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Flix

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Everything posted by Flix

  1. I'm assuming Jon and co. will do very poorly in the battle until Littlefinger arrives to save the day with the Knights of the Vale. With the two Ironborn factions heading towards Mereen, my best guess is that Dany and co. are unfortunately going to be stuck there for quite a bit longer until all that is resolved.
  2. This stuff was agonizing. I could barely watch. The only possible explanation is that Dinklage, being the award-winning star actor, has to get at least some screen time, even if there is literally nothing for him to say or do. Tyrion has become a caricature of his former self.
  3. Snoozefest. These episodes are doing work moving the story along but they're not entertaining. And I agree, why is all the combat not being shown? We got a long boring chase scene. Stoneheart's not appearing Knuckles. Best make peace with it.
  4. Slow going as Sacred isn't my main hobby anymore, but Necromancer Combat Arts are now finished! All your questions about his Curses, Dark Summons and more are now answered and documented. Couldn't get all of the videos in HD this time as my computer was slowing down too much for some reason.
  5. I think he did an admirable job considering the Herculean task appointed to him. He had a tin ear for some of the dialogue, but considering Robert Jordan planned to write one only more book, Sanderson being able to finish it all in three books was impressive. Jordan's middle books plodded along and let the plot threads sprawl further and further apart, and it was up to Sanderson to pick up the pieces and weave them all back together. It's the same with the show. The last 3 books were largely dull and empty barring a smattering of interesting conflicts and twists. Now the show has to take that and turn it into something compelling, resolving plotlines and moving things towards an ending that for now still seems miles and ages away.
  6. A long time ago I used to have a cheaper model graphics card. The fan actually melted from the heat. So it wouldn't spin and cool the card, which melted it even more. I was lucky there wasn't a fire or something. Compressed air to clean things out is a godsend.
  7. Yeah it's strange. No big insane plot twists, but I feel things are moving along, actually significantly more quickly than usual. It's eventless, but not slow-paced. I think it's just that they want to get so many people into such different places and positions than they are in right now. It takes some time to get the pieces into place without skipping so much that it becomes confusing. That being said, I know some twists are in store. Who was Sansa writing to? Baelish? What's Circe's plan now that she's alone? Where will the Hound end up? How will Arya heal herself? I'm thinking next week will have a lot of the Essos storyline since it was completely absent this episode.
  8. This is indeed an awesome quest and as a wiki-editor I can't fathom the amount of work that went into documenting the entire thing like that. Amazing work Knuckles. The Community Patch made those Dryad bodyguards into bosses, which makes that fight super insanely hard. They did it so players could have a place to farm yellow (rare) Dryad-type enemy shrunken heads, since rare shrunken heads only drop from bosses and there were no bosses of the Dryad enemy type.
  9. Oh yeah, Arya. Another plot line that isn't that interesting, but I can appreciate that it's moving along. It never made sense that she would shed her identity and become a faceless servant. We all wanted the same thing she wanted deep down, for her to steal the secrets and then go back to Westeros and use them on her enemies. I wish she had made use of her Warging abilities like in the book. Remember how she was able to fight blind partly because was seeing through the eyes of her pet cat? Why did they remove Warging from all the Stark children but Bran? High Sparrow is an amazing character IMO. The overall plot is boooooring though. We know Tommen's going to die from the prophecy, let him trip down the stairs and be done with it. It's time for Cersei's trial, the only interesting thing left going on King's Landing. It's also time Winter came to the south. Around the time of Cersei's trial I distinctly remember the first snowflakes of Winter falling on King's Landing. Yet they still make it look really warm there.
  10. I caught it once, haven't had a chance to re-watch yet. I liked it. Things were moving along quite nicely on all fronts. Some nice revelations, nothing too big, nothing too small. Sam and Gilly popped into House Tarly just long enough to grab the Valyrian steel sword, Benjen's alive (though not as Coldhands as many used to theorize), Dany's back on Drogon where she belongs. It was just kinda... a good episode and somehow I don't have much more to say than that. My one complaint might be the Mereen stuff is still too boring. A flicker of interest from the Red priestess teasing Varys about the voice in the fire, but that's it. I was afraid Littlefinger may have lied to Sansa about the Blackfish getting his army at Riverrun back together, but it looks like that's really happening and the Freys are set to fall. Jaime will be there as well... come to think of it, Jaime was supposed to be in the Riverlands last season instead of that stupid Mission Impossible: Dorne storyline. So maybe Jaime and Brienne will meet up again there. Still waiting for the possible schism between Cersei and Jaime. He still doesn't seem to know she was bangin' their cousin Lancel. As I recall that was what drove the wedge between them in the books. I love how big the Dragons are getting. I want them to be stupid huge by the time the series is over. Like Ancalagon the Black huge.
  11. If you remove the fog completely (by erasing the fog textures) then the sky is actually pitch black. It's like old 3D games from 15 years ago. I meant to take pictures and video because of how surreal it is, but I never got around to it. I tried to erase just enough to get the "sweet spot" with the mod but there's still pop-in of many resources.
  12. You can just install it manually. Just copy the contents (2 folders called "pak" and "scripts") into the Sacred 2 install directory. You'll know it's the right directory because there's already 2 folders called pak and scripts present there.
  13. I think it's more like some users aren't compatible with mods. There's no problem with Steam compatibility you're not installing the Generic Mod Enabler to the correct folder. Forget source mod or whatever. Take a screenshot of where you have it installed so we can see.
  14. It's probably something like C:\Program Files (x86)\Steam\steamapps\common\Sacred 2 Gold Install the generic mod enabler to that folder and follow instructions as usual.
  15. Hey, here's the full changelog. It accidentally got erased from the file page but it is included in the download as a txt file: In terms of freedom and creativity I think v1.3 actually opened new avenues and possibilities, by unlocking many skills and making some of the ignored General Skills more appealing. It also fixed some pretty bad issues with summon balancing. High Elf's summons were way too strong, and Shadow Warrior's and Seraphim's were almost useless. This was fixed in 1.3. The effect that attributes have on weapon damage is increased by about 60% from vanilla. This does not mean you'll be doing 60% more damage however. The increase is mild, noticeable but only because the damage gained from vanilla attributes was so minuscule. It's controlled by the line: attrWdam_fact = in balance.txt if you want to change it. Current value is 400, in both normal and challenge modes. Original value is 250.
  16. Here's a fix for that: https://drive.google.com/file/d/0B6dnJV_74z7jWTNfMnZLdEZ6OWc/view?usp=sharing To install, extract the contents of the zip file into your Sacred 2 installation folder.
  17. Yeah you said it. Though... The reason I miss it is because of the mystery. It's not important on its own but to me the lack of it is a symbol of the show's willingness to just ignore a lot of the mystery and magic of the books. Euron doesn't just have an eyepatch to look like a cool pirate (though it would be cool), he has an eyepatch to cover up an eye that isn't his. He didn't lose his eye, he didn't go blind, in place of his old eye he has a "black eye shining with malice." It's connected to his mysterious revelation when he went mad and cut out all his crewman's tongues. That weird eye is even on his coat of arms. No, it doesn't mean much on its own, but it's just one of a thousand little details like that make the books feel like...well...fantasy and not just a medieval soap opera. Yeah, don't get me started on Dorne. What a pity. I'm guessing the Ironborn will get a similar treatment.
  18. Yeah, they shrank down the size of the dire wolves this season. I didn't like this episode for some reason. It felt clunky and rushed at parts, like during Bran's sections. I felt like they totally wasted the potential with his time with the three-eyed raven. Yet at other times it was boring like nothing was happening. Arya's story keeps taking two steps forward, three steps back. "You're ready...you're not ready....you're maybe kinda ready to do something boring..." Sometimes she's a good fighter, sometimes she sucks. Sometimes she's soft-hearted, sometimes she's tough and ruthless. Too inconsistent. Tyrion keeps getting boring scenes because Dinklage is the star of the show and they have to put him in every episode even it's just nothing but him making tired eunuch jokes at Varys' expense or sitting through painful silences with Missandei and Grey Worm. Daenerys....Jorah already told her he loved her when she first banished him. She knew regardless, she's not an idiot. We don't things to be so dumbed-down and blatantly saccharine. "Nope, we better make it this stunning confession." I don't like the new Children of the Forest makeup either. In Season 4 they looked right. Now they look like Uruks from LotR. I'm also not buying their connection to the Others until I read it from G.R.R.M.'s pen. Overall I feel like this season is turning into ham-fisted fan fiction. And where the hell is Euron's eyepatch?!
  19. Dany standing there undressed is such a striking contrast with Cersei's walk of shame last season. For Cersei, to reveal her nudity was embarrassing and debasing to the fullest degree. Downcast eyes. Stripped of her finery the "queen" was lower than the lowest. As Olenna Tyrell said, "there is nothing left to work with." But seeing Daenerys standing there undressed before the hordes, with no hint of shame in her eyes, you can tell that there is nothing to strip away. Proud and regal, down to her bones she is a queen. You could see it in Jorah's eyes, and you could see even Daario's flippancy and arrogance finally dissolve when he beheld her like that. Whether in rags, or in nothing at all, she is still the queen.
  20. I haven't finished adding Necromancer CA's to the Wiki yet, because frankly it's getting a little boring, but I was able to review all the CA's and make some changes for the upcoming Beta 7: Poison Dagger: Corrected "damage converted to poison" tooltip. Poison damage from bronze mod "Virulent" now scales better with CA level. Bone Spear: Reduced base damage and range. This spell was way OP. Corpse Explosion: Lowered regeneration time. Range and damage values scale better with CA level. This spell can now compete with Bone Spear as a good Area-of-Effect spell. Poison Nova: DOT duration no longer increases with CA level. With the way that damage over time works in Sacred 2, it's not useful to increase the duration, since it just spreads the same amount of damage over a longer period of time. Therefore the poison DOT is now inflicted over a constant period of 10 seconds. Bone Armor: Has new graphic fx. Attract: Now inflicts a small amount of flat fire damage. This was added to make Curses Lore more useful. Lower Resist: Now inflicts a small amount of flat poison damage. Poison DOT slightly reduced to compensate. This was added to make Curses Lore more useful. Skeletal Mages should now use a wider variety of spells. Their AI isn't great but they should use at least two spells now instead of spamming the same one over and over. Clay Golem: Fire Golem has new burning skin fx (thanks Pesmontis!) and increased movement speed.
  21. The Pieces Are Moving Into Place. Yeaaahh! Although, rumor has it there's only going to be two more seasons after this, possibly abbreviated in length. I love that things are heading somewhere now at least.
  22. Actually the easiest way to gain any skill is to use the Sacred 2 character editor (link in my signature). But to actually mod the skill choices into the game to be chosen "properly" by the character all you need to do is this: 1. Open creatures.txt (located in <installation folder>/scripts/server/) 2. Do a search for: mgr.addCreatureSkill = function(a,b) -- this is the beginning of the list of skills each creature has. 3. Paste in this entry: mgr.addCreatureSkill( 93, { skill_id = 25, advanced = 1, skill_name = "skill_trader", }) Anywhere within the list of skills is fine. I would keep them at the top or bottom of the list to keep it neat. Explanation: "93" is the ID for the Shadow Warrior. "25" is the skill ID for Bargaining. The "advanced" line means it is either primary "0" or secondary "1". Using this method, any skill can be a possible choice for any character. All you have to do is assign the right character ID and the right skill ID, and then decide which column (primary/secondary) it appears in. Note that putting too many skills in one column can make them hang down off the bottom of the interface, but it has no ill effects other than looking bad. The character creature ID's are: Shadow Warrior = 93 Seraphim = 1 Inquisitor = 51 Temple Guardian = 210 Dragon Mage = 1949 Dryad = 94 High Elf = 209 The skill ID's you can find by searching the names.
  23. Apparently Armalion was originally an offshoot of the wildly popular German tabletop franchise The Dark Eye. Visually, the computer game would have been quite similar to the Sacred 1 we know today, because as was mentioned, a vast amount of the game resources were already completed when Ascaron acquired them. Here's the IGN preview blurb from back before it was canceled: I first heard about Sacred 1 just after Ascaron acquired the rights, so there were already screenshots being posted in threads on the Divine Divinity forums, though most of them were very early shots like those above. I remember the big buzz being around mounted combat at the time. You can't help but wonder what could have been. https://www.youtube.com/watch?v=T5ZrqObd2dM
  24. You don't even get points in Diablo 3, everything just levels up automatically. I can't think of a single game where you level up, get skill points, and then lose them if you don't spend them right away. I don't know why anyone would think this.
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