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Bezlonir

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Bezlonir last won the day on October 31 2016

Bezlonir had the most liked content!

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  • Favorite pizza topping
    pepperoni
  • Why do you want to join DarkMatters?
    I enjoy Sacred and Sacred 2, so I would like to participate in this community.
  • All time best video game ever played
    WoW
  • Real Name
    Mike
  • Country
    United States

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  1. I do hope to come back to this. I have been quite busy with my coding, as I'm trying to make a career change. I was able to process the blueprint script and get the data into a decent structure and calculate a couple simple progressions. But there are more cases that need to be handled. In the meantime, I put the project on github: https://github.com/webwizard99/s2DiffMod
  2. I'm fairly optimistic as of this morning. I have to finish a minesweeper build for a course I'm taking and make sure I'm caught up on my React.js stuff, so my studying may put off my work for a bit. But I think I have a solid concept. But I've also been slacking off and reading Game of Thrones and playing Sacred 2 on PC!
  3. I have applied what primitive algorithms such that I came up with. Hopefully within a few days I should be able to put everything back together and figure out if I made some sound results or not. I'm kind of excited! This could be fun.
  4. If you want to make the game harder in a fun way, try changing creatureinfo.txt and adding stat bonuses to monsters and making elites spawn in larger groups. I don't think I changed those high level penalties by much. You have to keep in mind that they're going to have an exponential effect. If it's 5%, that's going to apply for each level, I think, so after 50 levels you're looking at 1.05^50, which is 18X xp, and that's just from one bonus, and they all apply, so you might be getting around 60000% xp at a high level off of those values just being at 5%.
  5. I tried changing the high level experience penalties into bonuses a long time ago when I was trying to test some spells.txt modifications I was farting around with. By the time I got to like 180, I was leveling like almost every kill. So yeah, it works both ways.
  6. I'm still working on this. I got the data for the 1200 or so bonuses into an array, so I am working on processing the data. I'll have to see if I can figure out he file manager api in javascript. It wasn't working so great with the design pattern I employed. I don't want to subject people to copying and pasting, as volatile as that file seems to be.
  7. Ah, I was editing it in Notepad. I'll try it in vscode when I get another character ready to test it out. Don't want to lose all my forge slots in my gear again heh.
  8. Hello! So I've been contemplating making an extra set of difficulties that one could go through after one's character reaches 100 or so. It's easy enough to make another set of parameters for what is in the balance.txt file. But the whole affair is pointless if each new difficulty doesn't offer greater and greater loot to go with the stronger mobs and whatnot. This leads me to blueprint.txt, and the newBonus items, which each have 5 difficulty values. I was figuring that extrapolating these values for additional difficulties might result in better gear for those difficulties. However, I tried as a test to modify "sb_addskill_any" to reflect the values one sees on consoles (effectively the idea was raising the allskills back to the pre Ice and Blood nerf). This resulted in all modifiers disappearing, all runeslots got emptied from my gear, and the game crashed. Not auspicious. Does anyone have any experience tinkering with the bonus values in blueprint.txt? I'm trying to figure out if this will work or if the game won't accept modifications to those values.
  9. Yeah, the bugs. Probably melt your phone.
  10. Thanks. I love this game. It's hard to play anything else. I am enjoying the new mobile version of Titan Quest right now. I wish there was a similar mobile version of Sacred Underworld.
  11. Hey all. So I've decided to make the switch over to PC after playing a lot on PS3 because I enjoy the format more. I still use xpadder to play with my xbox controller, and I have a couple different profiles for different types of characters. I enjoy playing Sacred Underworld with the xbox controller, too, but as with all click to move games it is tricky because of dead zones and the tendency of the character to be near the bottom of the screen. Anyway, I have been working on learning web programming so I can work towards a career there, and it has come to my mind to make an app for Sacred 2. I was wondering of the viability of having a client on the PC that can read info from the character's save file to make a profile for a mobile app where you can make gear profiles so you can check your bargaining set on the fly, for example. It could do a lot of interesting stuff on projecting builds, too. I'm just musing. I'm a long way from being able to do it, and I have a way of dreaming up projects I never do.
  12. I wish I had a higher upload speed, then I might. I was playing a dark elf not too long ago. But I've mostly been playing Sacred 2. I only play with an xbox controller rigged with Xpadder, and click to move games are a bit tricky. Thankfully Sacred 2 doesn't have that issue. It crashes a lot on me, but at this point I've come to terms with that.
  13. Yeah, that's pretty neat. Plus, it's a good way to squeeze more combat arts into your rotation.
  14. Still playing my Celestial/Revered Seraphim on PS3, and I came across another deep nugget of Sacred 2 knowledge. I put hallowed restoration followed by radiant pillar in a combo, and it made the damage from radiant pillar follow my character for the duration of the spell instead of being centered on the pillar. I am telling you, Combos can do some crazy things!
  15. I think my weapon was just whatever I could get. I was using Kuan's for a while. Currently, I got annoyed at how often my PS3 crashes when I'm playing a toon that uses a lot of combat arts, so I reinstalled my PC version and so far that's going well. As always, I use xpadder and an xbox controller to play. Started a Temple Guardian just to play with modding Untouchable force for maximum damage. I hope to come back to the Seraphim, and then I should have access to Ancient Magic on PC.
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