Jump to content

muffin1

Members
  • Posts

    23
  • Joined

  • Last visited

Profile Information

  • Gender
    Male

Previous Fields

  • Favorite pizza topping
    bacon
  • Why do you want to join DarkMatters?
    sacred
  • Country
    Switzerland

muffin1's Achievements

Indium Shaman

Indium Shaman (4/20)

7

Reputation

  1. Dear all After long time of non-playing (much work and illness) and resetup of my pc I would play again this wonderful mod. I installed all new. The game is running but I miss the wonderful graphic. It seems that there is no hqmap (if I remember right there has to be a hq map folder? I read that the stardust mod is included - what did I wrong? I installed: CM-Patch 150, DiabloFallen-Patch (Version December) and enabled it. I use ingame graphic options ,highend' and Play with Nvidia GT70. Would be glad if someone could help me. Sorry for my bad english... Have a nice Christmas time!
  2. My problem: I can copy the content of the mq folder - but not paste into hq folder.... Graphic 13.zip is now the only folder with content like mq, hq and so on. Folder Graphic 14, 15, 25-27 have only one file: dummy.txt....? Where is the mistake?
  3. Could anyone please please translate into german:)
  4. Is it possible to turn off the sound by 1. activating holy bolt (in my opinion it's terrible and doesn't fit to holy bolt, sounds like a laser) 2 if enemies die 3. if the shadow warrior start an attack alwasy ,uh'. It's annoying... I tried to reduce the sounds in Sound Options - but I also want to hear what my char tell me :-) sorry, but the rest is great :-) Meanwhile my Paladin is strong enough for killing all enemies and found lot's of good stuff!
  5. No Problem (but sometimes it's so much easier to write in german ;-). In my last post I asked rezzit rather he installed some more mods instead of only diablo because I believe that he perhaps made a mistake by installation of mods. Because his combats don't do the things they should... For example: instead of warding energy comes instill belief...
  6. Ach so, dann spielst du eine Techniksera. Welche Mods hast du aktiviert? Kann es sein, dass du mehrere mods aktiviert hast? Wenn du den Diabolo Mod aktiviert hast, dann dürfen keine weiteren Mods (mit Ausnahme des Inferno Mods) aktiv sein.
  7. Hallo Rezzit Ich spiele die seraphim und bei mir funktioniert alles... Meinst du den Buff Kampfhaltung?
  8. Ok - now it's clear for me - thanks for explaining it ;-)
  9. The freeze does not happen every time I enter a cage or portal. I think it's really a sacred problem (the old 2GB problem same as in Anno 1404). Enclosed a picture of the combats I mean. Left are the combats from enhanced spell mod (I took this picture from here: http://darkmatters.org/forums/index.php?/topic/21916-enhanced-spells-mod-sacred-2/) and on the right sight my combats. In german forum I found this concerning enhanced spell mod: Neue Kampfkünste ! ( Unter anderem die deaktivierte Todeskälte Aura beim Schattenkrieger ist jetzt endlich nutzbar^^ ) I try to translate: shadow warrior: the deactived death cold (?) works. So I thougt that in diablo this combat ist usable... I always thougt, you take the enhanced spell mods in this diablo mod - but if I understand your answer, you merge diablo with sacred combats? Sorry, my english is not so good and sometimes I've problems to understand all written sentences in this forum (and google translate is too bad). By the way, I did some more testing and I think you're right that enemy weapon damage is a bit too high. I'm going to scale it back in the next release. perfect
  10. Today I started with a brand new shadow warrier at silver and now I'm at level 9. Now some remarks / questions: - The first quest I made: kill the wolf who has eaten the cow: Can't speak after killing the wolf to the order encoder (he had an exlamation mark). I had to quit the game and started new - than it works (this never happened before). - game freeze: when I open the map and klick on monolith or portal or enter/leave a cave (but this happens since if I played with cm patch). If I remember correctly in your enhanced spell mod were other combats as in diablo mod. Why didn't you place the enhanced spell mod in the diablo mod? The letters in the questbook are a little small (smaller than before..) But the new fonts are great! Have a nice weekend
  11. I tested your mod and it's wonderful - great work!! But one question: Normally I play at gold level a seraphim with excalted warrior und celestial magic (this with hallowed restoration). For testing I used my old seraphim lv 60 gold, which never died before and I create a new one. But in this game I die so fast , I can take not so fast healing bottles to me as I die. I also take ,healing-buff' but I have the feeling, that the buff heeling has a very lower benefit to my seraphim as before. Or could it be that the enemies are a little bit stronger? I didn't install inferno mod.... For this game I think I have to revise my skills and start in a lower level... I One wish: would be great if seraphim has more slots for rings and amulet ;--)
  12. SOLVED!!!! The problem was: The generic mod enabler version was too old - I just installed a newer version (2.6) and now it runs. Flix - thank you so much for your patience and especially for this mod!!!!!!!
  13. I don't know - but I removed it now - but the same. Sacred starts with cm 150 picture and ingame no changes... btw: thanks for your help - hope, that we can solve the problem because I can't wait playing your mod :-)
  14. http://www.directupload.net/file/d/3952/c26b7gyh_jpg.htm
  15. I have only one MODS folder!? As I installed the mod enabler this program doesn't install a directory called mods. So I installed a directory called mods. Is this wrong (in this folder called MODS is the diablo fallen mod)?
×
×
  • Create New...
Please Sign In or Sign Up