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Caeter

New Arrival
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Posts posted by Caeter

  1. 26 minutes ago, dimitrius154 said:

    Well now, that was a surprise. Noted for further reference. Yes, indeed, you can proceed with that solution, just go to the multiplayer island and observe, whether you ascend the hub mountain as expected.

    Did a test run. Everything is fine, no problems on the mult. island. Thanks for pointing me in the right direction. :thumbsup:

    • Like! 1
  2. On 2/4/2023 at 9:28 PM, dimitrius154 said:

    You need to place v.2.7.2.9 PhysXLoader.dll, PhysXCore.dll, PhysXCooking.dll into sacred 2 system directory.

    They are there, your mod installs all three right? So I removed them from directory and now game starts normally. Same as with normal community patch install. Can I play like that or things will break?

    • Thanks! 1
  3. 15 hours ago, Flix said:

    I've re-read your request, and now I'm pretty sure you're talking about the words that enemies speak on death, not the screams themselves.

    One thing you could do is edit soundprofile.txt in the game's client folder. 

    Every death scream is scripted with a line like the below: 

    event163 = { event = "DEATH_SCREAM", resource = 200054 }; 

    You do a find/replace and turn every instance of "DEATH_SCREAM" so it says resource = 0.  There's probably a quick way to write the requisite find/replace using regular expression in Notepad++ but I don't know it offhand.

    Nope, about screams, not words, with group 14 set to 0, screams get silent too.

    And YES, regex replace worked like a charm, enemies still saying thing occasionally, but at least no more screams. Thank you!

    In Regular Expression mode:

    Find:
    event = "DEATH_SCREAM", resource = [0-9]+
    Replace with:
    event = "DEATH_SCREAM", resource = 0

     

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