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File Comments posted by Flix
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5 hours ago, LaoTeZoo said:
Hi, I'm using the enhanced edition and trying to fight the black seraphim for the first time in "The Hunt II". She does an incredible amount of damage and I die quickly. The readme for enhanced edition said that she was made more powerful. Is there any recommendation on how I'm supposed to fight her? I'm level 44 in Silver with a sword and shield focusing on exalted warrior.
For the next release I will see about making the first encounter with her much easier. I balanced the battle for an mid-to-late-game boss fight (final battle is in Chapter 6), without really appreciating how hard it would be to take her on in the first battle.
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2 hours ago, laird said:
...and, of course, after hours of bumbling around, I post my question and then figure it out 5 minutes later. For those who might come along later: The font files are in graphics 26--I made a copy, unzipped and transferred the font files and activated them inside the mod. All work like a charm.
Thanks!Sorry, in this latest release I moved everything into zip files in the pak folder. I forgot to update the instructions.
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4 hours ago, mirrordude1337 said:
I need some help, I would like to have something that Reveal my Whole map ingame and shows portal + Dealers/Merchants. I Downloaded a WORLD MAP /PK and put it in the "Pak" Sacred 2 Folder, but it changed nothing. Thank you alot!
Hello! Well, it doesn't really work like that. All map items/icons are updated dynamically based on several scripts and data in the pak folder. Map progress is saved in the character's save file. So I don't know of a way to reveal the whole map at once.
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2 hours ago, Raidz said:
Can somebody tell me where the "Elite mount" vendor from the CM patch is in enhanced edition 3.0. He isnt at the temple in the jungle anymore.
He appears there after the main Special Mounts quest is completed or when the Ice & Blood special mounts quest is completed (your choice).
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5 hours ago, dark471 said:
Since we can install this with the Mod Enabler, does that mean we can use this and the Enhanced Edition together, or is that still a no-no?
No that would mess up Enhanced Edition. Do the manual install steps where you copy and paste the scripts into the bottom of EE's quest.txt.
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10 hours ago, dark471 said:
Fliix.
Yeah, I know - I'm late to the party again. I just installed this and I love it! Thank you! Now if I can just figure out how to move the camera so I'm not staring at my feet all the time. Oh yes, I have Windows 10 Home 64-bit installed 16 gig of Ram and a Nvidea GTX 1050 video card with 4 gig memery I'm running the latest Steam version of the game with the Community patch and the enhanced graphics edition. Just in case you wanted that info.
Seriously, can you tell how to change the angle of that dang camera in game?
Thanks again for the mod.
datk47
Check this topic:
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3 hours ago, dark471 said:
Just to be clear - I can start a LAN game with this mod in place and I'm good to go, right? Or do I need a few other people in there with me to make it work?
There is no need for additional players.
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2 hours ago, skaven said:
Weird bugs.
When I installed CM patch 1.60, on the character main screen the version was showing still v1.40, then I installed the enhanced edition update. It updated the main screen version to 1.60.
Started playing new game.
- now and then items are missing icon/ texture, all I see if just gray area where the item would be, this is in my inventory and vendor, sometimes I cant move those items.
- purchased health potions dont show in inventory, need to save/exit and come back to game and they show up again
Only other mod I have installed is the epic textures.
Hello. CM Patch 1.60 was not installed correctly, then. The bugs you report are from missing files from the CM Patch. EE will contain some of them, but you need the CM Patch as a base for it all to work correctly.
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6 hours ago, gBaby123 said:
After 80 hours of play with all seven characters played in parallel (1.5 hour play session for each) I just found out about this mod. Couldn't believe it and installed it with the music update and the character portraits update. Then recreated all seven characters again to ensure no conflicts. I did save some things in the shared stash, so I hope that doesn't cause any issues.
This is an incredible mod and I am really loving it so far. All the changes are great. The only negative issue is that it delays my play of Flix's other great mod, Diablo 2 Fallen, which I am eagerly looking forward to.
Thanks Flix for this dedication to a wonderful game and enhancing other's enjoyment of it.
Thanks for trying the mod and writing back. The only issues I'd expect with old items is that some bonuses may be re-rolled on normal/magic/rare tier items. You may also find that while many items got new unique models in EE, your previously-found items would instead use the old models. They will still function as usual though. Have fun.
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1 hour ago, AvidElf said:
I probably might be asking in the wrong part of the forum... How do I fix the issue with my sacred gold version. It tells me that I lack sacred underworld when I try to install the patch. My gog version is 2.0.0.4.
Hello. The version on GOG is fully updated; no need for patch.
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17 hours ago, warpoyo said:
I have a little question, I have Sacred 2 Gold Edition. There is any way to only play in Fallen Angel to fully enjoy this mod?. I have installed all the things needed following the instructions, but it seems that my skills are the same as in normal sacred.
Hello. The mod will not work on just Fallen Angel. It requires the expansion and community patch.
Typically the reason for errors like you describe is incorrect installation. Many people create an extra folder when they extract the zip file. Instead, you should extract the contents of the zip file directly into the MODS folder in your Sacred 2 installation.
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1 hour ago, nerasw said:
Hi, any chance of RU localisation (could do translation myself but I dunno how to edit global.res) or compatibility with EE alt spells instead of summoning archangel?
The lines for translation are listed in the discussion thread:
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3 hours ago, nimpo said:
Any update on this CP, to a newer version?
The work continues in the Enhanced Edition.
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19 minutes ago, Sign said:
Update: Installing the patch on a fresh game went without a hitch!
I`m only struggling with the Generic Mod Enabler, since I don't know how to unzip the .rar stuff. I`ll need to find an app for it but that should manageable on my own.
If you've got the Community Patch installed that's really you need.
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13 minutes ago, Archvile said:
Good day. I got a question on updating the mod - I got the 2,3 version and have been playing with it for some time and today found out it was developed to 2.4b. How is it best to update mine? Disable it in the GME, then delete the folder I have in the MODS folder (I only used Sacred 2 EE 2.3 - Enhanced Spells) and then copy the all content of the new zip file and re-enable the Core module + the enhanced spells module? Also, I suppose it shouldn't break the character too much since I'm updating from a previous version and not from a default sacred2 char.
Thank you in advance.
Thanks for trying the mod. Yeah that's pretty much the process. It's also described above and in the readme in detail on how to upgrade.
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2 hours ago, lacr said:I am just shocked as how can a person be so devoted that he can spent so many time on such a menial task - to put it briefly, I have simply no words at all! I have run around several merchants, and...guess what, all images are looking like they were originally created by the developers! Amazingly stunning work!
You're too kind. And it doesn't feel like work when it's fun! It's fun to search through all the fantastical artwork that's out there. And it's fun to create.
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On 9/8/2020 at 3:52 PM, Daedalus said:
Well done!
I didn't have much time to play or update my guide recently ... but now I want to play again
Yes play! And talk to everyone lol.
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Try a different web browser
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Confirmed; link seems to be broken at first, working now.
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1 hour ago, Thert said:
Hi..
Download not working:
File not accessible/not there?
Just tested the download. Seems ok to me.
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9 minutes ago, Knightmare said:
I've placed the installer in my sacred 2 directory but it says it can't find the file path and I need to manually assign the target destination, am I meant to put it in one of the sub folders or something?
It doesn't make any difference where you run the installer from. You just have to point it to the game's install directory. C:\Sacred 2 Gold or whatever applies to your install.
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24 minutes ago, vometia said:
Ah. I do apologise, but I'd failed to apply the most basic computing wisdom of all: "have you tried turning it off and back on again?" I've no idea what was the problem but a quick(-ish) reboot and it's come to life.
Good to hear you got it going.
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9 minutes ago, Robi Dean said:
How do I install the patch?
You should just be able to run the CM Enable exe file and then follow the instructions.
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11 hours ago, Ginnosaji said:
Hi, I've already posted this on the nexus but I figured I'd post this here:
Hi. Thanks for the awesome mod! But I think I found a bug. I'm not sure if the mod introduced the bug or if it was like this before, but Inquisitor's Frenetic fervor run speed mod doesn't work (No Escape). The animation is faster, but the actual speed is the same... I timed myself running from one place to another with 120% run speed and it took the same time as with Frenetic Fervor (158% run speed). I removed my moved speed gear and there is a difference between 100 and 120.
What's strange is that when removing my run speed gear and casting Frenetic Fervor, there is a difference (137% run speed). BUT even weirder is that it took the exact same time as when I had my 120% run speed gear?Thanks for the report. I'll look into it soon.
Diablo 2 Fallen
in Community Patch
3,658 35Posted
Sorry I missed this. That axe is NPC only. The quest will still drop the "Butcher's Pupil" axe though, which is the former version that he used.