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Thorin Oakshield

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Thorin Oakshield last won the day on November 3 2015

Thorin Oakshield had the most liked content!

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About Thorin Oakshield

  • Rank
    Chromium Defender
  • Birthday 04/24/1969

Previous Fields

  • Favorite pizza topping
    Cheese
  • Why do you want to join DarkMatters?
    Because the Sacred community has moved to this place
  • All time best video game ever played
    Sacred 2
  • Real Name
    Eric Jan
  • Platform
    PC
  • Country
    Netherlands

Contact Methods

  • Website URL
    http://thorinbooks.yourbb.eu/index.php

Profile Information

  • Gender
    Male
  • Location
    Somewhere
  1. How could this game (Sacred) be so underrated?

    The way I see both games, is that they're having a combined storyline, which eventually falls into place. And for Sacred 2, those storylines are more written for MP-coop as for SP. So, let's split things up a bit. In Sacred 1 your main char wakes up after a nightmare, showing Shaddar the Necromancer summoning a demon, who in turn breaks free. You don't notice much about it, but during your main quest, you do encounter the effects of it. Which mostly are the undead you encounter at several places; as well - if you did that particular side-quest - one encounter with the Sakkara demon summoning the undead, before leaving again. Then there's the main quest; which has been split in two parts. First part concerns Prince Valor and his father Aarnum, who's about to die. While looking for him, you notice the undead rising from their graves, but you don't have a particular assignment to find out what's happening. Instead, you are pulled into the civil war tearing Ancaria apart, until the moment you discover the prince; acompanied by a sorceress; who sends you on a mission to figure out why the undead are rising from their graves. Don't ask me why it's done before finishing the usurper, as that would have made a lot more sense. So you're off to the desert, where you discover the Sakkara horn, which in turn is taken to Braverock, where finally the usurper DeMordrey is overthrown. End of the 1st part of the main story-line. Now the second part of the story-line starts: the search for the elements. The sorceress sends you on a journey to capture all elements; which are needed to capture and destroy the Sakkara demon. Something you manage to do, but while doing it, Valor gets killed and his g/f the barroness kidnapped. It now turned out Shaddar has planned the destruction of the demon all along, just to make sure he could summon it again; and controll it this time. And as savior of the kingdom, it's once again your task to find the Necromancer and kill him; something you manage to do, but it just starts the "Underworld-story line". The Sacred-2 storyline are in fact 7 main storylines; which are all working together - or against each other - to get to the ultimate goal: to control, or the destruction of the T-energy. Some of those storylines quit before getting to the Great Machine, and some continue all the way to the point where you encounter that last Inquisitor, or to a point close enough to it, where human curiousity takes you to the last steps to finish the main quest. There are also some bridges between both Sacred; they just have to be seen. In S1 one of the scrolls tell about a great war between humans and demons, in which dragons were used. And what do you encounter in the Waste Lands: A war-torn countryside, with lots of dragon skelletons. In S1 you learn - when playing a Seraphim - that the Seraphim were actually articifial creatures. With the UW-expansion we also learned about the Ice Elves; while in the original game we already faced the Dark Elves. And while the Ice Elves are using a lot of Seraphim technology, the Dark Elves are led by one! In Sacred 2 we learn that during the war, Seraphim were ressurected and turned into "Dark Seraphim". When playing a seraphim you even have to encounter one. This is the bridge to explain parts of the Schifm of the Elves. Both the Ice Elves and the Dark Elves were led by a Dark Seraphim. And while one faction adopted the seraphim thechnology, the other one didn't. It's also very likely that the Ice Elves in fact did embrace the T-energy; as it would explain partially where their power came from. The schism of the Elves is a bit harder to explain, but here's what I think happened. There were in fact 2 (TWO!!) schism's. The first one occured not long after the end of Sacred 2, where the Elves using, and willing to keep, T-energy split from the faction who wanted T-energy destroyed. At some point the first faction got in contact with a Dark Seraphim and fled to a region they were safe, as the other faction was still stronger. Perhaps there were some sources of T-energy left in that icy region, I don't know. The other faction returned to the nature-loving ways of their ancestors. Perhaps under guidance of the Dryads, perhaps on their own, I don't know. But eventually something happened, splitting the community again. One group remained true to the ways they've lived for the last hundreds of years, the other faction turns to a darker path, led by a Dark Seraphim, and become the Dark Elves. As for the Dwarves; they are present in both games, but only from the side. As in: You see them, but you won't encounter them. In S-UW you're able to play a Dwarf and it turns out he's using quite better technology as the rest of the people are doing. The fact that his "Flying machine" - which is a Gyrocopter, I think - crashlanded; while its design isn't even known to Ensign Weston, explains some things. We also know the Dwarves used to live in some underground cities, which were captured by the Dark Elves; where most Dwarves were killed. What's left of the Dwarves fled and didn't set foot on Ancaria until the one we play in UW. So where were the Dwarves in Sacred 2 and the period between those two games: Simple: they were hiding under the mountains, minding their own business. There are only two pieces of evidence prooving that. 1st is a small book with a poem about a Dwarf; explaining how a Dwarf looks. But ingame all encounters show that no-one has seen a Dwarf. 2nd is that cave in Grunwald where you can kill a dragon. There's a huge sealed door at the end of the cave, mentioning something about Dwarves. Thàt's the entrance to their stronghold. Now, if I was a Dwarf and I got a huge dragon at my doorstep, I wouldn't be going outside for a while either. But of course, I would try to mine me another way out at some point. Leaves me one thing to mention: When comparing both maps, they don't match. Even when turing the Sacred 2 swamp into a large lake - as it will become since it's a lot lower as the rest of the country - the maps won't match. Unless.......... There are 2 explanations. 1st: The S1 and Sacred 2 parts of the map are at one another's oposite. Meaning the southsea at both maps is more likely a large inland see. However, according to some S1 scrolls, the first humans settled in the area along Silvercreek and Bellevue and they don't have a sea-coast line. And even sailing up-river from the southern sea isn't possible, since there's a mountain range between that area and the desert. 2nd: The two game-worlds are actually next to one another; sharing the same southern sea and the same mountainrange at their border. That'll mean the Sacred 2 map is actually to the east of the S1 map, explaining how the Dwarves got from one part of the world to the other - the hiden door actually leads to Verag-Nar - and the humans travelling East over the mountains, through the Gloom to the Bellevue - Silvercreek area. Thorin
  2. OK. What's a Shneeple? (sp)

    At least HE knew what the spelling of the word was. Thorin
  3. OK. What's a Shneeple? (sp)

    This subject was addressed at the SIF a long time ago and I believe it was Mirko who ansered it. According to that post, the Dev's had decided to keep the orriginal (German) babbling of the Goblins in-game after switching to English for the international release. Partially because of the comic relief, partially to show that the Goblins were something different. Another phrase you hear a lot is "Hack seinen Kopf ab, Ich brauche einen Aschenbecher" (Cut his head off, I need [can use] a new ashtray). I dunno where that post is at the SIF, but perhaps someone with more time at his / her hands might look for it...... Thorin
  4. Make a sentence from 5 letters

    Limping patient easily escapes sanitorium! Catch Thorin
  5. Make a sentence from 5 letters

    Eric the Red stashes silver. BEAST Thorin
  6. Make a sentence from 5 letters

    Al's Magical Enhanced International Teacups. *off the record* Hmmm, sounds like an add or something. *On record* Delta Thorin
  7. Make a sentence from 5 letters

    Tiny Tim got inflatable hats. Minion Thorin
  8. Make a sentence from 5 letters

    Does Vanessa Always Initiate Dangers? Quick Thorin
  9. Make a sentence from 5 letters

    Celeste hates ugly looking Nikes. Hates Thorin
  10. Make a sentence from 5 letters

    Is Gunther really eating pears? Total Thorin
  11. Make a sentence from 5 letters

    Stella got all men executed. Patch Thorin
  12. Back after a long break

    WB. Thorin
  13. Help killing bosses

    To kill the GC, wait for him to throw some rocks at you. Dodge the rocks, smash them to pieces with your weapon and use the gained buff to damage him big time. Another thing to do is to lure him up to the sidewalk. He can't regenerate as fast as at the bottom when using the T-energy, making him an easier kill. To kill the Octo a bit easier, lure him out of the water at dry land. Sorta works the same as the T-enerypool the GC was using. Thorin
  14. Help killing bosses

    The best way to overcome bosses is to deal with their resistances by switching to a damag type that isn't in their resistances. I.e. The White Griffin is resisting Ice and magic damage a lot - along with physical dmg - but has a very low resistance to fire. Using BFG on that opponent - which is doing lots of magic dmg - makes the fight a lot harder as to switching to a weapon equipped with some fire dmg. So, considering BFG is a ranged weapon, best you can do is to switch to a bow doing a different type of damage, to make sure your seraphim hurts that boss big time. Or you equip some swords / axes to do the same, but head into the melee with them. Another thing that comes to mind is; isn't BFG related to the "common" weapons you've got equipped, as in taking parts of the "base dmg" of those weapons to deal dmg to opponents? If it is, perhaps you simply should upgrade your weapons to a few close to your level and check what happens next. And finally: all the bosses are listed at the Wiki. It's worth a try to check them over there and look at their resistances before you encounter them and thus preparing for the fight beforehand. Thorin
  15. Hey There

    Hiya Dazed. Yup, been a Quo-fan since '73, when my father discovered them while listening to Radio Caroline. Been listening to them since. Record first, CD's later. Unfortunately I've never been able to see them; and especially Mk. I; since their tour usually visits my country in autumn, which is unfortunately for me the bussiest time of the year of my employer. So slim chance to get a day off. Perhaps I'll head to the UK when I can to see them. It's one of the bands I really like to see live for a change. Thorin
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