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AdministratorOne

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  1. I have a new beta build that I have worked on for the last 3 mos. for version 2.65.2 of the game Sacred2Gold, in which the U.S. did not get the Expansion Blood & Ice until much L8r....>>> the whereabouts and name of my beta scripts .zip folder is: Sacred2Gold mod.s and patches/ SkWarVuDu265beta.zip.....>>>> kk ; peace, out IluvAlluvus...>>>
  2. I would like to upload this file but the antagonist to skynet is re-jecting my upload of over 2mb.> allowed
  3. I have a .zip scripts folder only file ready to upload but; it says my max is 2.0 mb. and I believe the whole scripts folder to Sacred2Gold is more so it won't let me; but if u wisht the lil dragon mage dragon would attack sumthing instead of just a mundane buff then I have a pets script folder only .zip for alluvus!!!...>and more I have edited most of / all the catype buff spells to spawn helper pets, based on the creature.txt. ID# and grafting the sk_warrior spell kohorte' to the end of all of/ or most catype buff spells.>
  4. I have an apskel Kohorte' pet mod in the workings for version 2.65; based on a Steam file script folders build only/exclusively; with that said I suggest; always to back-up script folders to another place like yur documents folder, or sumthing, I chose an older Toshiba 40gb. laptop drive that was sitting in 1 of my bays; apparently.> and I wasn't using for anything else/clean...> but I am holding u up from these wrantings lets go...> My world or environment consists of an Infusion of T-energy not just in the soil; dripping into; but infused into the creatures in the surround; Therefore our heroes can also summon the creatures with their buff spells upgrade slots 1&2 forxtraX1s and possibly rid them of the source(s) of this Nature's Corruption!!!...>>> I guess I am only allowed 2.0 mb and my .zip file of the scripts folder is over; so maybe u can pm.> me for a download or sumthing, if any1 still plays this game and is interested/& or following my pets mod.s sht. peace... This pet mod. for version 2.65+++ is an ongoing project but my basic modifications of script, which there were also mistakes in the original .txt based code that I also remedied.> anywho>>>if there is any1 out the that still loves and plays and tests their script pet mod.s folder out for x3 months; straight, then let me know...>ok update it let me upload under my acct. under sacred2gold mod.s and patches; and my file / folder is named: SkWarVuDu265beta.zip, it is only the scripts folder to the game so save the 1 u got in there now to somewhere else and copy mine over; u will likey I am atleast 90% sure of it; save the critix...>>>
  5. this game; so far up; to date; still has the best utilization of the pixel 3 shader engine; with the most metallic like reflective properties! displayed!...> that I have seen; thus far...>>>
  6. maybe with m.s. Vista on it too; the way it was meant to be played?>
  7. I will; try to modify a community version 1.60 next; perhaps; I never even have played or downloaded/ or installed yet; but I will on a diff.> DELL P.C.
  8. yeah; I did not realize the number of Game modifications that have arisen since the upload of my 1st version, with that said, I can tell u for free what .txt scripts that I changed. In the spells.txt I searched from the top down, all of the circa area type buff spells, and graphed/ copied all the numbered attributes,and pasted the spell sk kohorte, the warrior's 1st nether allegiance pet ca type buff spells, to the end of most, to all of the rest of the ca type buff spells in the game, then corrected all the corresponding spell order numbers chronologically. I next set the bottom control type to He feuerdaemon spell which is the fire monkey from the High elf , this allows pets to cast spells. Next, the fun part, I shopped around for pet creatures monster id.s in the creatures.txt script, while I was in there, I changed the sizes of some to make room on the screen for 4 or more XXL creatures fit on the screen, Dragons ended up being 0.300000, which is 30% of their default height. I enlarged the high elf's fire monkey pet to 1.660000, which made him 2/3 of his default size taller. Then I went to the environment.txt file, searched for all the instances or flags that said camera shake and deleted, I think at the top or options you can turn off somewhere, but I was so heated after trying to play with a multitude of stomping Dragon pets. At 1 point the screen was shaking so much I remember that it was making it hard to even exit the current game!. This mod is now 5 years old, and I know many of community updates, and mod.s have been implemented by a lot. This was invented as a standalone mod, but I do not mind any collaborative efforts to assimilate it into the collective!?.
  9. I Live in the U.S.A.; of whom did not get the Ice & Blood Expansion ; Dragon Mage , My script for 2.40 version pet mod.(s) you may be able to tweak for European Versions?>!>
  10. SKWARVUDU_v2.12.zip View File This zip file is only the scripts folder mod, with that said you should always save your original script folder to a different place for back-up. Well this is my re-mastered pet mod for Sacred2 Fallen Angel VERSION 2.12, the original off the Windows Game Box. as deepsilver is not entertaining updates querying the Ascaron.net hook that this game has. The download at some point in the near future? but just trust me my pets; they do attack, and if you do a spell attack they will come running, the balance .txt file is also modified so you get Godly gear; probly enuff for a full suit after you complete the 1st quest, & it is a mod where 1 gp.> in a broken barrel is worth something at the store, but you also find better than the store pik-ups on the way. I have my resolution set at 4k= 3840 X 2160, in options on my p.c. = loox Awesome! Make sure if you are running windows later versions that you set your game shortcut compatibility mode to windows Vista SP2 for this mod; actually all future mod.s for this game for windows should all be compatibility mode set for windows Vista SP2. As this was the ERA that this game was Originally made. All of my pets are all T-energy based creature I.D.s from the in game creatures.txt T-energy pool of pets; that you spring up from the polluted T-energy Earth. I like to wait a lil bit for pets to load-up but if you / or they get stuck, ; or Doppleganger spawns to many, then poof your ability buffs button; click on the little circle, on the lower right side to explode your minions/pets & re-new?>!... Enjoy. Submitter AdministratorOne Submitted 10/27/2018 Category Sacred Mods  
  11. Version 1.0.0

    29 downloads

    This zip file is only the scripts folder mod, with that said you should always save your original script folder to a different place for back-up. Well this is my re-mastered pet mod for Sacred2 Fallen Angel VERSION 2.12, the original off the Windows Game Box. as deepsilver is not entertaining updates querying the Ascaron.net hook that this game has. The download at some point in the near future? but just trust me my pets; they do attack, and if you do a spell attack they will come running, the balance .txt file is also modified so you get Godly gear; probly enuff for a full suit after you complete the 1st quest, & it is a mod where 1 gp.> in a broken barrel is worth something at the store, but you also find better than the store pik-ups on the way. I have my resolution set at 4k= 3840 X 2160, in options on my p.c. = loox Awesome! Make sure if you are running windows later versions that you set your game shortcut compatibility mode to windows Vista SP2 for this mod; actually all future mod.s for this game for windows should all be compatibility mode set for windows Vista SP2. As this was the ERA that this game was Originally made. All of my pets are all T-energy based creature I.D.s from the in game creatures.txt T-energy pool of pets; that you spring up from the polluted T-energy Earth. I like to wait a lil bit for pets to load-up but if you / or they get stuck, ; or Doppleganger spawns to many, then poof your ability buffs button; click on the little circle, on the lower right side to explode your minions/pets & re-new?>!... Enjoy.
  12. I have 2 versions of my pet mod out now 1st.>version 2.12, which is directly from the Game for windows Sacred2 fallen Angel v2.12 retail box. 2nd.>version 2.40, which is modified from Sacred2 fallen angel v2.40 version update of the game. make sure you get the right 1.
  13. I have been working on a new balance.txt but if u have a better 1 made or have downloaded a Uniques modded 1 ,then u can swap it out in your scripts folder, just edit it first in notepad and scroll down to the item: NPC fight down scaling = 500, and change it to = 0, for off, so pets do the max damage. Always save a back-up of your scripts folder before loading mods, happy safe modding to you, enjoy. P.S. the pets mod scripts for this r primarily based on the creatures.txt and the spells.txt files. The camera shake I manually deleted for this mod as it has Dragon pets which everytime they would walk it would continuously shake, rendering gameplay unbearable.
  14. Thank you, it took some time to edit the scripts, and sync the changes I made relative to all the other files, then I double, then triple checked them for script errors. Then the fun part testing it, and revising, tweaking, updating. yeah it is pretty cool build I incuded my balance.txt modified yellow awesome looking char.z from the start build but...> u can adjust or just copy over the balance.txt piece of scripts 4- reg..> play! on! annealed anything on my p.c. loox awesum btw. w/pix shader 3.0! metallic reflections.
  15. Inspirational Thank Yous go out to all the previous modding help/intro instructions given by all of you, before me. This is a crib note for the nether allegiance additional pets buff skill points: The 1st 2 top bubbles r for extra pets +1,each, when u upgrade your spells.
  16. ok I re-uploaded w/ images. it is under Downloads>Fallen Angel>Fallen Angel Mixed Builds> SkWarVuDu240.zip. kk enjoy!
  17. 299 downloads

    This is a modded scripts folder build and is meant to be extracted/copied/and,or pasted as such. With that said please make a back-up of your original Sacred2 Fallen Angel scripts folder before over writing with any modded 1st thank you. and yes they all attack. Basically graphed a Skeleton Warrior sk_kohorte Nether Allegiance buff spell to the end of a lot of circa Area buff spells. I left BFG, Vudu, Doppleganger buffs mostly alone for gameplay sake, with that said I strongly recommend against a permanent doppleganger as he will spawn a lot more minions; as you do; If you do try it, then you can always click on the buff bubble to destroy, & or re-summon. I modded script/.txt files: balance, creatures, spells. Camera shake is off; because every time for 4 Dragon pets would walk they would ground shake each1, which was making the game un-playable, and I have shrunk the Dragons also to 0.300000 to fit up to 4 onscreen. Enjoy>!... ps. make sure you download the closest version of SKWARVUDU.zip to your version of the game also, tyvm; in advance.; I have two now; One for v2.12 & one for v2.40 of the game. pss. I did not modify all of the scripts in the scripts folder; but a lil here & there in a bunch; so I just made sure, and atm, in 2014 seemed like the easy way to go; they are .zip folders so just make sure u save your current script folder from the game somewhere else in case you don't like; but I do very much; & I bet you will too; if you download, paste & copy?> I just saved mine to a different game save folder under documents in windows.> sacred2 saves, or something. psss. and if all of you like then kudos to my team; on that 4 month off season/ laid off season; put to good use.>?! The sakura demon; god power; inbred game spell I am also looking at modifying for the future; I have a couple of ideas of how to tame him; in my mind's eye?!>... 4 months; my brother & I put into the original modification of this Pet mod Acquisition!.> testing, checking; dbl. checking then re-checking again; triple checking; the script; & I even found a few mistakes in; mostly typos & un needed spaces. from the original that I corrected!.> Testing was the fun part; all parties; enjoyed!!!... so; I think you will too if you give it a free; try?!...>
  18. Yes. the link to the file is tagged by the word Pet. It is a .zip file and is named: SkWarVuDu240. It adds a skeleton warrior nether allegiance type pet buff to existing buffs with a selected variety of creatures, as to say it behaves the same way as... in addition to the corresponding buffs. The file is 4.4 Mb zipped. it is meant to be copied/and pasted/ or extracted to your sacred2 fallen angel ver. 2.40 folder where it is to over write/replace existing scripts. I modded the spells, balance, behavior, creatures.txt. If the balance.txt file isn't to your liking then you can replace with original or a back-up. but always make a back-up of your scripts folder anyhow when modding or extracting1 ok. With that said... there is a strong warning against a permanent doppleganger spell buff, as he will continuously spawn evermore pets to his call. Have no worries if he does, as with all buffs you can poof him as with any buff by clicking on said buff bubble.
  19. I have another version 2.40 pets mod that is cool, that I am running... Similar to the ver.2.12 I uploaded but better with the pet options update... http://darkmatters.org/forums/index.php?/files/file/341-skwarvudu240zip/ It is similar to adding the SK_Warrior spell Kohorte' it is awesome I shrunk the dragons for pets to .300000 size. I manually took off the camerashake in that script for dragons. Dryads voodoo spells r cool u should def. chek those out. kk enjoy if they let me upload this somewhere, & as always remember to back up your script files 1st! always, but if u have a current system w/in the last 3 years & can run reg sacred2 ver.2.40 then u should b fine... don't download that below it is junk! kk. if / when they let me upload my .zip scripts folder name here then u will know. The updated pet attack / range options helped a lot! I suggest near me & attack individually 4 commands...> if u happen to confunck yur pets just poof them by clicking on that buff then do again to re-spawn them...> or walk slower... Sometimes if I don't want to re-spawn them I walk back a couple steps & then there they r! Enjoy u...>
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