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ASleeplessWolf

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    To learn more about Sacred 2
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    Lost Odyssey
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    John
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Indium Shaman

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  1. Do you think just toughness, warding energy lore, and armor lore would be enough defensively? Would I have to pump vitality if I did this?
  2. Okay well I can give you specific values later if you want, but approximate ones should suffice: EP: 20 points Bargaining: 42 points (at level) (these skills are without bonuses; my bargaining with fortification is over 90 lol) Hafted Weapons: 2 points Tactics lore: Somewhere over 20 points (I want to prioritize this) Armor Lore Somewhere just over 20 (I also want this to be mastered early Warding Energy Lore: 5 points (wanna level it but I should pick it or armor lore to rush) Devout Guardian Focus: Late teens (this is the other skill I want to prioritize (4 simultaneously) Concentration: 1 point As you can see, I think mastering bargaining, tactics lore, armor lore, and maybe devout guardian focus as my top priorities time-wise
  3. Also does anyone know how toughness interacts with armor lore? I hadn't considered this. I had just been thinking of toughness at mastery as a 10% damage mitigation to all damage... But does this get better than it sounds in conjunction with armor lore?
  4. Remember I'm in gold. I've actually defeated the gar colossus on gold, but it's easy when you have an inquisitor that infini-stuns... I'll keep increasing willpower I guess. I think constitution would help me out more in the long run whether or not my shield absorbs 100% damage. I'm tempted to go with stun... But I lose out on a fair amount of damage, huh? Does one ever eat runes for DB or just leave it? I heard .5 seconds was ideal. Ugh I'll feel so generic if I choose constitution and toughness as my last two skills but hey... I'm on a bargainer character lol. ALSO does anyone know if having this bargainer for consoles is dumb? I've noticed when I see something for another character class it still will have things like deathly spears + 3 still on them. o_o
  5. Okay... I'm not sure which kind of werewolves haha. The ones outside the inn that has a "sub-boss" (hardly) in the upper floor. It is near a ressurrection monolith. I think I will take both constitution and toughness--at least on console it seems my character gets stuck all too often. Also, I have one mod point in deathly spears, but by now mod points are few and far between. Should I mod dedicated blow first? And if so, should I mod it with stun? I have heard deathly spears becomes a good bosskiller, so perhaps it is excessive to give DB a 20% to stun? And I'm level 42 with only 20 points in armor lore and a couple points in warding energy lore (without the bonuses obviously) so I should be taking some damage I assume. I am working hard to level up armor lore though. Meh I'm a little bummed out because I've moved back into my college dorm now with its moderate NAT type so my friend and I may not be able to co-op anymore. ,_,
  6. Also does raising my weapon lore (hafted weps) increase my chance to hit with arts such as dedicated blow? I am missing against the werewolves often and since I'm spamming it I can't cast combat alert in time and they get good chunks outta my health. Since the mobiclium has that gllitch with battle extension BE seems much more useful right now.
  7. Wow multiple responses, thanks! Wolfie--I do not intend to use source warden arts... I was just interested in the buff. But it seems the buff is a bit of a fail considering straight up toughness would probably be better. Aegis--I have the last 2 skills to pick; I have not taken combat discipline. Anyways, I have found someone's calculations that claim that if you have below 70% base damage mitigation without toughness, then constitution is a better choice. I don't know the reasoning but w/e already lol. That link is: http://www.sacredwiki.org/index.php/Sacred_2:Damage_Mitigation Basically my mind is boggled haha. I think constitution is a better defensive skill since if my shield goes down, I have a backup. As for combat discipline, well, it needs to go up against toughness. Having constitution + a strong shield sounds like I'll be good defensively. I don't think I need toughness there... Can anyone make a case that toughness is actually better than constitution for my temple guardian? I realize my shields will go down slower with toughness, but once they go down (it could happen later), I don't have much of a backup plan. Sure toughness applies to my health too but what health will there be without constitution? Anyways, I'll leave those skills empty right now... I haven't played for the last day. Does anyone have suggestions for good dedicated blow mods? Also, for deathly spears, should I pick fire or magic effect? Combat alert--party protection or a permabuff? I play co-op with a friend but he's an inquisitor.
  8. Haha all right. I was just looking at the increases to damage from cobnat discipline but my two sources on this are a bit conflicting. The wiki and a post in another topic disagree slightly. While the wiki claims that combat discipline gives an extra 1356 damage at level 75, this poster from another topic claims that it's a percentage increase: "CD boosts all combat arts damage in or out of a combo. It boosts the damage to any spell combat arts by the full amount listed (7.5% at level 1, 31.3% at level 10, 103% at level 50, 135% at level 75, 182% at level 100, 283% at level 200) but only increases damage done by melee CA's by the amount they already boost the damage." So I assume if the wiki's right, a flat increase to damage would make CD not worthwhile. But if it's percentage-based, it could be worthwhile. Still aegis I understand it's probably negligible--I just want to understand it better. That poster also followed up his statements about combat discipline with: "So for instance if your Demonic blow increases your damage by 200% when you use it.....instead of CD boosting the total damage your demonic blow does by an additions 182% at level 100....it would boost the increase to your base damage by 182% (basically making your demonic blow increase damage by almost 600% instead of 200%. So CD is actually even better for specific melee combat arts that boost your damage alot....but is not as good for others (like scything sweep) that only increase your damage by a small amount." Anyways, by the sounds of it, I'm being point in the direction of taking both constitution and toughness. Although modding untouchable force still sounds tempting with constitution having my back, it is a buff that can be debuffed like people said earlier. So for my build, is: Constitution + Toughness > Constitution + Combat Discipline > Constitution + SWF?
  9. Well I just figured that since concentration gets over half its cooldown bonus by level 20 (mastery doesn't even double its level 20 cooldown bonus of 26%). So I figured I could worry about putting points in it later. Right now at level 40 I'm trying to keep bargaining at level, put a point in armor lore every level (it's behind though), try to raise tactics lore, and also devout guardian focus. Anyways, I read about a guy not being able to be a boss' health regen, but not being able to die. That is a sad game over situation I'd like to avoid. I'm already a little behind because I put 20 points in enhanced perception early on (should've left it at 5 for then). I'm getting mixed messages though about my offense and defense. First it sounds like I need toughness and/or constitution in addition to armor lore and warding energy lore. But then it sounds like combat discipline has taken quite a verbal beating (which would be added offensive capability for me). As it stands right now, my battle extension equals more DPS even though I lack more than 2 points in hafted weapons. This is in part since the mobiclium does something awesome with battle extension, even if my attacks are slow. Also, if you didn't know, dedicated blow is yet another art bolstered by combat discipline. It really sounds to me like combat discipline and constitution are the way to go. Also, the "forced cooldown" I've been talking about is the using-a-skill-from-the-same-tree cooldown. For example, I cast combat alert. Then I start spamming dedicated blow. But when I do, combat alert's cooldown keeps getting forced slightly back, delaying my combat alert recast and making me vulnerable.
  10. Wolfie--okay I'll trust all of you. I'm assuming I should leave concentration at 1 though for awhile since it, according to the wiki, seems to get its biggest cooldown bonuses early on (+gear will help but at this point I'm only finding +2, 3, and 4 gear). The buff suit idea sounds great and I'll need to give it a try sometime! I now have an interesting proposition. Doing the math based on a tactics lore table on the sacred wiki, tactics lore still improves pretty darn well after 75 in terms of adding damage percentage. Therefore, diminishing returns are mostly nonexistent. With this fact in play, I now ask: Will increasing my tactics lore BEYOND 75 be more-or-less equal to increasing combat discipline TO 75? In other words, if I still wanted the damage combat discipline would give me BUT didn't take combat discipline AND leveled tactics lore over 75 would that be a roughly equivalent exchange? I know that's very specific, but, if that's the case, I could still take constitution and toughness. I know combat discipline gives the extra cooldown and all, but, as a I have DG focus and concentration, that is negligible. This would give me the offense I need--between derogate and deathly spears being superboosted by tactics lore--while still having defensive skills on a shopper. But if I decide that for some reason tactics mastery and combat discipline mastery > super tactics lore mastery (beyond 75), wouldn't constitution be better than toughness? Or do you think I have enough of an offense without combat discipline (you all have suggested that before). I mainly aim to use dedicated blow, deathly spears, and maybe battle extension. As Flix suggested, perhaps I'd be better with both constitution and toughness. Also I may turn combat alert into a buff if the whole forced cooldown from dedicated blow interferes with recasting combat alert. Opinions?
  11. Argh sorry for the double post once more but of course this made me go on a researching spree again. I still don't know if concentration was a good choice as compared to combat discipline! In retrospect, perhaps it would have been smarter to take CD. But oh well. What's done is done. And I still think unmodded UF may be worthwhile--doesn't it have a 10% chance to stun everything around me? :] This would make concentration--in tandem with the notion that concentrations aids "spammability"--worthwhile. Anyhow, it seems that people who talk about platinum and beyond talk about a large HP pool as necessary. That said, I'm leaning towards constitution (hopefully good shield + good health = tank). Also, my reduction mod on my shield provides slight damage mitigation--5% + .1% per CA level. I mean just saying that at CA level 50 for this buff, I'd have 10% damage mitigation (equal to mastering toughness, no?), in addition to other bonuses such as larger spell reflection and even more derogate damage. Question: is it wise to eat runes for my shield? Anyways, combat discipline seems like a real option then. I know--it's really obvious I want to witness the extra damage from it lol. Well I gotta go--early morning tomorrow. I won't make any large choices without checking up on this topic first.
  12. Thank you for the detailed response! Dude what do you mean we got a bugged combat discipline on consoles? 0_0 Well you seem to have given me confidence in a choice: toughness > SWF in my case at least. I do however think it'd be beneficial to keep UF running for the 10% stun chance (that doesn't seem bad at all for a small penalty). Honestly I was second-guessing myself for a moment after reading your post--I was thinking, "Well it sounds like concentration is worse than combat discipline...... Combat discipline gives a cooldown AND bonus damage." But then I realized 1. Combat discipline does not give as much cooldown and 2. I CAN still get combat discipline since I'm going to scratch SWF. I guess the decision now becomes for the last 2 choices: toughness and combat discipline? That sounds solid. Or would constitution be much better than toughness for when my shield dies? Also, how much should I level concentration later on? I'm trying not to think of it as a waste but rather an opportunity to spam CA's better later on. For the record, when I level willpower, my shield's "ward efficiency" (whatever that is) goes up by two points. For example, it just went from 753 to 755... Do you suppose that's even worthwhile? Or should I just level something else instead of willpower? So my big question is what to pick for my last 2 skills. Can I get away with combat discipline if I choose toughness as well? Or should I pick constitution and toughness? Combat reflexes? In regards to the offense/defense balance, I do not know where I'll stand. Since I'm not putting pts in strength right now, I arguably need to compensate more with tactics lore and stuff. Also, I haven't been raising my hafted weapons at all... I am level 41 as of right now. Anyways, hope to hear back from you or anyone else within the day! :]
  13. And aegis--sorry I did not see your post before I posted! Well you seem knowledgeable about this... If you were me, would you take toughness over combat discipline? I already took concentration as my 8th skill. I COULD just run t-energy shroud and UNMODDED untouchable force and then be able to take both toughness and combat discipline... Would you do that? Or would you go for modding UF with source warden focus? I am just thinking that spears and derogate could become so awesome with both tactics lore and combat discipline... Keep in mind that modded untouchable force lowers enemies attack speed by 30 percent, allows 30% reflect projectiles, and gives 5% more chance to stun (15% total). I am mainly looking into it for the attack speed debuff and stun. I was hoping that could kind of make up for toughness' absence but maybe not... What do you think? I am level 40-ish btw, keeping bargaining at level and mixing it up between armor lore, tactics lore, and devout guardian focus with the rest of my points. I shouldn't have put 20 points in enhanced perception so early, but live and learn. I am also using chance to find valuables gear (+50% total). I am starting to level willpower. Willpower does raise my shield on console right?
  14. Thanks again. It's nice to know the board stilll has some active users! Anyways, I heard that combat discipline affect combo skills, but also that you can put skills in combos by themselves for the cooldown and damage bonus. It could bolster DB, DS, and derogate on my shield. Seems like a good 10th skill. Also, can anyone clarify for me--why exactly is a weapon skill so necessary? I feel like I could've gotten by without it so far if I just decided to use dedicated blow (I've been rocking battle extension). Does hafted weapons lore affect dedicated blow's accuracy or something? Also as I said, at this point, when I "spam" dedicated blow, the cooldown for combat alert keeps increasing slightly. Maybe that problem isn't a real big problem and it'll go away.
  15. Wolfie--thank you. I understand about not worrying but I wanna maximize my odds for success since I'm working with a co-op partner on a limited schedule. Dave: Well I have already taken concentration, so I have incentive to use 2 buffs... That means that I'm partially committed to SWF. It wouldn't be a waste still if I turned battle aura into a buff. Then again, concentration is arguably useful without buff consideration. Anyways, I was looking to take combat discipline so that derogate mod on my shield would do more damage (along with tactics lore). Additionally, combat discipline supposedly aids deathly spears damage-wise. Aren't those reasons enough to take CD?
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