I was thinking the PNJ was in the "car showroom" dungeon. It could have been super cool. Keep searching ...*
OK, found the dragon mount vendor. Totally amazing. Not easy to access but cool location.
Need to found how to obtain the armored wind serpent and the hyppocampus.
very good news. The battle mage is easy to find just with the screenshoot
thanks a lot for the mod.
Good. Is there's a way to integrate it into the mod or should it make it too big :)
It's a very well done job. I can't wait to test all of this now !!
The link in the wiki page work : http://www.sacredwiki.org/index.php5/Sacred_2:Community_Patch
I just tested the link to DarkMatter. It's broken.
Diablo is really cool
No one for Glacial Thorns ? It's just totally insane. But it's power is in the fact that it can be use on single-target boss killer as well as Area of Effect for killing all Kobold around.
But Yeah, I don't think in pure damage it's the number one.
On Raging Nimbus, between the fact that it block view under it (thx Flix for the more transparent texture) and its targetting weiderness, it's a little deceiving spell to use.
The starting zone is an exception. Mob there will always be easier.
For script, notepad++ work well. I think a custom color enlightment might be usefull.
If you die too much, I suggest that you unload the unferno mod. It increase difficulty a lot so even experienced player will have a lot of difficulty.
there's different things in one question:
1) spell casting animation.
Contrary to D3, all spell have a casting delay that can be reduced with Casting speed stat on item. I think that Flix reduce it for teleport in the D2F mod, to make it smoother to use.
2) graphics engine.
Diablo3 use a light engine with fast loading texture and limited area. At contrario, Sacred 2 use a lot of texture and effect in an open world.
3) Camera setting.
in a game with a fixed camera that only show fround, there's no need for perspective, sky, etc. It help a lot.
With good and recent hardware, technicale limitation shouldn't be that importante.
But the cast time will still be here but it's part of the gameplay : nothing is instant.
I didn't have any difficulty with paladin. Are you sure it's stun and not lag or bug.
Are you still in the starting zone?
As I was testing your super-unique/boss in Inferno, I start thinking as a way to built characterfor surviving the challenge. I will start in gold this weekend so I fear the challenge.
I think the best strategy is to consider any character as hardcore. Any bandit in the starting zone is a deadly opponent and there's some boss that need a lot of thinking to pass without dying a few time.
On attribut, stacking Vitality is obvious. Willpower should be forgotten. But the primary offensive attribut should have some point or your damage will be too low. And it end up with trouble to hit mobs.
Defensive ability are very importante. choosing mod that can control (stun, slow, debuff, ...) are the difference between life and death. Defensive buff is importante. On my sorceress I have 2 buff and I plan to go for 3 buff as soon as I can.
Immunity : It's a good change and challenge. Be prepared for it. Weapon with different jewel, spell for debuff resist, ..
I want to thanks Flix a lot here. (And all of those wgo are working on d2f).
It's Esu Annihilator staff. I don't know if it's an Energy Weapon or not. I can't find it on the wiki or either.
edit> it have "ranged wepon" modificator. So I suppose it's a ranged weapon. Very confusing.
Found a bug :
On sorceress, Pole Arms can be equipped when 2-hands Magic Staff can't. It should be the reverse.
So basically the seraphim and dragons got together to have a baby named "Dragon Mage."
New head connon activated.
Why not ;-)
More seriously, we don't know orign of the race. But we know that Seraphin like to experiment.
The logo represent 2 dragon head and 2 seraphin wings.
Maybe Human and Elf are linked in some way (evolution).
That could explain High Elf attitude : they think they're better because they style have the pointy ears. Racial purity, etc.
OK, I just test it with CM patch + D2F + inferno mod. It work fine. It just to be noted that the player island portal won't be unlocked in single player. I will search later if it can be done.
How to do it safely :
use JSGME create a folder in the MODS called : unlock_portal. create folders to obtain this directory : MODS/unlock_portal/scripts/server/ copy questscripts.txt into this directory modify the file in the MODS directory
Blue bubble swirling crystal? Swirling blue cristaline bubble ;-)
For the cow level, I see a few possibility :
1) in the cursed forest. I'm pretty sure there's a place with nothing quest related.
2) near crop circle farm
3) in one of the pumpkin field
4) the unused place in north-east Artamark (near a lake)
A quick question : did you think it could be possible to make the cow level ?
First, I want to say that Rakanishu super-unique is a lot of fun
Secondly, there's a few thinks I would propose :
1- Glacial Spike (glacial thorns) is very powerful maybe a little too powerful. The problem is that it can be mod for stun on an attack that have a lot of chance to hit (60+ spike) and they can pierce. So it combine both big damage, Area of Effect and a way to control. So I would have prefer less thorns (45 ?) but for bigger damage, and/or give the stun to Ice Bolt (frost flare) or to Frost Nova.
But I suppose that boss have higher chance to resist to stun in higher difficulty level.
edit: it really on a lot of factor. Changing zone, increasing Survival bonus, etc can make this spell more wanted.
In fact, I have like more importance to Ice bolt and Frost Nova. Ice bolt could benefit a increase in range as well as change already proposed. The freezing explosion should feel like a real group slow-down. Frost Nova is really interesting but it should be better if it have a stun mod or something like that (in place of Glacial Spike). It would make it an utility spell that lead to interesting game-play. (edit: depend on a lot of factor too)
2- Spell animation
Blizzard (raging nimbus) is super fun but the cloud like texture is too opaque. I know it's like in vanilla Sacred 2 but the problem was there too. With more visibility, these spell will be a lot more fun and useful.
Shiver Armor use the same aspect change than in Vanilla. it's cool but I would like to see my armor sometimes. Why not giving it a blue bubble effect like in D2 ?
3- Buff spell animation
Buff can be the difference between life and death, especially with Inferno mod. A lot of new mob can debuff the player, removing one of them. If it's a good idea for making fight more challenging, the fact that they have long cast animation is very penalizing as re-casting it in mid-fight is in most of the time equal to death. And in the case, it's safe to reapply them, you don't really need them.
I think that's all for Sorceress. I will test paladin next.
4- Life leech attack from mob (inferno)
I won't say they are too powerful but sometime I think it's. Having a mob just hit you for like 50% HP, at range, is really not fun. I will detail in my testing if I found it really too powerful. (test in progress)
Make a list and I'll look over it. Super-uniques are supposed to be challenging though, and basically optional.
No problem I will check them all.
Did you have a list with there location ?