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Therion X

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Therion X last won the day on March 25 2016

Therion X had the most liked content!

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12 Fine
About Therion X
  • Rank
    Chromium Defender
  • Birthday 10/27/1986
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  • Favorite pizza topping
    Hot Dog Pizza
  • Why do you want to join DarkMatters?
    Because Light Matters Not!
  • All time best video game ever played
    Dark Souls
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  • Interests
    drawing & video games
  1. Well, what happened to the experiment? Is Hamachi the chosen one, or Radmin? Or neither? The topic about Radmin seems to be gone by the way. I'm confused. I'd really like to play with somebody
  2. That generally seems to apply to the open world as well. I've been item hunting on Hell's Ridge for a long time now, always circling the same large plains north of the starting island entry point, over and over and over and over again. And indeed, this too had rounds of nicely high level beasts, 233-234, which then gradually went down to around 227-229 and back up, almost like a sinus wave. (that was with a 216 Daemoness, 97-98% SB) Granted, my view on this may be awfully biased as I was hunting for the highest possible item levels, but here's my suggestion for this spawn behavior: To put another layer of uncertainty to the RNG of drops, effectively drawing out the process of finalizing a character in terms of gear From a developer's perspective, that would actually make sense~ if the relation between char level, SB and enemy level was fixed, absolute, you'd be done gearing up so much quicker! Here's an example: Pandora's set items, or the free weapon sets - they drop at 210, 225, 240 (and theoretically 255)~ Now with your 216 toon, the usual drop would be a 225 one since enemies of, let's say 227-232, are closer to that than the 240 drop. However, as the spawn cycle reaches the top end, 233-234, those hot 240 drops are on the menu! And once you got a few of those, you can't be satisfied with puny 225 ones anymore
  3. Therion X

    Fresh HC Characters

    Version 1.0.0


    Here's a full zip with all the characters, fresh at level 1, in Hardcore mode. For those of you who miss the old days, or those of you who are curious about this formerly closed net-exclusive mode. Die once and all is lost. Be careful
  4. Fresh HC Characters View File Here's a full zip with all the characters, fresh at level 1, in Hardcore mode. For those of you who miss the old days, or those of you who are curious about this formerly closed net-exclusive mode. Die once and all is lost. Be careful Submitter Therion X Submitted 10/06/2019 Category Underworld Builds
  5. Heya gogo! Awesome to see you're still here, always spreading joy and sunshine I see Well it's not really a build, is it? More like the ultimate anti-build... or is it the ultimate proof of love for your main character? Either way, I hope it will help anyone interested in trying out new builds at the other side of the level curve. I may have other chars in the making too, but they may be soooo much harder to level up ike this Oh and... I didn't even know I could upload anything there, must have missed that huge UPLOAD button there! Thank you for telling me that! There's a few things I could contribute there, a full set of untouched, level 1 HC chars for example. (done ^^)
  6. Version 1.0.0


    Check out this thread for more info: http://darkmatters.org/forums/index.php?/topic/23826-unskilled-216-daemoness-better-late-than-never/
  7. Unskilled Lv 216 Daemoness View File Check out this thread for more info: http://darkmatters.org/forums/index.php?/topic/23826-unskilled-216-daemoness-better-late-than-never/ Submitter Therion X Submitted 10/06/2019 Category Underworld Builds
  8. Heya Gang! This is likely 10 years too late and with nobody even caring anymore, but today I'd like to share with you... Therion's personal Masterpiece: The unskilled level 216 Daemoness Now here's an overview: Not truly unskilled, since I put all the combat arts to level 1. What's in the zip though? Well, it's a save directory with not just the character, but also some helping hands. Let's have a look I simply made clones of her to act as the storage chars, which has the nice side effect of them being backups. Now, let's take a look at what the Mules have in store. I wouldn't want to send you off all naked Sets has all the Daemoness' full sets at the highest levels I could find, the fully socketed Set weapons she can use, and the icons. Rares+Uniques has a bunch of useful Rare gear with lots of Regeneration Special Move/Spells, and a bunch of useful uniques in general. Notice the hard bias for all things Special Move? Yes, guilty as charged And the other three just hoard a whole lot of runes to get you started. [R]SpecialMoves: [R]Spells: [R]CookieCut: Well, I hope somebody can make use of this. Enjoy P.S.: I'm not even sure if this is the proper place to post this, please forgive me any potential transgressions unskilled216demoness.zip edit: accidentally posted via ctrl+enter after three sentences, added all the pictures & info!
  9. Here's the German version of it, looks like a downgrade from the French one Oh I've scanned the inside of it too, since they've added some alternative covers there: https://imgur.com/a/2GpA4
  10. Therion X

    Csaszar's Hybrid Dark Elf

    Best... Quest... Ever! Who needs Facebook when you have the Good Messenger's Quest... best way to hook up with the online community... ahh, the hours, ... ahh, the "can you please move your house out of my way, I need to get to the trader... stop jostling... hey yer using too much space!..." ... nostalgia... gogo Hehe, all the hours, days and weeks spent on those two guys to find that armor of this particular look with 4 sockets +1 to all skills and +x to the main CA. And that every 50 or so levels. Good times indeed To offer my take on the question - it's a mixed bag, really. Trading is best at low levels but diminishes in efficiency as you level up because it seems to scale on a Trading-to-Charlevel ratio (in favor of Trading of course). It demands a separate setup of trading gear with all the +x to all skills and +x to Trading that you can find. If you choose it, always keep it at charlevel, even up to 216 if you still want to use it then. And don't stop at Trading level 255, internally it goes up to (charlevel+255). Also, if you're shopping for a trading setup, keep in mind that there's one type of amulet that CAN have +1 to all skills AND +x to trading, they are quite rare but the best thing you can put into your sockets. ^^ As for Parry, you can drop it on most builds actually. And if you feel like your defense is lacking, you could still add Adrenaline to your CA rotation as it is one of those buffs that last for several minutes at higher levels and grants a massive defense bonus that makes Parry look like a joke But that would be another huge rune dump, so at some point a separate rune farmer might be a good idea. Hope that helps a little
  11. Therion X

    Csaszar's Hybrid Dark Elf

    Sure you can, no problem. Since you'll play more offensively with two weapons you can shift your defensive from resistances+defense to damage out+life leech. Might wanna consider picking Agility instead of Parry though as many if not most highlvl enemies don't care about your defense anyway, unless it's abnormally high. This build has gigantic damage potential, I've played several of these up to lvl180+ in the old HC days and came to the conclusion that you don't actually need parry, agility, armor and even constitution. If you get comfy with that aggressive damage+life leech approach, your immortality becomes a simple matter of timing That is, with great equipment and CA levels of course; wouldn't want to lure you into a death trap there A self-found build like this might actually turn out to be a little more challenging in earlier levels, but will ultimately turn out to be just as devastating.
  12. Therion X

    Over a billion in gold.

    The limit is (231)-1 = 2,147,483,647.
  13. Therion X

    Death comes from Above

    Yea mate, been playing the Demon for so long, it's been chiseled into my brain Just lurking around ^^ Cheers
  14. Therion X

    Death comes from Above

    Heyho, You create a Combo with one Level 1 Soaring Demon - make sure to never erase or update this Combo! Then youcan put as many runes into Soaring Demon as you like - just make sure its Regeneration Time doesn't grow too big. Find a comfortable balance between damage and time to gather new groups of enemies. In Combat you use the Level 1 combo to initiate the flight phase. But you actually launch the Dive Attack, your damage dealer, via the Level 79 or so Combat Art. The idea behind that is to take advantage of the two different regeneration times. Normally the Soaring Demon/Dive attack would reset the Combat Art at both phases, and they are of different types. Soaring Demon is an aura with higher base regeneration while Dive Attack and an attack has a lower base regeration. So for combat purposes it can be unproductive or counterintuitive to have to wait to attack for a long time since the regeneration goes up a lot in very high levels. With both the leveled Combat Art and the Level 1 Combo you can balance the waiting time as you please. The Level 1 combo will enable you with the shortest possible reg time for that combo - as you grow in character levels it will automatically decrease bit by bit. But always watch and compare the two reg times to see what feels comfortable, in lower and midlevels it can be more effective to use the Combat Art for both, depends on gear and your preferred playstyle (a leveled Soaring Demon can also be used for a tanky build since it increases Duration, Defense and Speed a lot at the cost of longer regenerations). Keep Inferal Power's Regeneration lower than its Duration, that's all. In highlevels when you have great damage output, abilities and regeneration times and you can mow down and collect groups pretty quickly you can also add Call of Death as a secondary spell (max level 36 for max duration). That can mean even quicker killing -> can play riskier. Use whatver weapons fit the build best at the moment. If you think Regeneration Times are too high, use something with Regeneration Special Moves +xx% bonus or Physical Regeneration +x or Soaring Demon/Hard Hit +x (that increases Soaring Demon, CA increases by Bonus add a little less to Regeneration Time). If you lack Damage, look for strong weapons with good base damage and plenty of damage bonuses, also Strength +xx is great. Focus on max 2 Damage types, one should ideally be Fire to take extra advantage of Infernal Power. Doesn't matter if 1h+Shield, 2h or Dual Wield. Use what you prefer or if you like it efficient, use what is best for the build. Just make sure to keep a 1h +Shield in a quick slot. Infernal Power sometimes loves to kill the Framerate when used with 2h weapons. Hope that helped Have Fun.
  15. Something you might consider is to try focus on one non-physical damage type since most enemies laugh at physical damage (increasingly so as you level up). Also don't gear too much into defense, as your best "defense" at high(er) levels is high damage coupled with life leech. And Resistances don't even matter to many enemies since they hit the damage cap either way. Try to keep your weapons and rings on par, level-wise, to keep your base damage acceptable. And on top of that you need to constantly keep reg times and ca levels in balance so your damage output stays acceptable. Ultimately it all is mostly a matter of gear, unfortunately. But luckily we don't have to optimize our chars too hardcore anymore, since there's no servers anymore