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staticX

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Everything posted by staticX

  1. it works...no fresh drop needed...I just messed up something so simple it bothers me to even mention it:P:Pthnx for your help
  2. Yeah....that makes sense...I am gonna test it tomorrow and see how it goes...maybe force it to drop via a quest,Thnx a lot for helping me out
  3. Oh god I missed that detail!!thnx for replying so fast!! EDIT:still no luck after making the changes you suggested... subfamily = "SUBFAM_PRI_AXE", classification = "CLF_AXE", I even tried changing the weargroup to seraphim to no avail
  4. : For example I would like to make this 2H axe available for all characters.(This item comes from the excellent Diablo Fallen mod).I ' ve tried making some changes on the itemtype.txt and blueprint.txt but no luck so far. Things I 've already tried: I correctly identified the ID of this specific item and made the following changes on the files mentioned above: itemtype.txt newItemType = { -- standard info renderfamily = "RENDERFAM_WEAPON", family = "FAMILY_WEAPON", subfamily = "SUBFAM_PRI_2H_AXE", classification = "CLF_2H_AXE", flags = "FLAG_HASPREVIEWIMAGE", weargroup = "WEARGROUP_INVALID", -- 3d model + animation info model0Data = { name = "models/weapons/2h/BlackLegionAxe.GR2", user = "WEARGROUP_CENTURIO", ----------------------------->changed this to "WEARGROUP_DEFAULT" }, -- logic bounding box logicBox = { minx=-7.129, miny=-23.72, minz=-1.273, maxx=7.129, maxy=23.72, maxz=1.273, }, dangerclass = 0, } mgr.typeCreate(13693, newItemType); blueprint.txt newBlueprint = { id = 609, name = "axe_2h_rare", palettebits = "1111111111111111", dmgvariation = 170, minconstraints = {1,9,0}, lvljump = 1, usability = 0, allotment_pmfpi = {1000,0,0,0,0}, uniquename = "", specialuseonly = 0, bonusgroup0 = {283,1650,1,9,0}, bonusgroup1 = {282,1650,1,5,0}, bonusgroup2 = {281,1650,1,2,0}, bonusgroup3 = {280,1650,1,9,0}, itemtypes = {7431,11615,11850,13002,13729,13693,}, wearergroups = {'WEARGROUP_CENTURIO',}, ----------------------------->changed this to "WEARGROUP_DEFAULT" } mgr.createBlueprint(609, newBlueprint); As I mentioned,no luck so far,the item still remains restricted to the barbarian class...Any help would be greatly appreciated
  5. ''There's a file in the PAK directory called physxExt. The vanilla version is around 10MB and contains all the leaves and stuff, and that file is replaced in 1.60 with one that's around 60 KB in size. You can just manually replace the file with the original one '' sorry if I sound dumb but I cant revert it back to vanilla to check how it behaves,I opened all the pak files and I cannot find the original physx files,or where I should put them...
  6. Guys I have a problem,even if I enable PhysX,the effects dont seem to work at all.There wasn't any problem with the previous CP version,any help? EDIT:nvm I just saw the appropriate thread,cheers!
  7. yeah I asked for the changelog before even trying to download the latest version,then I saw it
  8. thnx for the update,any changelogs available?
  9. I have a weird problem,my UI vanishes sometimes,most of the times when I open up the map.It reappears when I spam the open/close map button but it is frustrating.I dont know know if anyone has ever encountered this problem or if its related to your mod,but that didn't happen with your previous version.Anyways thnx for your mod,it gives so much to the game,now I cant even play Sacred without it. Any info about my problem would be greatly appreciated.(the only thing I can think of being the culprit is my custom UI textures,but I doubt it as I ve been using them with your previous version as well)
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