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Everything posted by Flix

  1. You'll need to remove FLAG_EQUIPCUT + FLAG_DISABLEHAIR from the itemtype entry. These flags prevent hair from sprouting through helmets that should be covering them up. You will notice they are absent for open helmets, circlets, etc. A better way to do the swap would be to change the blueprint to point to the desired itemtype. That way you will also get the correct icon.
  2. Quest id = 948, has 2 names scripted. (Hunting Fever III). name = "S_IS_9c_HI_G_nn-DeElfici", name = "S_BI_3b_md-Jagdfieber III-Report", Probably explains reports of strange quest marker behavior with Hunting Fever. A consequence of CM Patch repurposing unused quest fragments. In this case the Shadow High Elf's class quest was originally meant to progress on into Dyr Lain. where the heir to the DeElfici family sends assassins after her.
  3. You can read about the new mini-sets in this post: They typically begin dropping between level 15-25, and will drop thereafter every 10, 12, or 15 levels, on any difficulty level.
  4. The ability to show the FX is built into the handles of the new models. There's no easy way to turn that off. You could delete all the lightsaber models from graphics26.zip\models\weapons\1h\ but then you'd also have to edit itemtype.txt and change the models back to the vanilla models in each lightsaber itemtype entry.
  5. Some interesting findings from looking through vanilla global.res and quest.txt: name = "S_HE_N_nn-Verungluecktes Fuhrwerk 1", is a four-part chain quest that currently does not start, because: It is marked as Seraphim-only, and It is marked as Shadow Path only So it would never appear. I have yet to test with the restrictions removed. EDIT: On further inspection, it appears the developers intentionally used the following combination whenever they wanted to disable a quest entry: reservedforpath = 2, reservedforhero = 1, One such example is the S
  6. Hello! The journals were written by member Wolfie2kX. You can read about it here:
  7. Here, this topic should be of some use:
  8. Alright. What's broken about it? It applies the speed debuff, so I take it the attack rating debuff doesn't work?
  9. @dimitrius154 You may find it useful to look through the original Ice & Blood quest.txt. It's full of developer comments that Marcus and Czevak must have removed. Some comments explicitly point out bugs and unimplemented rewards, other times you can read about the intended quest dialogue, scripted sequences, enemy mob composition, and other things that just didn't get completed in time.
  10. @dimitrius154 Can you tell me please, is it possible for a droplist to be called upon, if it's not a member of a droppattern? I just noticed that 1528,{ -- Droplist_ab_set_unique is not a member of any droppatterns. I had thought this was the master list of all unique, set, and legendary items but if I understand things correctly, it's not even used. After reviewing some other droplists that are members of dropatterns, I think Droplist_ab_set_unique is actually redundant and obsolete. I just wanted to know what you thought, before I decided to neglect it completely. I have updated
  11. Blast from the past regarding Sacred's predecessor, Armalion. Some dedicated users have resurrected the classic Armalion site from way back before Ascaron acquired the assets: One notable thing is that there were originally male and female genders for each of the character classes. This is part of a larger "Sacred Tribute Project" that some fans are putting together. Here is the quote I saw from their posting on GOG:
  12. I'm planning to ignore it for D2F, I don't like the thought of incorporating brand new released content into the mod. Especially with a litigious company like Blizzard. May I ask for the current list of spell tokens that may scale with Aspect Lore skills, as well as item modifiers that apply to spell damage-based combat arts? I'm working on the final release of D2F and am anticipating rebalancing in order to account for the new scaling that will come from the Addendum binaries. One other quick question: I noticed that the CM Patch removed most if not all of the sound fx from
  13. This is a lovely album from someone who's known mainly as a novelty "shredder." I find it very emotionally sweet and gentle, good for afternoons when I'm sitting wistful at the window, smiling at old memories.
  14. A few version back I made completing the normal Special Mounts quest OR the Blood Forest mounts quest (A Roof Over the Head) as a prerequisite quest, before the priest will speak with you. He also has a quest he will send you on before he sells to you.
  15. I don't think there's any way, nor should there be any need to do so. Loose files and folders should work fine for modding purposes.
  16. Hello! It is certainly possible, by restoring the original spell entry in spells.txt, the icons in the graphics.zip file, and the text within global.res. However I currently have no plans to do so at this time.
  17. The download is working fine for me. Perhaps it's a limitation due to low post count. I will republish it as a Google Drive link: https://drive.google.com/file/d/1zBYZad8Ps7NbcbA7MwY6vgGs7dCHY_7F/view?usp=sharing Be advised that this makes pretty much everyone killable.
  18. It's accurate that in my mods Enhanced Edition and Diablo 2 Fallen, I enabled the Inquisitor/Necromancer to use shields.
  19. Well I'd appreciate it if you'd forgo the cheap shots to the quality of D2F content. I'm sure it's frustrating to revise someone else's work to your own standards, but we did the best we could with the models and no one's forcing you to add all that content.
  20. Flix

    Boss Arena

    No that would mess up Enhanced Edition. Do the manual install steps where you copy and paste the scripts into the bottom of EE's quest.txt.
  21. Hello and welcome. Voices are stored as ogg files located in the various speech.zip files in the game's locale folder. The easiest way to override them is to recreate the folder structure within the locale folder and place the new custom ogg files in there. In the English release the path would be something like: Sacred 2 Gold\locale\en_UK\speech\tg An alternate way would be to use soundprofile.txt (located in scripts/client) to render him silent. He is profilename = "Hero Templeguardian" and you can find his various speech events and change the resource = 0. You could even chan
  22. Flix

    Boss Arena

    There is no need for additional players.
  23. It's strange to see that Undead Legion sword reversed like that. I was sure we tested that sword for dual wielding (to be fair to the devs it was meant for right hand use only, by skeletons), and for that matter, I'm certain I rotated the icon as well.
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