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ThirstOfBlood

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Posts posted by ThirstOfBlood

  1. I see you guys released the cm patch 1.6 as well as the corresponding enchanted spells mod for this cm version. 

    Ill try to update to 1.6 and get the sacred 2 enchanted edition mod and post if it solves this issue. 

  2. I have a major problem when playing high elf. Everything goes nice and smooth up until I activate the mage familiar buff. After that I have under a minute till the game crashes. I really have no idea how to solve this. Any idea of why this might happen? 

  3. 19 hours ago, gogoblender said:

    Was gonna see what I could do , but heck, yer fast! :thumbsup:  

    Any chance of you putting up a video for us on Youtube for us to see?

    What level is the toon at now?

    If you get it to a decent enough level, you could even consider uploading the build here for us to try out

    :drool:

     

    gogo

     

    I have 194 right now. ye, sure, I could make a video. and sure I will complete writing everything about it as soon as I can. 

    • Like! 1
  4. On 10.09.2017 at 4:24 PM, gogoblender said:

    Good seeing you back Alex!!  I remember when your Hybrid Dryad build went up being enamored of it, as the Dryad was the class I'd almost exclusively played for about a year when the game first came out. The new guide looks ast detailed and though- out.  And the music for reading through is as well chosen as the one for your Dryad Guide.  Thank you for this submission!

     

    :gogo:

     

    gogo

     

    Hey nice to see you again and thx for the reply. I dont know why I have a white background behind kinda everything. must be because I copied some stuff from the dryad build so it would have the same layout and because I was lazy lol. ill fix this as soon as I have some time. hope to finish this build pretty soon.

    • Like! 1
  5. Im probably a little late but with some %LL , I kill the guardians with a dryad in like 1 second. Just get close to them and spawn darting assault 2-3 times and that should do it. So overall - seraphim for sure. One aditional item ( 2 aditional in comparison to dryads if you dont count the shrunken head ) is a lot. 

    Still, launching 15 arrows per second is also a lot ^^

  6. Im not sure if this is a know fact. I have a level 200 dryad with 98.9% survival bonus. So because monsters have much higher level than me, I usually drop higher level stuff. My highest was lv 245 stuff UNTIL RECENTLY. I was farming the nameless guardians today to help my little brother complete his draco set and I dropped a dryad's mutation item of level 250. I got pretty hyped because I spent a lot of time to make my character perfect ( and my actual set was lv 240 ) so I kept farming but the bosses dropped a lv 240 item. So then I realised that in order to get a lv 250 item, you need to kill the temple guardians that spam out of the portals from the nameless guardians since they have much higher level ( purple circle around them ). I farmed 2 dryad's mutation items today from them so I guess I was pretty lucky lol. Just wanted to let you guys know this if you didnt already. 

  7. I have a problem that I dont kinda understand. Leveling Mind Strike on Dragon make actually makes the damage lower. This only happens if I have draconic ally summoned ( if I have it my mindstrike is 4500 dmg and shows 4100 for next level. Without the draconic ally the damage goes up by a little - from 1509 to 1570. I also use flix enchanted spells mod tho im not sure this is the cause because even without the mod its exactly the same thing.
    Any ideas?

  8. HI Alex! what you can do is turn off the rich text editor to begin the process of saving at the end of a long post ... it's the button on the top left of your editing tool bar ... its like a toggle you can switch on and off... what we suggest is to make sure that the rich text editor is off so that you can back up the bbcode version not the rich text version which wont show you any code... you want to back up the the one that shows you all the brackets etc and then copy out your code to a safe place... this way you'll have a back up and easily put it back in if a problem occurs with the editor.

    I'm really sorry about all this time you've put in, we're hoping to update our forum software soon so that display code does not break in this fashion

     

    :)

     

    gogo

    Thanks. I didnt know what that button does. I saved everything to a rtf in my pc. I dont know if it saves images too but still its good to know that I dont have to start everything from scratch is something happens.

  9. I did put everything back. I managed to save the colours and text/links. I only needed to place the images back but it took me an hour or so. maybe more. I just wanted to know how to avoid this. And if there is any way I could make a backup. Ill use full editor from now on. Hope it wont happen again.

    • Like! 1
  10. I got them dropped, most of them while I was farming the nameless guardians for the Horns of the Forest God. I did play a lot on this character even after hitting level 200 because I researched about the best items I might need and I wanted them all. I still have a problem getting higher level relics with max hitpoints or spell resistance. I think that's the only remaining thing I need.

    I agree that the items are very powerful but the balance comes from the fact they have very small drop chance, especially the mutation set, Glaurung's Head and the legendary items.

    Edited the spelling mistake for Glaurung Set. Thanks for pointing out.

    • Like! 1
  11. Glad you like it. Im pretty busy right now but ill do my best to finish it this week. Ill try to cover up everything that you need. I didnt explain the combat arts yet so for the beggining keep in mind you should aim for double shot modification on ravaged impact and have its regen time under 0.6s. That way you can shot around 4 arrows/sec. Also try and find some regeneration per hit items in the beggining. they are really helpful with ravaged impact ^^.

    • Like! 1
  12. ThirstOfBlood, on 05 Dec 2014 - 21:30, said:

    Are the Combat Arts effects presets or its you who writes their description . Meaning, can you change, for eg . The text for opponent's movement speed from the twisted curse? If you can I thought of a way arround.. because firstly IMO the CA is a little overpowered and changing the stats, attack speed and movement speed reduction so that they all have the same numbers you could change the opponent's movement and attack speed or something like that.

    I could do that. If the spell token displays in the tooltip, I can change the text to anything I want (Happy Rainbow Power +X%). I was actually considering removing the attack speed debuff altogether. I think I overcompensated for how weak Twisted Torment was in the vanilla game. Then it won't be an issue.

     

     

    I too thought u overcompensated Twisted Torment as well as Black Curse. Twisted Curse is stronger than them together. So my suggestion for you is to remove stats reduction or attack speed and equal the two remainig and change the description in the spell's box ( opponent's movement speed and stats/attack speed -x% ). And this will fix both the effects not showing issue and the CA being over powered. IDK which is better.. if stats or attack. Because making stats equal to the reduced movement speed can overpower the CA. But by removing the stats reduction you will lose the black curse effect ( this was its only effect I think ). So its up to you.

     

     

    I think Sublime Guardian is underpowered. And while playing a little more on my HE im starting to think Thaumaturgic Nova is a little overpowered. Like at low levels ( currently tested only <50 ) I can instakill most common monsters, thus making Raging Nimbus and Meteor Shower pretty useless.

     

     

    I also have a different view on acute mind and Goldenglade touch in such a way:

     

     

    Firstly, I think this CA ( AM ) should be exclusively an attack temporary buff ( decreases the duration and impact of detrimental effects shouldn't be there ). I think this modification should swap places with Amity gold mod from GGT or somehow be included in GGT and not Acute mind.

     

     

    Secondly, the way ggt and acute mind are structured in your mod, they would blend perfectly in a combo. The only problem is the cooldown for acute mind. You should either made AM cooldown decrease per level like on GGT (1% cooldown decrease per level of CA without any modifications ) or make a cooldown modification.

     

     

    So from my point of view the modifications for Acute mind ( if you dont decide to include cooldown decrease per level in the CA original effects ) would look like this

     

    Bronze : Cooldown decrease ( 49.5%+0.5% per level ) vs additional regeneration time decreased

     

    Silver : Increase attack & cast speed ( 20% ) vs increase intelligence

     

    Gold : Increase duration ( 15 s ) vs increase intelligence or something else ( no idea right now.. I think 2 modifications for intelligence makes the CA over powered ).

     

     

    I think the gold modification for GGT and AM should be + 15s and original duration 40 s not 45 so you can build your spells in such a way that you have either a powerful but short timed spell with high regeneration time or a long duration spell with low regeneration time but not as powerful.

     

     

    My opinion is that you should be able to connect temporary buffs in combos and that their regeneration time and duration should be close to each other ( for eg. shadow warrior's Shivering Miasma, Killing spree and rousing command. all 3 have 45s duration and 75s cooldown or Seraphim's Dashing Alacrity and Divine Protection both Combat Arts with cooldown decreased mod - 99s regeneration and 92s duration , Inquisitor's Frenetic Fervor and Paralyzing dread - 60s/45s + Harbringer of Death and Zealous Doppelganger - 120s/90s ) and this is not possible for the dryad the way Combat Arts are now. Same thing for the dragon mage's Dragon's Wrath and Combat Trance ( only combat trance has a modification for cooldown reduction but still, at least you can keep them together in a combo if you dont pick that one so still better than the dryad - both 120 cooldown 90 duration at the beggining) so I could say only the dryad has this handicap.

     

     

    Again this is only IMO! Please do tell me if you find my feedback useful or not. If my ideas do not match yours, I'd be so so thankful if you could make an alternate version for the Twisted Curse and Acute Mind to match my description OR if you could provide me and others who are intrested some resources to modify small aspects of this mod to our taste.

     

     

    And just so you wont understand otherwise, I dont criticize your mod. Its awesome. I just have a slightly different vision of how few spells should be balanced.

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