Jump to content

Androdion

Moderator
  • Content Count

    877
  • Joined

  • Last visited

  • Days Won

    66

Everything posted by Androdion

  1. Androdion

    New project: Getting a DW seraphim to Niob

    Having a level 39 toon in Platinum will always mean trouble, I seriously recommend getting at least your complete skill set before entering that difficulty. And even then you'll need to be well dressed and prepared to fight or flight. Having a bag full of +all skills trinkets is also a must, and all of this doesn't exclude the obvious, which is that you need to have a powerhouse build anyway. When you get to Niob the minimum level in Sloeford is 111, and that's for Kobolds alone! So yeah, speed running is fine, but I'd advice against getting a "regular" build so high so soon. It'll always be troublesome, even with twinks.
  2. Androdion

    New project: Getting a DW seraphim to Niob

    From my experience there's a more noticeable impact from having several masteries done near mastery level versus spreading points across half a dozen or more skills by that level. And the fact that you have just one hard point on a skill doesn't mean it won't be useful enough. By level 75 you can have three set pieces giving bonuses to either all skills or at least some of them, plus you can have rings socketed with bonuses to offensive skills and amulets with bonuses to defensive skills. There's no shortage of gear that will help you have those skills around level 20 by mastery level, where at the same time you can have several others making you strong both offensively and defensively. I don't understand how you can have a +150% regen penalty from armour if you follow the scenario above. By level 75 you can have TL and DW mastered for damage, CA execution speed, attack value, attack speed, plus nine fully modified CAs on the Exalted Warrior tree. At the same time you can have Constitution mastery to have in-combat HP regen, and after a few more levels you can have AL mastery too. So how is this way of building a toon causing any issues? You should get enough drops from mobs to equip your toon properly, even if you're doing speed runs, so just socket jewellery accordingly to raise those skills that are at a single hard point and you'll be just fine.
  3. Androdion

    New project: Getting a DW seraphim to Niob

    I still don't understand why you don't aim directly at mastering all the skills you can master by level 75 prior to start raising the rest of them. You gain little advantage by having points too spread out when you could have four mastered skills by your early 80s. Having those masteries makes a lot more difference than having several skills in theirs 20s with just one or two masteries to boot. If you place your points well enough you can (read: should) have TL, DW, AL and Constitution mastered around level 80. What better way to face mobs with a level count much higher than that of your toon? But it's your playing style, I get it. It's just that I've played like that in the past too and it doesn't sprout the same results as going after masteries first. Particularly when you speed run through the campaign in order to get to Platinum. Done that a lot of times and you just get so overwhelmed that you can't quest properly. I've long realised that getting early to Plat/Niob just isn't sustainable unless you tweak your build all the way through.
  4. Androdion

    New project: Getting a DW seraphim to Niob

    A few considerations: If you use weapons with %LL your life will be much easier in boss fights, but at lower difficulties the +LL per hit modifier causes more impact on smaller mobs because it can leech more than a small percentage, being that the mobs' HP value is small. But it all depends on the gear you have equipped. I see all this talk about second buff and Warding Energy Lore, so why not use just Divine Protection and call it a day? If you mod it to Capacity-Boost-Improved Mirror you can have it turned on 90% of the time, and by experience that's enough to avert the hardest fights. You could choose Uplifted Force as Silver mod to compensate for the lack of WEL but I feel like improving the recharge time of the CA is more important game-wise. Improved Mirror also lets you not choose Spell Resistance. Add to that a high level Battle Stance and you're very well covered. You should definitely pick Revered Technology Focus to be able to raise some CA's levels, particularly Divine Devotion if that's the way you want to roll. For your tenth skill you have a lot of options. You already use Battle Stance so if you pick Speed Lore you can multiply attack/defense values even more and free slots which would normally be used up with opponent's chance to evade/chance that opponents cannot evade attacks, so you could forge other useful modifiers. You play dual wield so you can choose Damage Lore and have up to 70/80% chance to apply detrimental effects on mobs at mastery level. My dual-wield SW was running with a couple of lightsabers as to cause all five damage types and with Damage Lore mastery the detrimental numbers were insane! Pick Combat Discipline for added damage and regen time at mastery, it's 20% so it does count. I don't see WEL nor Concentration being very useful at your build if you'll be picking both Focus skills and just use one buff. It seems you're power-levelling over your own level, so be prepared for large jumps in mobs' level from one difficulty level to the next one. Gold should be fairly easy for your toon, but once you switch to Platinum you'll notice and even higher jump as mobs will be no smaller than on their low 70s. That's because each difficulty has a minimum mob level, so beware of too much power-levelling because it can get unbalanced pretty fast.
  5. Yeah, link seems to be kind of broken. I've found this one, I think it'll suffice for the moment: https://www.gamepressure.com/download.asp?ID=24467
  6. Androdion

    Sacred 2 Enhanced Edition

    So, does anyone want to change the note into something else or just leave it as it is?
  7. Androdion

    Sacred 2 Enhanced Edition

    Thanks for all the explanations. My math skills are a bit limited when it comes to those formulas, but after reading all explanation some twenty times I think I got it. The string is "entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 }" so the bonus in the scale will be 1000. So either way it's a huge bonus to the damage output, but marginally different between each scale because one results in *101 and the other in *100. If the bonus would be 10 like in the example above the difference in damage output would be more noticeable because the additive scale would basically double the damage output in comparison to the multiplicative scale. Now if the bonus is 1 like Flix mentioned as a solution, and being that it's an additive scale, it will multiply the output damage by 1,1 whereas if it was a multiplicative one it would reduce it to 1/10. Additive: base damage*(1+1000/10) = base damage*101 Multiplicative: base damage*(1000/10) = base damage *100 Additive: base damage*(1+10/10) = base damage*2 Multiplicative: base damage*(10/10) = base damage *1 Additive: base damage*(1+1/10) = base damage*1,1 Multiplicative: base damage*(1/10) = base damage *0,1 So being that it's an additive scale and that the solution is to place the bonus as 1, resulting in a 1,1 multiplier, having that token active or not is more or less the same since the difference will be marginal. Now have I read this right? Because if not I give up and will wilfully smile and wave every time anyone mentions "replace this entry with that".
  8. Androdion

    Sacred 2 Enhanced Edition

    How is the difference in the damage output so huge if it's only adding and not multiplying?
  9. Androdion

    Sacred 2 Enhanced Edition

    Because it's basedamage *101 vs basedamage *1,1 so the difference is so marginal as to not need it?
  10. Androdion

    Sacred 2 Enhanced Edition

    But is the resolution the same? Is the correct value like Flix said or is it different?
  11. Androdion

    Sacred 2 Enhanced Edition

    I've added a footnote to the CM Patch 1.60 description regarding the "doublehit_attack_ca" bug, and how to resolve it.
  12. Androdion

    Community Patch

    Where you able to resolve this? What version of the game are you trying to patch?
  13. I know it's a total clickbait title but I actually want to discuss something important. And everyone knows that Ancaria was always great anyway. Over the course of time and different iterations of community made patches and mods there has been a lot of content added to the vanilla version of the game, and this is something that hasn't been consensual as far as I can tell. No one questions the ability for CM 1.60 to make the game stable, so all the added content that comes with it is to be endured in order to fully enjoy the game in its full splendor. And yet there are always folks that think that vanilla it should be. Now with that in mind there is one thing that's been talked about over the course of time, which is to make more standardized CM version. As daunting of a task as that may seem at first the question I ask is this, is it really a necessity or just something for a selected few who complain about no vanilla no game?! That's my first point so I'll keep the rest of the conversation below. Now, we all know how easy it is to mod this game, just grab GSME and enable the module you want to load on top of the game. You want added content? Load the module with "cm items", which would need what, an already existing blueprint and drop.txt files? Come to think of it it shouldn't really be that difficult to make a "vanilla cm patch" with optional modules to be added like any other mod with extra items and stuff. Now, I'm not talking about eliminating restored content but making newly created content an optional module. It's pretty much incredible just how much variety CM 1.60 and even EE 2.1 bring to the game in terms of enemy skins and weapons, as well as rng loot skins. The point I'm trying to make is that those things should stay, if they're in the game files anyway why shouldn't they? The only thing that they add is a greater visual variety in the game, they don't add more items to drop pools. Now the big question is this, do you, the community, feel like this is an endeavour worth taking? Making a CM Patch that has all vanilla plus only restored content, with the option to side-load all the extra content created by the community? What do you all think abou this? We have the tools, I know there's will out there. But how about it being something people actually want? And that my friends, is the million dollar question. Thanks for reading and I hope that we can discuss this.
  14. Androdion

    Making Ancaria great again

    Quick note to say that I was able to decode/reencode global.res successfully and already had PROMT do its dirty work in translating the source text. The translation is obviously botched and needs a ton of work, so my question is very simple. Who votes yes for a Portuguese translation of Sacred 2?
  15. Androdion

    Editing global.res

    OK so I was bored and as such I tried decoding-changing texts-reencoding the global.res to see how it's done. Here is a step by step with English as the source language. And Vagner it's really easy once you understand how it's done. Extract the contents of S2rw.v1.7.rar into ...\Sacred 2 Gold\locale\en_UK. Extract the contents of S2rw.v1.7.rar into ...\Sacred 2 Gold\system. Create a text file called noS2 in each directory and remove their .txt extension. Run S2rw.v1.7.exe in the language folder, choose "En" on the drop-down menu on the upper left corner and click "decode". This creates a text file in the language folder named globalEn_texts. Do the changes you want to do in Notepad++. Be sure to replace all instances of the same name in the whole file (e.g. changing a town's name). Go to ...\Sacred 2 Gold\system and create a shortcut to cmd.exe, right click->new->shortcut and find cmd.exe in the correspondent Windows folder. After creating the shortcut right click on it, choose "properties" and on the first tab where it says "start at" paste ...\Steam\steamapps\common\Sacred 2 Gold\system so that when you run cmd it'll start directly in that folder. Copy the decoded and altered globalEn_texts file into ...\Sacred 2 Gold\system and now run the cmd.exe shortcut. Write S2wr.v1.7.exe globalEn_texts.txt En+ and it'll start encoding the new global.res file. You can see almost immediately a file called "globalEn_char_report" appearing, and after a while a file named "global.res_En_new" will be in your folder. Now just backup the original global.res and put the newly encoded one in the language folder. Rename the new file to just global.res and you're done. I had the teleport for Skook's Corner active so I changed all instances of that name in the globalEn_texts to "teste", reencoded it and it worked like a charm. The process is actually easier than it seems at first sight, but I had to do some trial and error before I could nail it.
  16. Androdion

    Sacred 2 Enhanced Edition

    Sorry, I only play with Original Spells so I can't confirm that one for you.
  17. Androdion

    Sacred 2 Enhanced Edition

    Cool mate, glad you could reproduce the results. I assume that enemies like Elite Demons and Succubus or Ice Hydra bosses should be a bit less frightening now.
  18. Androdion

    What was your first RPG - Action?

    That's actually pretty cool! Have you been a part of the CM team over the years by any chance? I know Flix would surely appreciate a helping hand in coding if the new approach we've been discussing in this topic is to be put into practice.
  19. Androdion

    What was your first RPG - Action?

    Don't get me wrong, computers in my day were a rare sighting. I remember playing Prehistorik and Lemmings on my cousins' PCs, an astounding 286 and 386 respectively. But it wasn't until the late-nineties that personal computers became a "normal" thing here in Portugal. And even then things like a CD-R drive were extremely rare, to the point where people who had them would charge just about any price they'd want for pirate content on CD-Rs. Good times. So you see, when you mention that you already had a personal computer 20 years before that... All I can say is "damn". I think you can understand.
  20. Androdion

    Making Ancaria great again

    Wait, so minisets are on different droplists? Noob learning. So taking the HE as an example, the vanilla full sets and the CM full sets are on the same droplist right? So these are all on the same pool (CM full sets are actually 7)? No wonder Hooyaah has trouble finding a complete set. Adornments of the Ancestors Celdrahil's Pandemonium Faladal's Blizzard Armaments of the Nine Hells Glimborin's Garments of Mutation Children of Asha Frozen Gems Lara's Glad Rags Mage of the Spectrum Range Array Ok, and these HE minisets are on a separate pool. Ashes of Perdition Garments of the Storms Velaria's Heirloom Vestments of Innocence Virgo's Revenge In comparison where are all class sets like the following, and with which do they clash? These are all vanilla. Black Death Bratgrimace's Legacy Kayser's Luck (Epic Office Quest) Kira's Protection Slagelamber's Relics And what about these? They are all CM all class sets: Crypt Raider's Artifacts Disciples of the Architect Equilibrium Eternal Return Flesh-Eaters' Implements Insignia Regis Remnants of Drizzt Smoke Without Fire Undead Legionaire's Armaments Tooth and Nail The Night and The Silent Water BerDaiPayn DisTrukXion ImMorTel KilthEmAl KlaAtuVerAtaNikTuh SinIthTer TomMarWolOryDel YerLuvVun I guess my point here is just how many drop lists are there and where do all of these fit in, and how?! I know these lists may seem a bit confusing but all of these can drop as set items for a HE, and I'm not even accounting for that 30% chance that it's for another class.
  21. Androdion

    What was your first RPG - Action?

    You already had a computer in 1977? Damn...
  22. Androdion

    Making Ancaria great again

    Oh take your time, we're not on a timetable here. I'm just insomniac again.
  23. Androdion

    Making Ancaria great again

    Ok people, two things. 1. I was testing one potential bug on CM 1.60/EE 2.1 with my Niob SW , so afterwards I took it for a spin around the Guardians. Since I had the Platinum monolith active it was a short run, which I repeated more than half a dozen times. I also took a stroll at the Orc Cave. The set drops that I got weren't all that different from the usual even with "IsUsableByHero = 1000", I got one to two pieces of five different SW sets and three or four all class set drops. I then, for kicks, picked up DARK's lv.200 SW and gave it 200 in EP to do another Guardian run. I got three set items, two for the SW class and one all class piece. Now I know I didn't make 100 runs so this isn't as specific as it should be, but if this is a tendency then even though the drop pool is reduced it's not as much as to have just specific-class set drops. All class sets are still very much present and in the way. Still I'd prefer if there was more testing, so Hooyaah if you'd be so kind. I guess that this could be tried and tested with the all class sets removed from the drop lists since there's still a lot of them. Between the Sigils, the jewellery sets and the weapon sets there are dozens of them. 2. Regarding the translation into Portuguese and adding support for another language as has been talked about, I randomly came across a file Flix posted with the entire English game texts of CM 1.50, which translates to around 56k lines of text in one txt file. So I spent some time researching enterprise grade translation software and I came across PROMT, which despite being (well) paid provides for a trial-run with the program running at its full capacity. So not only could I fully translate the 1.50 file but I did so with only a couple of clicks since the program basically gets pointed to the original file and creates a translated copy on the same directory, automatically. The Portuguese version of the dictionary is the Brazilian variant, and from what I could gather there's still a lot of work left to be done since, you know, syntax and all. But it's as good of a start as one can get. So if this translation is to be made all I need, for starters, is the equivalent for 1.60 of that text file. And probably a couple of months, ha ha... It might be necessary to redo the file for the "CM Patch Lite", but I'm not really aware of how that part works. I don't know if the game can use the existing locale file, even if there's more text in it than what the game uses.
  24. Androdion

    Sacred 2 Enhanced Edition

    Don't sweat it, I do it for the fun of it and to kill some time when I have it. Anyway, changed the value from 1000 to 1 and the old Gar attacked me for 2.8k, 3.5k, 6.3k, 9.1k and 15.9k at character level. This means that with 87% SB its most powerful attack should be enough to redline my 35k SW, or at the very least be around the danger zone. So it all seems to check. Did three runs against it and the only shift in the values was when the SB raised it one level above my toon, but still it was only a few hundreds more on each strike. Now multiply those number by 1000... No wonder I dropped dead so fast even when leeching 3.5%!
  25. Androdion

    What was your first RPG - Action?

    Apple IIc was released on the year of my birth, nuff said!
×