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kenobi87

Members
  • Content Count

    5
  • Joined

  • Last visited

Community Reputation

6 Fine
About kenobi87
 
 
  • Rank
    Polonium Wizard
 
Previous Fields
 
 
  • Favorite pizza topping
    sausage
  • Why do you want to join DarkMatters?
    To download stuff
  • All time best video game ever played
    Sacred 2
  • Platform
    PC
  • Country
    United States
 
  1. kenobi87

    [Dev] Diablo 2 Fallen mod for Sacred 2

    Thank you so much it is an amazing mod so far I really get that Diablo 2 feel. I cant thank you enough man this is really fun. I haven't played much but one thing I wanted to mention the Druid's apocalypse spell one glitch I noticed was I was having trouble attacking enemies in melee in the spell's area of effect my character would spazz out and it was hard to click on the enemy. Like as if it was selecting the spell as an object or something it's hard to explain. I did not test it much though.
  2. kenobi87

    [Dev] Diablo 2 Fallen mod for Sacred 2

    Cant wait to try this mod, just stopping by to say keep up the good work and thanks for supporting this amazing game.
  3. kenobi87

    Sacred 2 Enhanced Edition

    Thanks alot for the quick reply. its working now :]]] Love your mods hope you keep it up!
  4. kenobi87

    Sacred 2 Enhanced Edition

    Ahh thanks for clearing that up about the Seraphim companion, it makes sense now. I tried to change the Inquisitor demon skill to a buff doing the things you said and in game It doesnt show any skills at all so I must have done something wrong. Could you look at the entry I changed and tell me what I did wrong? I dont have much experience editing files like this mgr.defineSpell( "in_uw_schaendung", { eiStateName = "cSpellCast", fxTypeCast = "FX_INQ_DOPPELGAENGER_C", fxTypeSpell = "FX_GEN_SPAWN2_I", duration = 10.000000, animType = "ANIM_TYPE_SM10", animTypeApproach = "ANIM_TYPE_INVALID", animTypeRide = "ANIM_TYPE_INVALID", animTypeSpecial = "ANIM_TYPE_RIDESM06-SPECIAL", causesSpellDamage = 1, tokens = { entry0 = {"et_summon_mylevel", 10, 10, 0, 4 }, entry1 = {"et_summon_soldier", 1000, 2999, 0, 8 }, entry2 = {"et_minion_replenish", 975, 25, 0, 72 }, entry3 = {"et_minion_wdam_phy", 100, 50, 0, 72 }, entry4 = {"et_minion_attackspeed", 198, 2, 1, 72 }, entry5 = {"et_minion_wdam_phy", 100, 100, 2, 72 }, entry6 = {"et_minion_AWVW_rel", 250, 50, 3, 72 }, entry7 = {"et_summon_armor", 75, 55, 4, 72 }, entry8 = {"et_minion_wdam_phy", 100, 100, 5, 72 }, entry9 = {"et_minion_armor_all", 75, 55, 6, 72 }, fightDistance = 0.000000, aspect = "EA_IN_UNDERWORLD", cooldown = 0.000000, soundProfile = 0, cost_level = 110, cost_base = 220, focus_skill_name = "skill_IN_underworld_focus", lore_skill_name = "skill_IN_underworld_lore", spellClass = "cSpellSkKohorte", spellcontroltype = "eCAtype_t_buff", sorting_rank = 3, })
  5. kenobi87

    Sacred 2 Enhanced Edition

    Hello. Love the mod. I noticed the Seraphim companion was a little derpy, she would just stand there sometimes (maybe waiting for cooldowns?) instead of attacking with her sword? Also I don't know if this is possible but if not that's fine, I was wondering if you could tell me how to make the Inquisitor summon demon skill not attack the player and to make it a "Buff" Or if you had time and its possible to modify the file and maybe post it for download?