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Valkyr

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Posts posted by Valkyr

  1. 4 hours ago, RuDDicK said:

    Perfect, and customizable, I can remove only the raw fire effect from the blade, but leaving the nice glare effect from the pommel. Thank you.

    Where may I find those files? Maybe I will need more in the future.

  2. On 7/23/2020 at 5:18 AM, RuDDicK said:

    Sacred Underworld\PAK

    Download

    Now, are there texture replacements for all of the other special effects in special gear? Like the multiple effects from the Sereish Steel of Thunder sword, and other items which have their own illumination when they do magic damage, or fire, etc.

  3. 1 hour ago, RuDDicK said:

    Sacred Underworld\PAK

    Download

    You are a hero, worked like a charm, no need to restart the game.

    Should upload this to Nexusmods to gain more visibility, this simple texture is the day and night for people who don't like their RPGs with constant FX like walking Christmas trees. Devs should add options to disable FX by categories. A big thank you!

  4. My character glows when equip certain rings, or if I socket them in gear with the blacksmith. I think that are the rings which increase the last stat Resistance, but may be coincidence.

    First I want to know what means that glow. And second, is possible to turn off with edition or mods?

    • Like! 1
  5. I remember that enemies did respawn in Sacred 2, not sure about bosses, but normal monsters spread on the land.

    Now I'm playing Sacred 1 and killed all goblins from the starting area when in Bellevue I got a quest to collect 10 goblin hearts, and not getting them respawn. But also human bandits, there is no single enemy respawning.

    When I google that, people say that enemies respawn. So is sort a bug, or maybe a change in versions? I have the GOG version, with their last patch 2.28.

    And another thing is that it is happening in Bronze difficulty, maybe is important.

     

  6. 10 hours ago, Thorin Oakshield said:

    Easiest way,

     

    head to a shop and check the small shield / circle in the top right corner of an item.

     

    Bronze has a quarter filled circle, Silver a half filled circle, Gold a 3/4 filled circle, Platinum is completely filled and Niob is a full yellow circle.

     

    Also, healthpotions do less healing in higher difficulties. Thus when it shows 100% it's bronze, when it's 70% (I think it is) it's Silver.

     

     

    Thorin :)

    I saw those icons but didn't realize for what are. This game is so shine of details and flavor. Governments should preserver such good pieces of culture, instead they allowed to sell the rights to a company which have made a generic game for televisions or phones. Capitalism can be cruel in cultural issues...

     

  7. Thanks, I'm asking for both games in the first question (bronze or silver, silver gives more xp and loot? or only is for the challenge?), but regard the difficulty, I need to know how to check the difficulty of a saved game, not needing to go and kill a bandit to check if is hard or easy... Is there a way to know in which difficulty I am?

    Main questions are all for Sacred 1.

    • Like! 1
  8. I'm performing some tests and not 100% sure but seems to have better loot and experience (didn't take notes so may be wrong).

    But, now, I've noticed that seems to not be a way to know in which difficulty I am. I have many saved testing games and don't remember in which difficulty were, can't find a way to find it on the loading game screen, but also inside the game, not in the book, not in the character sheet, not mouse over the character's icon, not in the map view... where figures in which difficulty the game was saved?

  9. Many games have difficulty sliders but only to make the game harder, not affecting the reward. Starting Sacred Gold in Silver is only to increase difficulty too? Or  it gives more experience and/or better loot?

    I've started in Sacred 2 but don't remember this thing, was long ago, so the question is for both games if possible.

  10. mmm... Lineage Eternal is MMO like PoE, so is not for me, but for people who don’t care about that seems a good option. And Van Helsing looks correct, apparently there is one more to the list along with Torchlight and Grim Dawn.

     

    I’ve been making a list of all the features that would be great (at least for me) in the successor of Sacred.

     

    -Deep character customization

    -Huge map

    -Open world

    -Rich environment

    -Crafting

    -Offline mode

    -Editor (today is probably the most important)

     

    At the moment Torchlight and Grim Dawn achieves all of these features in some way, I already liked Torchlight, and the more I know about Grim Dawn I like it even more, look at the environment, the music, the graphic style... I was fascinated at first sight.

     

  11. In reference to “Sacred 3 could be a great generic game” , I only want to add that there are plenty of generic pad games out there, but till today probably only few like Torchlight or Grim Dawn could replace Sacred 2. So if in some time I decide to play a generic pad game, there still better options to be considered before, like Skyrim with thousands of mods that will makes my time worth more, right?

    Sacred 3 is promised to suck so much that the original developer team decided to get back into business to show how it should be done. They decided to go with the crowdfunding option, so the process is going really slow. You can read up more on that in our threads

    Thank you for this link, there are little information but all of it in the right way. I will follow this project closely.

    • Like! 1
  12. I came to know more about Sacred 3 but after read all complains and the background of the whole project I lost my hope, so I will not ask questions that are already evident...

     

    What no one yet explained is why Sacred 3 would have the same or worse graphics than Sacred 2. Zooming Sacred 2 looks a first person RPG with insane detail and even more with the HD texture pack; while the few screens and trailers from Sacred 3 seemed more like games previous to the year that Sacred 2 were released. I don’t understand...

     

    Another big question is what’s happening to all the great ARPGs? Diablo 3 was the major disappointment of the last years, Dungeon Siege 3 was a generic pad game, and Sacred 3 is in that way, is that impossible to make a modern game without having in mind the big market of casual masses?

     

    I read some opinions in the line of: “Sacred 3 will not be a Sacred game, but could be a good generic game”, probably yes, but how many generic games are out there? It was so necessary to add another to the list?

     

    Heroic exceptions were Path of Exile and Torchlight, but PoE is online and I want to have the property of my characters and deeply hack/mod my game, I can’t enjoy a game that I don’t own. Torchlight keeps all ARPG features intact; the only issue is that it looks a bit cartoon, I enjoyed it a lot but after Sacred 2 have my graphic expectations a little high.

     

    I also checked the ex-Sacred team’s project Unbended that promises to be all that Sacred 3 should have been, but today still distant and uncertain.

     

    At this moment only Grim Dawn seems to fit the best ARPG expectations in all aspects, from de developers of Titan Quest, one of the best ARPG of the world and repeatedly mentioned in this forum. Its graphics were updated, the playability keeps all RPG features, (especially skills and stats those that today many cheerfully forgot), it has turned Sandbox like Sacred and the best is its toolset which who allows deep mods. But he is alone with Torchlight, isn’t there another that could keep the high performance RPG legacy?

  13. Yes! It works perfect, there are many clips with other class’s armors but it works perfect with some High Elf pieces that I always wanted to use. Thank you for your advices!

     

    The only problem is with weapons, or at least the ones I’ve tested like the Extremely Mighty Bat of Devastation of the Shadow Warrior that still red in inventory and the Seraphim can’t use it. Is not a downloaded item, just a simple drop level 205 and my testing Seraphim is level 200 so it might work like the armor pieces.

     

    But this is not a real problem because I don’t know if I will like to use it anyway, for the rest, I’ve already modified all to fit my desires and I can’t wait to start a new fresh game properly modded when I get a quiet free moment to fully enjoy again this great adventure.

    • Like! 1
  14. Yes, I am planning to use it only with the seraphim so there not might be problems with any shield nor weapon.

     

    I’ve already read the examples you propose before, that was what encouraged me in first place. But only for testing I replaced in itemtype.txt ALL the entries "WEARGROUP-CENTURIO" with "WEARGROUP_DEFAULT" a first test; and with "WEARGROUP-SERAPHIM" a second test. Then I have in inventory various weapons for the Shadow Warrior but they still in red and when I tried to equip she says “we seraphims do not use such things”.

  15. I have been searched the forum, and testing changes like WEARGROUP in files like itemtype.txt but it is a bit more complicated. What I want to do is to make all class-weapons and class-shields usable by the rest of the classes, or at least by the seraphim (she can wear all kind of gear so she already has all the animations). I think armors will clip the models but perhaps that is also possible. Maybe already exists something for that.

  16. I have changed some objects with models that I like but I noticed that they don’t adjust their shapes when differ on sizes.

     

    Replacing the Stalworth Safeguard (2x3 blocks), with the model and icon of Nikotaste's Aegis (2x2 blocks), the icon adjust very well and also seems to be rotated, it is not a real problem but it would be nice to know how to solve.

     

    I have found this Mod for minimum size of items at 2x3 but I don’t want to change all the items, just adjust the ones I swapped with different sizes.

  17. I want to decrease the amount of potions dropped to increase the usefulness of the restoration spell.

     

    Correct me if I wrong, I noticed that these values ​​alter the amount of falling objects, even potions:

     

    NORMAL_STANDARD = 350,
    NORMAL_RUNE = 15,
    CHAMP_STANDARD = 700,
    CHAMP_RUNE = 45,
    BOSS_STANDARD = 1000,
    BOSS_RUNE = 600, 

     

    And these values alters the chance to drop:

     

    ZRareExpectation15 = 2,
    ZRareExpectation14 = 6,
    ZRareExpectation13 = 14,
    ZRareExpectation12 = 16,
    ZRareExpectation11 = 24,
    ZRareExpectation10 = 34,
    ZRareExpectation09 = 46,
    ZRareExpectation08 = 58,
    ZRareExpectation07 = 72,
    ZRareExpectation06 = 88,
    ZRareExpectation05 = 106,
    ZRareExpectation04 = 124,
    ZRareExpectation03 = 144,
    ZRareExpectation02 = 166,
    ZRareExpectation01 = 456,
    ZRareExpectation00 = 1000, 

     

     

     

    I want to reduce only the potions chance & rate, but preserving the normal drop of the rest of the items... Would it be possible to discriminate in this way?

  18. By moving the cursor to the left, and accidentally waiting a few moments, two panels will slides to the right, they are for server and chat but in single player are useless and quite annoying. Is that possible disable them by options or modding?

  19. Thanks for all the advices about Concentration and Combat Discipline, finally I was able renew my build and after some tests these are my results:

     

    Seconds of a combo (Nova + Pillar) / damage from a non-weapon combat art (Lightning)

    Constitution & Ancient Magic: 10s / 18.000 damage

    Combat Discipline & Ancient Magic: 8,7s / 23.000 damage

    Concentration & Ancient Magic: 7,9s / 18.000 damage

    Combat Discipline & Concentration: 6,3s / 19.000 damage

     

    Replacing Constitution guarantees damage will not be affected. The problem starts when I need to replace a damage booster skill. The best choice for a change is Combat Discipline, it makes good cooldown reduction and damage to combos, plus in some way it adds more damage even to al single combat arts (I don’t know if this is a bug). On the contrary, Concentration improves slightly the cooldown but it does not improve combos or combat arts. And both of them together improves the cooldown almost a half and slightly the damage. In few worlds, Combat Discipline for more damage and both Concentration + Combat Discipline for near half of the time, I have much to think about.


     

    And a report of problems on the wiki, I found a mistake that it could be easy to solve, the Technology Lore and Lost Fusion icons are exchanged as follows:

     

    http://www.sacredwiki.org/index.php/Sacred_2:Seraphim

    reveredtechnologylore.gif Revered Technology Lore (I think this is the Temple Guardian’s icon)

     

    http://www.sacredwiki.org/index.php/Sacred_2:Temple_Guardian

    lostfusionlore.gif Lost Fusion Lore (I know that this is the Seraphim’s icon)

    • Like! 1
  20. Some sets unlock more modifiers or slots at higher levels, bronze set item may have one socket while it are two at gold...

     

    Sets are useful for set bonuses like x% lifeleech, +x% ca-range, .... Stuff you won't find on yellows

     

     

    Ah, so yellows never will have one of these useful stats, now I understand. Thanks!

     

    To be honest, I never use the full Niokaste set for my melee Seraphim. I'm always using the "Holy Protection" chest armour of the "Twilight of the Gods" set.

    The main reason for that is that this set-piece gives you a huge boost in all resistances and 3 sockets (bronze, silver, gold) compared to Niokaste's 2.

    Since as a Seraphim you can get the full set-bonus without having the full set, it's a perfect trade off.

     

     

    Thorin :)

     

     

     

    Yes, I have been doing exactly the same, only that I replaced all 3 pieces (losing only 1 Niokaste bonus), because of its visibility bonus, but I learned how to edit the Balance.txt to increase the visibility range so I doesn’t need this combination anymore, only the chest for its sockets and armor, you know the Niokaste set reached it maximum bonus with 8 pieces.

  21. Rechecking my build and reading this forum, I noticed that Concentration and Combat Discipline may be wasted skills if you don’t use more than 2 combat arts in a combo or more than 1 buff, and their other benefits may be replaced for more useful skills (correct me if I am wrong).

     

     

    Concentration (at level 75)

    concentration.gif

    ● Regeneration Time -47%

    Combat Discipline (at level 75)

    combatdiscipline.gif

    ● Regeneration Time -20%

    ● Damage +1356

     

    Aspect Focus (at level 75)
    exaltedwarriorfocus.gifreveredtechnologyfocus.gifcelestialmagicfocus.gif

    ● Regeneration Time -64,3%

    ● Spell levels are raised even higher without penalty.

     

    Aspect Lore (at level 75)

    tacticslore.giflostfusionlore.gifcelestialmagiclore.gif

    ● Damage +180,8% (refer to table below)

    ● Critical Hit chance +9%

    ● Execution Speed +36%

     

     

    Now what I want to know...

    1) I am asking focusing only on the Seraphim because other classes may has different necessities.

     

    2) I am using ALL of them 8 skills right now, so If I remove Concentration and/or Combat Discipline, I will NOT will have 75 or 150 points to spend on focus and lore, instead I will add another 2 (like Constitution and/or Shield) with 75 each one. So there will be a reduction on damage & regeneration.

     

    3) The last (and probably the decisive for me)... is there a way to add those combo & buff slots by editing the game? (of course, this last point is only valid for offline single player game).

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