I have usually been skipping the critical hit modifications, unless the other option is particularly subpar or useless to me
is this a mistake?
A 10-20% base chance(on average from what I seen on the wiki) to do 20% more damage doesn't seem all that great.
do you usually take the critical hit mods or not bother with them? also, if DoT from poison or fire procs on a critical hit, that damage is also boosted, right?