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Thorin Oakshield

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Thorin Oakshield last won the day on September 15 2019

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About Thorin Oakshield

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    Sacred Game Guru

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  • Why do you want to join DarkMatters?
    Because the Sacred community has moved to this place
  • All time best video game ever played
    Sacred 2
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    Eric Jan
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  1. Space -> Final Frontier Thorin Yeah, I know, too obvious. Sorry.
  2. Yes, they have been moving some games around, don't ask me why. But what's more important, is that we now got the ability to contact the main company instead of just hoping one of the smaller ones would reply. And in the light of that, I saw this happening in a request for a Sacred 2 remastering today: Entire thread: https://steamcommunity.com/app/225640/discussions/0/2252307485545174287/ And a particular important comment (#6) So time to keep our fingers crossed. Thorin
  3. Just logged into the Sacred 2 page at Steam, when seeing this in discussions https://steamcommunity.com/app/225640/discussions/0/2252307485538379571/ And: https://twitter.com/THQNordic/status/1257666459112804353 Now, let's hope it won't take them too long to decide if the game will be remastered or getting a true sequel. Thorin :) PS: it looks as if it covers Sacred: Underworld too. Any moderator here feel free to move this topic to the right section. T :)
  4. Is this in SP or MP / LAN? So far I haven't been able to do that quest only ONCE in each and every difficulty when playing SP. In MP / LAN it's indeed possible to do this quest multiple times, as every time you start a new game, you also start a new server. Which means that the Ancarian Airlines quest would have the same effect in MP / LAN. Thorin
  5. Gogo, first of all, my char wasn't a HC char; but a SC one. Otherwise I hadn't been able to respawn and kill that griffin afterwards. Second of all, in Sacred 2 you only got SB from fighting, so yes, standing behind a fence and shooting at things would help if you're actually able to get a damaging shot at them. This is unlike Sacred: Underworld, in which you would be able to increase your SB by simply standing close enough to a monster that it would count as being in fighting stance. Thorin
  6. Yup, the loss of that huge amount of SB was more painful as the death itself. I see that death a bit as being too confident about being able to deal with Niob monsters at a Platinum level SW, but loosing that SB..... Yet, as the same time I think the entire event showed the person watching me what the game is about; the challenges, the possible death by a monster and how to avenge your own death. It was enough to spark her interest in the game, so who knows; perhaps we got another Sacred(2) addict soon. Most important lesson I learned from it, is to create a backup of my chars. Because the ones I got are way to old to deal with a situation like this..... Thorin
  7. Being into Wurm Online a lot and having "my own" alliance, I've also set up a discord channel where we can discuss things. Last night I decided to use Discord to stream a session when playing Sacred 2, as I knew some players are / were interested in that game. To make sure nothing "bad" would happen, I decided to play my Shadow Warrior; as he's by far my strongest character. And also the only one being in Niob without having died, while being "only" level 95. So I started the game, started the stream, had one person joining me there, but managed to keep things interesting enough for her to keep watching it, instead of playing another game. And thus I ran through the area East of Sloeford, killing level 114 Kobolds and their occasional level 115 earth elemental summons, doing quests and explaining what the game was about, how the skill system, item colours and CA system worked. Eventually I ended up in the northern part of that area, where I picked up a quest, then went to the resurrection monolith and wondered if I should pick up the quest from the NPC next to it. In general the consideration was about two things: 1) That monster was known for killing a LOT of starting characters, as it's the first one using debuffing 2) My SW was able to kill most kobolds with 2 hits, their champ versions with 3 hits and most bears and boars with 3 hits as well. Eventhough they're at level 114 and my SW was just at level 95. So I decided to accept that quest and face the White Griffin. And boy, was I mistaken about what to encounter. It was in general the debuffing that eventually killed me. Instead of keeping it as it was after debuffing, I tried to turn them on, forgot about the time it took to finish the animations, talked over the headset and got two big shots of that griffin in a row, while I tried to hit space to counter that first hit. And thus the only character that managed to get into Niob below level 100 without dying, died. Resulting not only in loosing that "record", but also the 93.7%SB I had. Needless to say that I didn't accept the death, went in and killed that Griffin. I just wished I'd done that BEFORE getting killed. But at least the streaming attempt I had in mind had all it should contain, a hero, a tragic death and the demise of a semi-boss monster. Thorin
  8. Considering I think it was you who mentioned it a long time ago when the game was just released.................................... yeah, it is. Doing a small side step here, but will go back to topic later: Luring the Main campaign bosses out of their "normal" environment is one of the most useful tactics you can use. Lure the Gar'Colossus out of the pit and on the platform and he won't be able to get the T-energy shield up, making him easier to defeat; Lure the Octogallus out of the water and onto the land and you certainly weaken him, Lure the Garganthropod out of his area and into the small hallway between the area and the ditch and once again it's weaker; Lure the Nameless Guardians out of the console area into the corridors - and before doing that, destroy the Temple Guardian spawnpoints along the side of the area - and the Guardians won't replenish their shields, making them a lot easier to kill. So yes, it's a valid and a very useful tactic. Orc cave only works well if you haven't opened any chests in there, iirc. However, during the few hours I played this game in MP, I noticed a lot of players spawned in the Swamp and Desert to do their skiling there. I've personally found the desert being one of those spots having lots of better item drops over the other area's; but that may just a personal experience. Still, both area's got the advantage of being quite open, making it a lot easier to react to spawning monsters, and both area's got some interesting quests to do. Including some mini boss and dragon encounters. Thorin
  9. Easiest way to defeat the final guardians, lure them out of that room they're in as their T-energy shield wouldn't be restored. Once you got them into the hallways, use a Assailing Somersault - Pelting Strikes combo at them to get within range and do as much damage as possible, then run away to make sure you won't be hit much. As long as you make sure it remains in the hallways / corridor, you should be able to defeat them. Thorin
  10. I don't know how far you got by now, but I'm currently running around in Underworld and doing all the quests there as well. If you want to, I could either write them down as a Word.doc or take screenshots from the log to show the how and what. Thorin
  11. Would be interesting to see how this build holds up when doing the Underworld campaign. Also, D'Cay isn't the first Dragon you can encounter. There's one hidden on the islands south of Crows Rock Castle, which can be accessed by either jumping / flying from the shore noth or Porto Vallum or by taking the dungeon route underneath DeMordrey's castle. Not sure if you plan to take on all Dragons, but the most logical order would be 1) the one from Crows Rock; 2) Tyr-Hadar Twins 3) D'Cay 4) Dragon west of Mascarell 5) Element of Air Dragon 6) Element of Fire Dragon 7) Element of Earth Dragon 8) Element of Wate Dragon 9) Gloom Dragon (either from Mystdale Castle or while heading to that campaign point) All in all, ten Dragons to deal with, meaning ten interesting fights. Thorin
  12. Saw several questions pop up that haven´t been fully answered, so I´ll try to do that. Regarding trading± Merchants in Ancaria refresh their stock after you visit another merchant. It´s one of the beauties to exploit at Bravemart if you´ve unlocked both merchants next to eachother. However, the refreshing isn´t the only thing done, the quality of the items change as well. I´ve written a post about it at the Clan DA forum a long time ago and I believe Gogo copied it here somewhere. But in short, quality of the items go from terrible ( like showing only potions) to bad (some jewelry) to good (jewelry with extra stats) to excelent (jewelry with golden stats) to terrible again. It also explains this: As for eating runes; As mentioned Dwarven Armour and Dwarven Steel don't have that much influence on how many runes you find, so you can keep on exchanging other ones for those. I'm not sure if Warcry is in that list too, but it certainly is a third CA I would reccommend to be used. I shouldn't worry too much about the timers of these three CA's, since they will increase the more you increase the level of the CA; while regen will remain pretty low. One thing you could do is to use keys 8, 9 and 0 for these three CA's, put the one with the longest timer at the 0 and the one with the shortest timer at 8, then activate them backwards. That way, all three CA's will run out of time at the same time or not long after the previous one. That also leave you with two more CA slots, in which you can use flamethrower for close quarter fighting or your cannon blast or mortar for ranged fighting. As for the Underworld campain: The start is fairly easy, even at higher levels. The entire areas of Dwarven Ruins and Fungi Hillock are swarming with easy to kill monsters. Even the Hornets are pretty easy when using flamethrower. I managed to kill some with CB, but perfer flamethrower for them. Mortar may be a better option, perhaps, but not sure. However, after Purgatory you'll get into an area with monsters having a very high amount of WIDD (Wounds Increase Damage Dealt) and you really would like to fight those at a distance. Melee isn't really advised there, unless you're able to deal at least 5K damage with a single hit (not a hard hit), and although flamethrower got its damage over time; even that one needs to do at least 5K damage to deal with these monsters. And to make things worse, the Nuk-Nuk champions got a ranged attack dealing insane damage. I've got a pretty solid Dwarven build using CB and FT, but even that one got 3K hits IN SILVER from these mini-bosses. The next two area's after the Embalmed Forest aren't that hard, but the moment you enter Hell's Ridge and later the Valley of Tears you'll face harder monsters again. Fortunately, XP in these area's is nice too, so it'll compensate a bit. Still, fighting at range would be a better option, with FT as backup, compared to fighting as melee. Overall the Underworld campaign is a lot harder as the Ancaria campaign, no matter the level. I know I've completed both several times in both SP and MP, although the SP games were always hard to do; while in MP it was done with multiple persons as a clan event. Looking at things, I'm having the expression the Dwarf is one of the most suited fighters for the Underworld campain, if you're using CB / Mortar and FT. The main thing however isn't focussing at constitution, trade or concentration, but to focus at Weapon Lore, Dwarven Technology and Dwarven Lore. It's those three skills that make the difference between a killer Dwarf or a being killed Dwarf. Thorin
  13. Now I'm back to working again, I somehow lack the time to play many games. So I won't post the list of all the games I've been playing in the last couple of months. Instead I'll stick to the ones I've been playing since I'm working again. Basically those are: - Sacred 2 (because although I got chars in Niob, I haven't finished the Niob Campaign yet); - Wurm Online (the older version of Wurm Unlimited someone mentioned here) - Foundation (A great city builder in wich villagers got quite some freedom) - Baldurs Gate (Making me wonder why I never bought it before, considering its age) - Sacred: Underworld (When visiting my parents and because not many other games run at my laptop). As for the latter, I started a new Gladiator, moved him into Silver when reaching level 6 and already managed to get him killed twice. Once at the infamous invested Goblin Lawn, once when facing 6 Orc Archers, a bunch of Goblin Shamen summoning too many Goblins and a few Goblin Champs. It also showed that Sacred: Underworld is a lot harder as Sacred 2, considering you don't have a shared stash, so (almost) no chance to exchange set-items between chars. Oh well, I'm still having fun with the game and I may consider starting a Canon - Flamethrower Dwarf next time I'm visiting my parents, as those are a lot more fun. Thorin
  14. One tip on Flaring Nova: It got an option - I think it's the first one - to choose between a long rage effect and a double pulse effect. If you decide to use FN in a combo with Assailing Somersault or Pelting Strikes, using the double pulse effect is a better choice. Main reason for that, you've got a chance to stun anything attacking you. And personally I don't see any use of stunning monsters far away, if the ones close to you are getting killed and the PE stops after that. Thorin
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