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Flix

FDM Moderator
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File Comments posted by Flix

  1. 1 hour ago, Fabur said:

     

    @Flix I just tried out your mod for a few hours and like it so far. There is one thing that bugs me a bit though: The Sublime Guardians ability to convert enemies for a short time. For me it slows down the gameplay a bit, as I cannot kill enemies that are currently under the influence of the convert spell. So I have to wait for the spell to finish or have them teleport after me for the duration of spell. Is there any way to make them killable while they are effected by the spell? Or maybe reduce the duration or even replace the skill completely (as you have already done for the Seraphim herself)?

    Thanks for trying the mod!  I gave the Sublime Guardian the Conversion CA because I would have liked a way to keep that spell in the game.  Similarly, I gave the Inquisitor's Daemon Raving Thrust.

    If there's negative feedback about Conversion I'll consider removing it.

    Community Patch

    70,558    164
    1 hour ago, iamsacred said:

    Hi, I'm just wondering if 0160 cm patch is compatible with existing mods? And what a surprise to see this game still being updated going into 2018. Thank you!

    No it's not compatible with mods, I have to update the mods.

    • Like! 1

    Community Patch

    70,558    164
    37 minutes ago, LeleDerWeise said:

    When I play with this patch, the Spells Mode, the game crashes as soon as I talk to a dealer. Is that fixed, or can not I play it with this mod?

    I have to update the mod first.  Please be patient with me.  :)  There are a lot of translations to update and prepare. 

  2. No.  CM 1.60 is in beta testing status.  Not a good a idea for me to start releasing mods updated for a patch that isn't even finalized yet and changes every few days.

    All mods will be updated for CM 1.60 only after the final patch is released.

    • Like! 1

    Community Patch

    70,558    164

    Duration was changed to avoid the spell crashing the game, because it would spread so far that it would effect hundreds of enemies at once, even several screens away.

    I'll see about adjusting it for the next release.

    • Thanks! 1

    Community Patch

    70,558    164
    3 hours ago, bhav said:

    Just wondering, is it possible to also host this mod on Nexus mods to provide a backup place to obtain it from?

    Yeah I've been planning on it, just trying to get 1.60 finished up first.  BTW there already is (and has been) a backup on Kirmizi Perfect, along with all the other Sacred 2 mods.

    • Like! 1
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