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Therion X

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Everything posted by Therion X

  1. If you follow the lake's shore clock-wise, to the south of the isle, you can also just jump there with everyone else, except Dwarf I think
  2. I bought Wolcen a few days ago and sank almost the whole weekend into it, minus some breaks for sleep and such nonsense. Granted, I'm only 40-something levels in, and seemingly reaching the end of Act III, not yet knowing what the endgame will entail... but it's been a blast so far. I just took the biggest swords they drop, clad in bruiser and heavy armor, because it sounds like what a proper warrior would prefer... now I'm jumping and dashing around, dropping the giant magic hammer, thrashing them with huge magic chains and shout a lot, to make them scared and make me stronkh! If the skill wheel fulfills what its huge selection implicitly promises, while endgame gear allows you to push things like Sacred did, I think there's potential for countless builds. Well I'm stoked to play more Wolcen, it's a lot of fun so far. Oooh besides; it runs at twice the frame rate as Sacred on my machine, almost 30, while looking absolutely gorgeous... Hellooooo future!
  3. It's possible you ran into the ancient HC-SC conversion bug. When your HC char dies, but gets back some health via lifeleech by whatever means, it will convert to a Softcore character upon reload, probably because the game can't make sense of a living but dead HC character Could be something entirely different though, I don't know/remember the state of the char's survival bonus in that situation. Maybe check the map, if it still says Hardcore, and your logbook, if it counted any deaths? Would be interesting to know
  4. test what? How can I help you, gogo? Did you check your damage types? Are your reg times within reason? Remember to make the Lv1 combo with Soaring Demon. etc. etc. Speak to me, don't be shy. Kidding aside, is anything wrong?
  5. About runes read: Don't worry about the current state, a handful of runes won't ruin anything. I mainly mentioned it because I'm always thinking towards endgame, meaning level 140 minimum... guess old habits die hard And to be honest, I haven't touched or even finished the campaign mode. Ever. Briefly started it when I first got the game in 2005 or 2006, I vaguely remember having to go to some Cave in Zhurag-Nar, and that was it. I lived on the Hardcore servers, and even today only play LAN (the free-fore-all mode), because once you get used to storage chars, having the nice items ready, moving items back and forth etc., you'll have a hard time going back to fully self-sufficient characters So, other than something like "Do what you must, within what you deem bearable", I couldn't even tell you anything useful about farming, since that's all I do while leveling. edit: However, that veteran mod seems interesting. I think I'll give it a try some time. So thank you for that
  6. Well I mean the Dragon's stats, as well as those of the few nearby skeletons were likely saved into the save file. And Dragons, at least in the campaigns, are static as far as I remember; meaning once you "discover" them for the first time, they'll forever stay as they were at that point of first discovery. (notice how the dragon is only lv40? indicates to me that he's been struggling with it for quite a few levels already) So no need to reinstall anything, just maybe export and restart the campaign with the exported char, or start all over, if Sagittary doesn't want to farm better gear in the current state.
  7. Oh wow, seems like Dragons have no weaknesses at all with that mod Well, whether you want to farm for better equipment first, or restart, is up to you. The best I can offer are some general tips to keep in mind. 1. Click the Attributes bar near the top of the inventory/stat screen to switch between the two - you have a lot of stat points to spend (1 per levelup) 2. I realize it might be hard or even annoying to build up good amounts of non-physical damage in the early game, as the proportions of damage types generally shifts towards non-physical as you get to higher levels. That's true for common, magic and rare items, Sets and Uniques have fix proportions. I'd still recommend, on a purely theoretical basis without crunching any numbers (that's really not my nature ^^) though, to prioritize Fire damage over raw total damage for Infernal Power to boost. If you're in doubt, just check your damage before and after casting Infernal Power and see how it plays out. Even a lower total damage, with a greater portion of Fire damage can be more useful because most enemies tend to have mostly physical resistances, with one or two prominent secondary types. For the Dragon specifically, I would assume it doesn't even make any difference, what damage you deal as the icons seem pretty much equally bright, meaning the resistances are about equally distributed. But considering your current situation there, I'm at a loss to be honest. 3. Don't read all the runes to increase all the Combat Arts. Before you know it, you will hardly get any rune drops anymore because Sacred Underworld has this strange system which nets you fewer and fewer rune drops as you read more and more runes. Granted, this can be marginally counteracted with Magic Find if I remember right, but that's nothing easily accessible in Singleplayer, so always be conservative to be on the safe side; stick to a few Combat Arts and make a priority list about which to boost primarily, secondarily etc. About your initial post; "Using the veteranmod or not, same difference. Could it be a bug?" That's not a bug, but a quirk, a feature, call it what you want, by the save system I think. I don't have any mods, and D'Cay as well as a few skeletons near your save position were definitely far stronger than they normally are. I've exported the Daemoness and tried it out in LAN (with my normal game assets), and it went alright. Still rather low damage and attack though. That's all I can think of, hope that gave you at least some useful pointers.
  8. Well I don't know, could be many things. Do you have a good portion of Fire base damage? The more of it Infernal Power can boost, the better. Mouse-over your damages in the inventory/stat screen and see which damage types constitute how much of your total damage. Do you have Infernal Power boosted properly? The higher you have that (while still having regeneration below duration), the more boost your Damage and Attack can get. Do you have appropriate Attack values after casting Infernal Power? Keep in mind that raw base Attack is usually better than %-bonus to it, even more so as you increase Infernal Power. Mouse-over the last-killed enemy in your inventory/stat screen, or look at your latest enemies killed in your log book to get an estimation how you fare in terms of chance to hit. What's your Soaring Demon level? It does start relatively sluggish, with small radius and not too amazing damage/attack bonus. Maybe it's indeed some bug, maybe you've accidentally changed some overly important piece of equipment., maybe you've just hit some dead end in terms of too low gear... Hard to say going by what little info you gave us But I'd second Flix' notion, and would gladly check it out myself, if you were to upload it. I can't speak about mods though, never tried any.
  9. Well, what happened to the experiment? Is Hamachi the chosen one, or Radmin? Or neither? The topic about Radmin seems to be gone by the way. I'm confused. I'd really like to play with somebody
  10. That generally seems to apply to the open world as well. I've been item hunting on Hell's Ridge for a long time now, always circling the same large plains north of the starting island entry point, over and over and over and over again. And indeed, this too had rounds of nicely high level beasts, 233-234, which then gradually went down to around 227-229 and back up, almost like a sinus wave. (that was with a 216 Daemoness, 97-98% SB) Granted, my view on this may be awfully biased as I was hunting for the highest possible item levels, but here's my suggestion for this spawn behavior: To put another layer of uncertainty to the RNG of drops, effectively drawing out the process of finalizing a character in terms of gear From a developer's perspective, that would actually make sense~ if the relation between char level, SB and enemy level was fixed, absolute, you'd be done gearing up so much quicker! Here's an example: Pandora's set items, or the free weapon sets - they drop at 210, 225, 240 (and theoretically 255)~ Now with your 216 toon, the usual drop would be a 225 one since enemies of, let's say 227-232, are closer to that than the 240 drop. However, as the spawn cycle reaches the top end, 233-234, those hot 240 drops are on the menu! And once you got a few of those, you can't be satisfied with puny 225 ones anymore
  11. Version 1.0.0

    35 downloads

    Here's a full zip with all the characters, fresh at level 1, in Hardcore mode. For those of you who miss the old days, or those of you who are curious about this formerly closed net-exclusive mode. Die once and all is lost. Be careful
  12. Fresh HC Characters View File Here's a full zip with all the characters, fresh at level 1, in Hardcore mode. For those of you who miss the old days, or those of you who are curious about this formerly closed net-exclusive mode. Die once and all is lost. Be careful Submitter Therion X Submitted 10/06/2019 Category Underworld Builds
  13. Heya gogo! Awesome to see you're still here, always spreading joy and sunshine I see Well it's not really a build, is it? More like the ultimate anti-build... or is it the ultimate proof of love for your main character? Either way, I hope it will help anyone interested in trying out new builds at the other side of the level curve. I may have other chars in the making too, but they may be soooo much harder to level up ike this Oh and... I didn't even know I could upload anything there, must have missed that huge UPLOAD button there! Thank you for telling me that! There's a few things I could contribute there, a full set of untouched, level 1 HC chars for example. (done ^^)
  14. Version 1.0.0

    48 downloads

    Check out this thread for more info: http://darkmatters.org/forums/index.php?/topic/23826-unskilled-216-daemoness-better-late-than-never/
  15. Unskilled Lv 216 Daemoness View File Check out this thread for more info: http://darkmatters.org/forums/index.php?/topic/23826-unskilled-216-daemoness-better-late-than-never/ Submitter Therion X Submitted 10/06/2019 Category Underworld Builds
  16. Heya Gang! This is likely 10 years too late and with nobody even caring anymore, but today I'd like to share with you... Therion's personal Masterpiece: The unskilled level 216 Daemoness Now here's an overview: Not truly unskilled, since I put all the combat arts to level 1. What's in the zip though? Well, it's a save directory with not just the character, but also some helping hands. Let's have a look I simply made clones of her to act as the storage chars, which has the nice side effect of them being backups. Now, let's take a look at what the Mules have in store. I wouldn't want to send you off all naked Sets has all the Daemoness' full sets at the highest levels I could find, the fully socketed Set weapons she can use, and the icons. Rares+Uniques has a bunch of useful Rare gear with lots of Regeneration Special Move/Spells, and a bunch of useful uniques in general. Notice the hard bias for all things Special Move? Yes, guilty as charged And the other three just hoard a whole lot of runes to get you started. [R]SpecialMoves: [R]Spells: [R]CookieCut: Well, I hope somebody can make use of this. Enjoy P.S.: I'm not even sure if this is the proper place to post this, please forgive me any potential transgressions unskilled216demoness.zip edit: accidentally posted via ctrl+enter after three sentences, added all the pictures & info!
  17. Here's the German version of it, looks like a downgrade from the French one Oh I've scanned the inside of it too, since they've added some alternative covers there: https://imgur.com/a/2GpA4
  18. Best... Quest... Ever! Who needs Facebook when you have the Good Messenger's Quest... best way to hook up with the online community... ahh, the hours, ... ahh, the "can you please move your house out of my way, I need to get to the trader... stop jostling... hey yer using too much space!..." ... nostalgia... gogo Hehe, all the hours, days and weeks spent on those two guys to find that armor of this particular look with 4 sockets +1 to all skills and +x to the main CA. And that every 50 or so levels. Good times indeed To offer my take on the question - it's a mixed bag, really. Trading is best at low levels but diminishes in efficiency as you level up because it seems to scale on a Trading-to-Charlevel ratio (in favor of Trading of course). It demands a separate setup of trading gear with all the +x to all skills and +x to Trading that you can find. If you choose it, always keep it at charlevel, even up to 216 if you still want to use it then. And don't stop at Trading level 255, internally it goes up to (charlevel+255). Also, if you're shopping for a trading setup, keep in mind that there's one type of amulet that CAN have +1 to all skills AND +x to trading, they are quite rare but the best thing you can put into your sockets. ^^ As for Parry, you can drop it on most builds actually. And if you feel like your defense is lacking, you could still add Adrenaline to your CA rotation as it is one of those buffs that last for several minutes at higher levels and grants a massive defense bonus that makes Parry look like a joke But that would be another huge rune dump, so at some point a separate rune farmer might be a good idea. Hope that helps a little
  19. Sure you can, no problem. Since you'll play more offensively with two weapons you can shift your defensive from resistances+defense to damage out+life leech. Might wanna consider picking Agility instead of Parry though as many if not most highlvl enemies don't care about your defense anyway, unless it's abnormally high. This build has gigantic damage potential, I've played several of these up to lvl180+ in the old HC days and came to the conclusion that you don't actually need parry, agility, armor and even constitution. If you get comfy with that aggressive damage+life leech approach, your immortality becomes a simple matter of timing That is, with great equipment and CA levels of course; wouldn't want to lure you into a death trap there A self-found build like this might actually turn out to be a little more challenging in earlier levels, but will ultimately turn out to be just as devastating.
  20. The limit is (231)-1 = 2,147,483,647.
  21. Yea mate, been playing the Demon for so long, it's been chiseled into my brain Just lurking around ^^ Cheers
  22. Heyho, You create a Combo with one Level 1 Soaring Demon - make sure to never erase or update this Combo! Then youcan put as many runes into Soaring Demon as you like - just make sure its Regeneration Time doesn't grow too big. Find a comfortable balance between damage and time to gather new groups of enemies. In Combat you use the Level 1 combo to initiate the flight phase. But you actually launch the Dive Attack, your damage dealer, via the Level 79 or so Combat Art. The idea behind that is to take advantage of the two different regeneration times. Normally the Soaring Demon/Dive attack would reset the Combat Art at both phases, and they are of different types. Soaring Demon is an aura with higher base regeneration while Dive Attack and an attack has a lower base regeration. So for combat purposes it can be unproductive or counterintuitive to have to wait to attack for a long time since the regeneration goes up a lot in very high levels. With both the leveled Combat Art and the Level 1 Combo you can balance the waiting time as you please. The Level 1 combo will enable you with the shortest possible reg time for that combo - as you grow in character levels it will automatically decrease bit by bit. But always watch and compare the two reg times to see what feels comfortable, in lower and midlevels it can be more effective to use the Combat Art for both, depends on gear and your preferred playstyle (a leveled Soaring Demon can also be used for a tanky build since it increases Duration, Defense and Speed a lot at the cost of longer regenerations). Keep Inferal Power's Regeneration lower than its Duration, that's all. In highlevels when you have great damage output, abilities and regeneration times and you can mow down and collect groups pretty quickly you can also add Call of Death as a secondary spell (max level 36 for max duration). That can mean even quicker killing -> can play riskier. Use whatver weapons fit the build best at the moment. If you think Regeneration Times are too high, use something with Regeneration Special Moves +xx% bonus or Physical Regeneration +x or Soaring Demon/Hard Hit +x (that increases Soaring Demon, CA increases by Bonus add a little less to Regeneration Time). If you lack Damage, look for strong weapons with good base damage and plenty of damage bonuses, also Strength +xx is great. Focus on max 2 Damage types, one should ideally be Fire to take extra advantage of Infernal Power. Doesn't matter if 1h+Shield, 2h or Dual Wield. Use what you prefer or if you like it efficient, use what is best for the build. Just make sure to keep a 1h +Shield in a quick slot. Infernal Power sometimes loves to kill the Framerate when used with 2h weapons. Hope that helped Have Fun.
  23. Something you might consider is to try focus on one non-physical damage type since most enemies laugh at physical damage (increasingly so as you level up). Also don't gear too much into defense, as your best "defense" at high(er) levels is high damage coupled with life leech. And Resistances don't even matter to many enemies since they hit the damage cap either way. Try to keep your weapons and rings on par, level-wise, to keep your base damage acceptable. And on top of that you need to constantly keep reg times and ca levels in balance so your damage output stays acceptable. Ultimately it all is mostly a matter of gear, unfortunately. But luckily we don't have to optimize our chars too hardcore anymore, since there's no servers anymore
  24. Mammon is a Phrase for Money (.. Gold Drop) or dishonestly earned Money/Wealth (.. Trading)
  25. After such a huge Bunch of Rips (I'd dare to say 100+), it should be pretty difficult to choose the most memorable Rip, huh? But there's one that has burned into my Memories: My 216 Hell Sphere Girl Victoria. I once felt like playing the Campagin with her. And it was so easy and relaxed.. Hell Sphere here, a Blazing Disc there and everything was cool. Had a lotta Fun And so, after maybe 2 Hours I stood right in front of him; Anducar himself. I couldn't denie that he (in his Daemon Form) was very tough right on from the Beginning. But at that TimeI didn't know that I don' take Damage, when I simply stand still in those "Thorn Lawns", Anducar is spreading out sometimes. So, after quite a Bunch of Time, she lay on the Floor.. my beloved Victoria, who was created shortly after I started in Multiplayer and went through all Stages of Playing with me But her little Descendant Victoria X. is 194 already. So, soon my MF-Powergirl will be back. Therion
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