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Darkaja

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Everything posted by Darkaja

  1. I hope so. I'll try a new installation as soon as I can, without changing the string, just to see if something changes. The fact that the bug shows iteself only after a while is the weirdest thing. If it was related to something I've wrongly changed in the spell file, then it should appear immediately. It's like something changes the distance parameters from where the enemies can attack. What could it be, I don't know.
  2. Just out of curiosity, I remember back when I had Windows 7, many people suggested to add some command strings to the Sacred 2 shortcut, they were -skipopenal and -nocpubinding. I never tried them before since I never needed them, but do they still have some positive effect on the game, once the community patch is applied?
  3. I did. Line 656, changed 1000 with 1, saved, and done.
  4. Thanks! As I mentioned above, this bug only starts to affect my game after a while. Restarting Sacred 2, creating a new character, or simply reloading the savepoint seem to temporanely fix it. Specs are Win 10 64 bit, nvdia geforce gtx 980, intel core i5 7400 3.00 Ghz, 8 Gb ram. Audio and video driversare updated, along with the system. I honestly do not know how to fix it, but I do suspect it has something to do with the patch. The only thing I've changed is the command entry0 = {"et_mult_weapondamage", 1000, 0, 0, 9 } in spells.txt, but that's because it is recommended in the download page of the patch, in order to prevent a known problem. Hope someone can help me (I'm not at home right now due to work), because playing with against packs of enemies who hit me 10+meters away from my character is quite annoying.
  5. Gog version, fresh installation, CM patch installed, no other mods used OS windows 10. For some weird reasons after a while I'm playing, every enemy is able to hit me from far away, even though they're supposed to be close-ranged type. The bug affects the hero as well. It's extremely annoying, don't know what causes it.
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