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TonyG

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    Sacred
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    Tony
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  1. Yep, I agree but Parrying increases your defence (an additional shield improves the situation) while SR doesn't seem to change anything. So I think a) SR increases some kind of hidden value which intervenes in the SI/SR check. or b) SR increases the SR stat but, for some unknown reason, your actual SR stat is not displayed. Well, if someone gets a clear insight into the exact workings of SR, feel free to post. After all, I think I'll skip this skill... See ya
  2. OK, the devs said SR works and I trust them but I don't get the idea yet. According to the article of SacredWiki, SR works for the Spell Intensity/Spell Resistance check in the same way that the "Combat Reflexes" skill does for the Attack/Defence check. -- The CR skill gives an additional probability or chance of avoiding normal attacks (melee or ranged attacks): at level 1 of CR, your chance is 3.1%; at level 200, you get 61.4%. -- But, as the skill description says, Spell Resistance gives an increase or boost (not a chance) of a value or stat (spell resistance?) and it may be more than 100%. Do you see my point? And I'd like to know whether SR protects against weapon-based Combat Arts as well. Thanx
  3. Hello, I'm playing Sacred 2 and since my char has a low willpower attribute (= low spell resistance stat), I'm thinking of choosing the spell resistance skill. To my surprise, this skill doesn´t increase your spell resistance stat. However, if I equip any item with a +X% spell resistance modifier, the SR stat is raised. This skill is supposed to give a boost to your SR through a percentage (which doesn't seem to be applied to anything) and it also offers a chance to evade critical hits and reduce detrimental effects. There are a few old posts discussing this matter: some people say SR is bugged while others think SR works but it's hard to check. Anyway, this topic is still a bit confusing. What do you think? Have you tested this skill? And btw, does SR protect against weapon-based CAs? Regards Tony
  4. Thanks friends, I hope somebody can fix this bug (maybe in a future release of the Community Patch?). Take care Tony
  5. Hello there, I'm playing Sacred 2 Gold (patched to v2.65.2) and I've noticed the chars don't say a word when accepting side quests. However, they do speak when rejecting and completing quests and the rest of the sound effects, speech and music seem to work properly. In fact, you can listen to these missing audio files in the speechhq.zip (or speechlq.zip) folder (e.g. speechhq.zip\speech\he\getnq_01_highelf_bad.ogg). There is an unsolved topic about this issue on http://forum.sacred2...ead.php?t=68852 I also tried the Community Patch but it didn't fix this bug. Do you have the same problem? Thanks for your replies Tony
  6. Hi! I'd like to introduce myself and say hello to everyone here. I'm a regular player of Sacred 1 Underworld, although I'm still a beginner when it comes to talk about Sacred 2 (but I'm on it ). Tony
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