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LuckyMole

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  • Favorite pizza topping
    cheese
  • Why do you want to join DarkMatters?
    Bug testing
  • All time best video game ever played
    Sacred 2
  • Country
    Bulgaria

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  1. Well the problem with charms isn't exactly in their power. Mostly for me it is in the fact that you have to remember to open the inventory and use them. And during combat I just don't look in it. I open it when selling or when something good drops. Same is with potions. Almost don't use them just those for health. And if I feel that my char is already powerfull it's even less of a survival concern. Maybe make some of the charms equipable in the relic slot? They also requiring alchemy. But make those rare to find or unique. Ah and Sorc is really OP, but I will not tell in what way you have made her so Really much more fun than in Diablo 2. The only gripe I have with her is the fact how many 2h staffs there are compared to 1h wands. Or at least that's how it seems. Seeing how you want to make new sets I am curious if you are willing to remake some of the Sacred 1 sets e.g Torwyn's whatever it was for the vampiress or other like that? Not in stats, but in appearance? Some of them looked really unique. Ah, and one more thing. Now that I am playing I am noticing a trend in all of the vanilla set item bonuses. They are pretty generic. Do you have plans for adding more interesting set completion bonuses? In D2 there was a Necromancer set that transformed your char into a Vampire lord when you put all the pieces. Or Blackstaffs from the battlemage that gave you constant Ghost meadow on the level you had it. Anyway it has been great fun since I've found your mod! If I had any modding experience I'd be asking to help out. Edit: Just opened that folder with images of the unique and legendary items. Not even a single 1h Wand that is legendary and the overall number of one hand wands is very low. Please give more?
  2. No paladin ever had a teleport hit. Especially semi-sluty ones Thanks for the response Flix! I thought that the texture thing might not be related to the mod, but I was uncertain to what was since I have the golden edition and thought it was patched to final version. After the CM patch, eveything is good. One more thing I am curious about - those little charms that drop that require alchemy. Are they with permament effects or are they like normal potion or like D2 charms? Because it reads "right click to use" and they make a sound of a potion, but at the same time in D2 they were just working in your inventory. Not certain if I want to grab alchemy if they are like temporary potions with a unique effect. And thank you for the welcoming gogoblender!
  3. I have some issues with the mod too. Not big but annoying. The Battle orders buff of the Barbarian is bugging out when I play in a party. It makes it so that my party members "see" that their health is rapidly decreasing to a point where all of their health is gone in a second even though I see on my end that they don't take any damage. Also another strange bug in multiplayer only. After a point in the game, all of my stats start to increase constantly. Attack, defense, damage go up every second. I've seen them go up to 30K! even though they feel normal and I don't one shot creatures. Also as Skanatov said, many textures of sets and uniques are missing or are replaced by red crosses where there was supposed to be a texture. Otherwise thanks to your mod I am playing Sacred 2 again. Good job!
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