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Caledor last won the day on May 21

Caledor had the most liked content!

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About Caledor

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    Indium Shaman
  • Birthday 07/10/1992

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  • Favorite pizza topping
    Margherita. Pineapple, Pepperoni and whatever is criminal to us Italians.
  • Why do you want to join DarkMatters?
    Sacred 2 Mod knowledge
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  1. Caledor

    How’s your day going?

    you had a sunny pasquetta? come on, who's gonna believe that (barbecue under the rain for me, as per tradition)
  2. Caledor

    Sacred 2 Enhanced Edition

    Thanks for the heads up and I'm glad you went along with it in the end
  3. Caledor

    Sacred 2 Enhanced Edition

    Great job Flix and I'm glad to see some of the balance aspects I posted last july like the tweaks to sockets. I'll definitively try this. One thing is missing and it makes me wonder (since you said you liked it)... why did you decide against giving Temple Guardian and Inquisitor additional amulet/ring slots? Our discussion from back then for reference:
  4. Caledor

    Dual Staff Wielding

    This is what my yes was for. I will always vote in favor of suppressing unavoidable exploits. Since this issue is solved by switching hands, I have no more reasons to vote for yes. That said, shouldn't we make one handed pistols "dual-wieldable" too now? It seems strange to me that a former meele weapon can be dual wielded as ranged but an actual ranged weapon can't. obviously only if that's actually possible, with proper animations, in game effects and such
  5. Caledor

    Dual Staff Wielding

    I'm for yes, but I'll refrain from actually voting until I hear more from Flix. About how v1.60 is currently the issue and such.
  6. Caledor

    Rune Stacking - Yes or No?

    So the potential cheating is no more? If so, then there's no harm in stacking runes and my "no" becomes a yes.
  7. Great. Simply great. Loving the daily highlights and can't wait for when the v160 will be released.
  8. Caledor

    Rune Stacking - Yes or No?

    I voted against mainly for the potential (albeit minor) cheating feature of upgrading stack of runes. IMO this is not something that should be introduced by a patch so widely spread and whose main goal is restoring content.
  9. A new CM version is great news! Any plans to use some of the ideas from my Balance Mod in the improvements phase? For reference, here's the link to the topic, while here's a link to the detailed changelog (which dubs as a wishlist ).
  10. Caledor

    Brainstorming Balance Ideas for Mod

    English text here: https://goo.gl/ieFvjq I've also updated the pack on the first post. Nothing big... a few fixes to the changelog and a tweak to Forest Flight. EDIT: Also, I forgot to add this before but here's the new Fay Drake Elite Mount for the High Elf (Niveus Drake).
  11. Caledor

    Brainstorming Balance Ideas for Mod

    Thanks Flix! Well, if there's interest in the mod as it is I can do the translating myself. I originally posted this to hear the community's opinion on the tweaks... like if I overlooked something that deserves a nerf/buff.
  12. Hi guys A few months ago I started working on a balance mod for Sacred 2 CM 1.50 + Elite Mounts Mod. Being a balance mod I tried to nerf the strongest options and buff into usability the weaker ones. For example, among the nerfed things there are: 1H Weapons/Shields sockets Damage Mitigation Bonuses Percentile Life Leech (completely removed, replaced with flat LL) Block bonuses on shield unlocked by Shield Lore Among CAs: Divine protection, Expulse Magic, Acute Mind are the most notable ones As for buffed things instead: 2H Weapons sockets Elite Mounts (but they need Riding) Inquisitor and TG CAs: Cleansing Brilliance, Raving Thrust and more Almost all CAs have seen some changes. For many I took inspiration from the Enhanced spell Mod but I tried to keep replacements to a minimum as only 3 Combat arts were completely replaced: Shadow Veil -> Shivering Miasma, Dragon Form -> Dragon Strength (temp buff), Combat Trance -> Quick Mind (temp buff). I'm posting this here in case someone wants to comment on the changes I made suggest other balance ideas or further develop this cause I don't know if I ever will, but it also felt like a waste to just leave it in my HDD forever unused... so you can do whatever you want with it. Everything described in the changelog inside the rar is already implemented with the exception of text changes (where those are needed) to the english global.res cause I worked on the italian version. UPDATE: A quick description of why I made some choices. 1H weapons and shields are clearly overpowered. I don't recall a 2H weapon that was worth it. So I drastically reduced the slots on the former and increased the slots on the latter. You can now choose 1H weapon+Shield and 1-2 sockets or a 2H weapons with 3 (less bonuses, more customization). Elite mounts have all 2 bonuses unlocked by riding to make this skill somewhat useful. Damage mitigation, toughness, shield block bonuses become too good too fast so the numbers have been lowered. Conversely, Speed lore has always been quite crappy so it got boosted. Temporary buffs must be temporary. Duration can't become higher than cooldown, and that's the main reason why things like Divine Intervention and Expulse Magic are among the most nerfed CAs. Inquisitor and TG are buffed as a whole cause I improved/increased their amulet and rings slots. TG needed this badly: he had 9 Equipment slots (8+1H weap) 1 amulet and 3 rings. HE has 9 Eq.slots as well (7+2) but 2 Amulets and 4 Rings. Something I tinkered a lot with are CA mods. I tweaked them or swapped them, mainly for one goal: I didn't want the choice (at each stage) to be obvious. Raving thrust is kinda fun now. It's an Area of Effect centered on the inquisitor instead of a single target spell. Dragon Mage can use his 2 new temporary buffs to become a decent attacker with weapons in addition to boosting his spellcasting abilities. I actually wanted to give him a hard-hit style CA but I can't remember why I couldn't make it work. The animation maybe? I couldn't think of a way to nerf shadow veil into fairness (without making it useless) so I straight up replaced it with the lost shivering miasma. Sacred Balance mod.rar
  13. Caledor

    Sacred 2 Enhanced Edition

    Sorry but... which values did you change for this, Flix?
  14. Caledor

    Sacred 2 Modding questions

    Thanks gogo, I'm in!
  15. Caledor

    Sacred 2 Modding questions

    Thanks anyway Flix, hopefully tinkering with the mean value will be enough for the changes I have in mind. Also I don't know where I should ask for it but I'd like to be enabled to edit the wiki: there are some things I'd like to fix, like the toughness table.