Caeter
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Posts posted by Caeter
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On 2/4/2023 at 9:28 PM, dimitrius154 said:
You need to place v.2.7.2.9 PhysXLoader.dll, PhysXCore.dll, PhysXCooking.dll into sacred 2 system directory.
They are there, your mod installs all three right? So I removed them from directory and now game starts normally. Same as with normal community patch install. Can I play like that or things will break?
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On 1/29/2023 at 11:01 AM, dimitrius154 said:
Sacred 2 is using an outdated PhysX version developed by AGEIA. Newer versions, developed by NVIDIA, cause spectacular failures, like walking through mountains, etc. I've implemented a(probably working) solution.
So for your mod to work I should install older legacy drivers? What version?
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8 hours ago, dimitrius154 said:
There might be Windows Application Log error entries for sacred2.exe. May I take a look at them?
Nothing related to Sacred 2 exe, only successful legacy physx install. I did install latest legacy version from nvidia site and not from gog install. Maybe that's the problem?
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On 1/25/2023 at 7:21 AM, dimitrius154 said:
Won't work properly. Hmm, I don't recall seeing PhysX start failure reports before.
Diablo 2 Fallen works too. Only CMPA doesn't.
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Hello, good people!
After installing this mod, games doesn't start anymore, some physics error appears. Without it game works fine with latest CM. Can I use it without "system" and "system_d2f" folders? Without them, game starts. Using JSGME for activation.
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15 hours ago, Flix said:
I've re-read your request, and now I'm pretty sure you're talking about the words that enemies speak on death, not the screams themselves.
One thing you could do is edit soundprofile.txt in the game's client folder.
Every death scream is scripted with a line like the below:
event163 = { event = "DEATH_SCREAM", resource = 200054 };
You do a find/replace and turn every instance of "DEATH_SCREAM" so it says resource = 0. There's probably a quick way to write the requisite find/replace using regular expression in Notepad++ but I don't know it offhand.
Nope, about screams, not words, with group 14 set to 0, screams get silent too.
And YES, regex replace worked like a charm, enemies still saying thing occasionally, but at least no more screams. Thank you!
In Regular Expression mode:
Find: event = "DEATH_SCREAM", resource = [0-9]+ Replace with: event = "DEATH_SCREAM", resource = 0
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No way to disable it separately, group 14 is dialog volume and it works but disables all other voices too. Only way to disable those screams is to delete *_death*.ogg files from "Game folder/locale/*your locale*/speech**.zip" and from "Game folder/Pak/sound*.zip" archives.
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Sup people!
What volume_group from oprtions.txt is for enemy death screams? They are really loud and annoying.
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Sacred 2 Downloads - DIMITRIUS'S CM PATCH ADDENDUM - 2023
in Sacred 2 Downloads - Builds, Blank Characters, Items, more!
Posted
Did a test run. Everything is fine, no problems on the mult. island. Thanks for pointing me in the right direction.