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skanatov

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skanatov last won the day on February 1 2015

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    mods
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    Bulgaria

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  1. Thanks for the detailed feedback. I am glad you go with integration with the addendum. Currently I am playing D2F a lot, and I remembered my general impression from characters. If you allow, I will summarize them below: - less application of energy shield and related skills in comparison to original game. In the original game the seraphim was intended to use it (not that it was pleasant or optimized), but the paladin is even less build to use it. Could you consider including energy shield to Thorns? Except of this, I think the paladin is the best class in the mod; - the druid was my favorite class in D2, because of the combination of heave 2h hammer and animal form. In D2F, however, shapeshifting is not done as a buff and it does not count for the weapon as damage basis. In my view, increased duration of the shapeshifting would be great quality of life improvement. For taking the weapon into account, I guess it might not be possible due to limitation of the game itself. another thing is the allocation of combat arts. I believe it would be better to swap Oak sage and Hearth of Wolverine with the 2 shapeshifts. This will give a buff in the Primal Magic and will allow saving on skills, for players willing to play in animal form with animals. - the amazon could be improved by making the multiple shot a combat art with 20 sec duration (like in sacred 1) with graduate increase with levels and combining it with other attack when active. this will increase the versatility of the game a lot. Also the Valkyrie is not necessary to be a buff, but a summon with either duration or as long as it lasts. The barbarian is just fine, while the remaining 3 classes have never been my cup of tea in D2. Please accept the above as a slight suggestion by a fan. The mod is outstanding as it is and a total pleasure to play. HAPPY 2022!!!
  2. I decided to resume my play of the mod, but since you have mentioned the next version, may I ask do you have any approximation when it will be released and will it include another update of the CP? Also, if you cannot go with specifics, can you just mention a few features you expect to include? Thank you for the great mod and efforts!
  3. Dear Dmitriy, I have just installed the Addendum via the GME. The start menu works fine, but I experience a visual glitch with the Seraphim and Inquisitor in character creation. The Seraphim looks like a surreal demon. Please give some feedback.
  4. I really enjoy my playtime with melee paladin with 3 buffs and the mod is getting awesome. I was wondering is there a way to integrate the character creation options from Fallen to your other S2EE mod. I must admit , I tried combining some files, and it worked for Seraphim and Dryad, but not for Barbarian or Druid.
  5. Dear Dmitriy, this addendum mod is quite catchy, so I have downloaded it and gave it a go through the GME. The game runs normally, but in menu I do not see models of my previous heroes, although I see the list of heroes and can load them. After loading, in game, the hero is invisible. I see the interface, hero icon modified, and the terrain, but not the hero. Also, when I try to create new character, the game CTDs. I have tried the game with CP 1.60 right before trying your mod and it went smoothly. Help if you can! With best wishes!
  6. Keep up the good work. I am petrified - it looks amazing. Please, please fix smite of the pala
  7. Dear Flix, when are we to expect new version of the Diablo 2 Fallen mod? We are thirsty.
  8. Thanks for the good answers, Flix! And again, much thanks for the great mod work done. The problem is not with the number of attacks of the paladin - 4 is ok. I will get use to charge and I see benefit of using it. Zeal definitely needs to be redone - faster attack at least. Vengeance should be improved a little - as damage or visual effect. And finally SMITE - not my favorite diablo 2 skill, but my favorite Fallen Mod skill - which regretfully is too buggy. Please fix this beautiful teleport-hit Everything else I could tolerate And keep up with the good work!
  9. Thanks a lot Flix! Great mod! Some bugs, though, are bugging me: 1. My favorite paladin has but 4 melee attacks - zeal is too slow, vengeance is too plain, charge is too uncontrollable and SMITE is very nice but buggy - my character freezes and I need PC res. 2. Fanaticism bugs my party players, making their attack speed insane. It happens only if I have turned it on before them joining the party. After it happens, even if I turn it off, the insane speed remains - only to party members. 3. Half my sets are with textures problems or invisible - Sophia's thing, Paladin's virtue, etc. I trust in your help!
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