscreen (even though I've changed my camera settings to zoom out farther), be aiming for the bear, the graphics wouldn't reach me, and yet they still knock off half my life before I can blink. I think my last skill choice is going to be Spell Resistance rather than Armor Lore.
  11. You can't respec in any way. It definitely is a game where choices are permanent, and it's possible to make a character that is... less effective than it could have been. Sometimes weaknesses are what make the character interesting -- and often they are not really weaknesses, and can be compensated or taken advantage of through equipment, tactics/playstyles, and future choices. Some "mistakes" are no big deal -- reading the wrong or too many runes for instance, is eventually made up for by raising skills and getting regen-lowering equipment. Others are more permanent -- you only ever get to choose 10 skills and every character build could benefit from about 15 of them, so picking the wrong one can be pretty serious. Often if you plan ahead though, you can choose the "wrong" sets of skills and playstyle for a given class and do very well with it. If you just pick stuff more or less at random, and they don't compliment each other, you could be in for a difficult ride
  12. I just spent a little while in here from the start of level 53 to midway through 54. I didn't even take notice of what level the orcs were, but probably around 62 I'm guessing. Found a much better blowgun, and earned a lot of cash. I think I need to not carry so many potions and runes on me so I have more loot room, and insta-sell more stuff so I spend more time running it and less time running back from a merchant
  13. As it turns out I was misremembering, and my Dryad was 48, not 58. But I played her to about 54ish last night. Between picking up a slightly better blowgun (more damage, but no leech), getting Combat Discipline, and swapping out a couple of rings, things are dying faster. I'm mostly killing with my RI/DA combo (which is now at 1.8 seconds mounted) and only taking single shots, if any, in between. A single click of the combo will kill most champions, though the bigger scorpions in the desert are sturdier than that. Against bigger things I'm finally using vines (still unmodded so far) and spamming an RI-only combo. Works nicely. The last skill choice I haven't made yet is probably going to Armor Lore. None of my items right now actually show any Armor Lore unlocks, but it'll still be useful eventually I imagine.
  14. I have two favorite characters: -- a ranged Dryad, similar to Chrona's build: all DEX, finder/shopper, almost no defensive skills, high-speed hunter combo, occasionally has to use vines on bosses, predator/bark. Around level 58, silver SP, in the desert. -- a melee tank TG, along the same lines as Llama8's: VIT/STR, lots of defensive skills, almost entirely left-click, passive battle extension, aura/shroud. About level 35 (?), silver SP, in the swamp. You'd think the dryad would be a glass cannon (or machine gun), and the TG would survive everything unscathed -- but it's the other way around. The TG will plow through mobs like a hot knife through butter, but often takes huge hits when not on his wheel -- he was killed by the first dragon boss, and I've lost count of how many times he *almost* died. The Dryad has never died (but did lose a mount once), but takes as many as 5 shots to kill some normal enemies. Granted, she *does* have the broken Mother Bear's Favorite distracting stuff for her, which has helped for part of a couple of boss fights. Gear-wise, the Dryad has superior armor, and a blowpipe that does +22 leech but not a lot of base damage. The TG has 3 set items but otherwise not so great armor, but has a sword that does more base damage than the Dryad's blowpipe despite the level difference. The Dryad's high survival bonus is probably also working against her a bit. Both builds are fun to play, but I wonder if I can't do something for the Dryad's damage output...
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