Greetings Llama! First (good ol' Von Bek again), I'd like to say, I found myself a copy of Sacred 2 Gold, after having some troubles the first time. Second, this mod is glorious, but I've found a few things with the Dragon Mage that may require your attention. I found a type in one of the Psychic Hammer mods: I think it was the 2a description, "Spychic."
Next, I was also wondering what the purpose of the Armageddon spell is. It seems to be wildly overpowerful. I tried to rationalize the count of damage and the amount of damage done. I know it doesn't move and has a rather horrendous cooldown time, but wow, still very powerful. I feel it should be looked at again, find a balance between his other Combat Arts of the elementalist school or his Combat Arts as a whole. As I write this, I'm trying to think of an idea myself, and realize it is very, very difficult to come up with something that would operate within the bounds of "Elemental Magic." Hmm. At the moment I'm just of the mind that I kinda liked the Barrier, even though it WAS greatly limited in its applications. Oh well. Just some food for thought, tried to give some of the reasons it stuck out to me. If I can clarify anything, lemme know!
Again, this mod is AWESOME! I absolutely love, L-O-V-E, love the dragon magic transformation. Haven't toyed with it much, but I will when I make up a Dragon Mage shifter. Keep up the work, sir!
Edit: Maybe a petrification spell? Or a low damage spell that acts more as a debuff, with mods giving a chance to slow, lower attack, lower resistances, stun, physical damage over time, affect a small area? Give it a cooldown and a slightly lower regen time?