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throndar

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  • All time best video game ever played
    neverhood
  • Country
    Czech Republic

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Indium Shaman

Indium Shaman (4/20)

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  1. I already own CD version, steam version and now I'm going to buy GOG version... just because I love GOG!
  2. that's exactly the same reason why I left D3 to rot. but it has left such a bitter feeling about blizzard that I probably won't be able to come back to it even though the obstacle is removed. I don't even know whether my account is still existing, whether it wasn't hacked or stolen or whatnot.
  3. yep. eternal fire combat art is significantly nerfed by the CM patch. but I have to make a new dragon mage to see the exact values at level 1. I've already put multitude of runes in it with my current DM. I constantly look in wiki as I progress through game. so when I find a specific item/value/whatever that disagrees with wiki I can update a corresponding wiki page with CM specifics.
  4. I had bought collector's edition long before release date. I played for a month and never came back. torchlight 2 is for me what diablo 3 should have been like (with better graphics of course). one good thing about the CE was D2 on a cool usb drive and even cooler diablo skull to hold it.
  5. updated combat trance (experienced mod, usage strategies, pros/cons). please review. http://www.sacredwiki.org/index.php/Sacred_2:Combat_Trance
  6. first, I want someone to confirm that this is not related to the CM patch. I haven't found any entries in the CM update log but one can't be 100% sure. so, the change concerns the silver mod for dragon mage's combat trance: Experienced - Reduces the cooldown of the trance. (30s)well, for my installation with the CM patch it is reduced to 40s, not 30s. which brings me to another proposal: I would like to see also combat art stats for the CM patch if they are different than the original ones. what do you think about that? eternal fire comes to my mind right away
  7. how does the update process work? do I state my intention here and wait until local experts approve? or do I just go ahead and make the update? I want to fix dragon mage's combat trance cooldown reduction mod.
  8. Now I feel T-Energy flowing through my veins...
  9. I just wanted it the official way... that "the committee" agrees to this change
  10. maybe I just forgot to switch off and on the buff so that the reduction could be deployed... possible. or maybe it was a special combination of combat arts/modification/gear that prevented this further reduction... unlikely. anyway, the description for the modification is misleading, since it refers to cooldowns but affects regeneration times instead. also, please fix the cooldown reduction to 40s (not 30s) of combat trance on wiki
  11. it looks like the energy flux golden modification for familiar is not working. I haven't observed any change in combat art cooldowns or regeneration upon taking this mod. also the experienced silver modification for combat trance reduces cooldown to 40s not 30s as is stated on wiki. I'm playing with the CM patch but its changelog doesn't mention anything about these modifications so I deduce that it must hold also for the original game.
  12. at first. I wanted to resist. I regarded those codes as a kind of cheat codes - unnecessary help. but I'm being fed up with finding always the same weapons. so, guys, could you please provide me with the new weaponry? many thanks
  13. speculation> doesn't freeze slow down regeneration rate of combat arts?
  14. convert or add? I don't know. all I see is that the damage is split into physical and poison portion. anyway, if damage is mostly physical it's going to suck since almost every creature has mainly physical resistance. now, at level ~20 of RI the poison portion takes about 80%. sure, you naturally harm less poison resistant creatures when comparing to inflicting other elemental damage, but I anyway use combo of RI & DA and the second combat art does damage type od your weapon. I've started to use edaphic lances...and boy, it does ultra damage to those big monsters. and I even don't have it modded yet. but in my opinion it is useful only on bosses. EDIT: I recommend picking combat discipline. even if you're not going to use 3- or 4-art combo, RI and DA adds significant boost over your normal damage and thus CD will make even more remarkable increase
  15. I'm performing with my level 73 melee dryad extremely well. she uses polearms. I put all my points into strength since str-based polearm are far more common than dex-based. here is the list of skills I utilize, roughly ordered as I picked them: enhanced perception tactics lore spell resistance polearm weapons focus capricious hunter focus constitution nature weaver focus armour lore nature weaver lore combat discipline CAs: ancient bark buff normal fight - combo RI & DA, GGT boss fight - RI, combo GGT & black curse & tangled vine, dust devil mods so far: RI - envenom, breach, blast DA - edged, wounding, rotate DD - recondition GGT - flow, persevere, diligence TV - sprawl, impair AB - rugged, divert I personally prefer to inflict multiple forms of damage and that's why I picked envenom. it is not affected by elemental modded weapons! I picked blast but it is extremely weak in comparison to DA's rotate. double shot might be a better idea. I think I saw somewhere that it actually does double damage in melee. DA's reload is useless with melee. rotate is your ultimate choice! this is your hell unleashing force when combating mobs. but remember, you need a mount! you saw my picture in the sacred forum. try to pack as many monsters around you as you can and wipe out (almost) everything with single blow. dust devil is a sort of replacement for the missing combat reflexes skill. GGT touch enhanced by nature weaver lore will give you magnificent healing power. for me it is currently about 3200 hp/s. and it also gives you a huge addition to willpower, something comparable to shadow warrior's grim resillience bonus. here comes a question of whether you would need the spell resistance skill. I would say not if you intend to use it all the (combat) time, but there might be some surprising moments, that's for sure. tangled vine is good only for its attack speed reducing property. I chose combat discipline primarily to additionaly improve damage. and the last thing I can think of right now, I wouldn't waste a skill slot for concentration just to have the marked shot mod on sinister predator, a hit chance property which can be quite easily acquired from equipment, moreover if you flush you points into strength. "I hope I haven't overextended myself."
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