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About Tharkun

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    Master of Antimony

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  • Why do you want to join DarkMatters?
    Sacred 2 is a paradise for loot whores, like me
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  1. The Diablo 2 Fallen Items Thread

    Hey Flix! Quick question, is it possible to implement proc skills or aura type skills on items in Sacred 2? Something like "25% chance to cast level 5 blizzard on hit" or "grants level 2 burst of speed when equipped"
  2. Diablo 2 Fallen Classes: The Sorceress

    Hello Flix! The new inferno looks and feels great! But one thing, it has a range way way longer than what the spell fx looks like. PD: dim vision works and looks amazing!
  3. Sounds good to me then! Thanks Flix!
  4. Excellent! One more question, could you make it Area of Effect or have a Area of Effect mod? I think casting the spell on every single enemy can be a bummer and unlike lower resist this is more of a "debuff" than a dot spell. Thanks and sorry if it sounds too picky, I don't want you to think this as demands, these are just questions.
  5. Awesome, is it long ranged?
  6. Maybe you could replace ir with another curse? Dim vision seems the better option in my opinion, lower the target attack and defense rating is always useful for any build. (I know there's a dim vision mod for decrepify but this may be the best curse for replacing attract)
  7. Hi Flix! 2 things on the necromancer: Some of his armors don't show the CA regen penalty (mostly chest armor) Attract damage and mods only work when casting at point blank range, is that intentional?
  8. Diablo 2 Fallen Classes: The Sorceress

    Amazing work Flix! Cannot wait to incinerate some bad guys with that!
  9. Diablo 2 Fallen Classes: The Assassin

    Hello Flix! I've been thinking about the assasin's combat arts and he lacks ranged combat arts. Considering he's quite squishy for a melee character and already has quite cool melee based combat arts could be useful to give him a couple more ranged ca. I thought about these: Shock web - energy annihilation trap: could be very useful to have 2 elemental traps on your arsenal, for fire resistant enemies, you rely only on melee range ca for a different element or mind blast and psychic hammer. Maybe could be a stationary trap or spawn several of them in order to make it different from fire blast. Wake of inferno - furious emblazer: instead of a slow dot Area of Effect could be something like arctic blast or glacial spike, hard hitting cone Area of Effect, also looks fitting to the diablo 2 theme since the original trap uses a flamethrower. Blade fury - amplifiyng discharge: is it possible to replace the projectile with a shuriken or something alike? This is more curiosity than anything else Please tell me if these can't be done or if you disagree with the ideas/idea in general. Thanks as always!
  10. The Diablo 2 Fallen Items Thread

    You're right, rare jewels give a chance for secondary effect, sorry my bad. No. No one in Ancaria has the power to wield death's sickles without dying. ha...sounds so epic... pure awesome Flix Couldn't agree more
  11. The Diablo 2 Fallen Items Thread

    Hi Flix, I've found a couple of rare poison jewels and unique poison jewels and the rare ones seem to boost all poison damage a bit more than the unique ones, even lower level rares give a better boost to poison damage than the unique ones. Are Malthael's weapons available for player characters? Those look beast.
  12. The Diablo 2 Fallen Items Thread

    Hello Flix! One minor tiny thing this time. These swords are backwards. http://www.sacredwiki.org/index.php/File:Swo14c.jpg http://www.sacredwiki.org/index.php/File:Swo15c.jpg http://www.sacredwiki.org/index.php/File:New_CM_Random_BSword.jpg
  13. The Diablo 2 Fallen Items Thread

    Hello Flix! A minor thing, these models look a bit low res compared to other weapons, could you scale them down a bit? I think they may look better that way. http://www.sacredwiki.org/images/c/c6/Common_club.jpg http://www.sacredwiki.org/images/c/cf/Ham13wm.gif http://www.sacredwiki.org/images/8/88/Ham11wm.gif http://www.sacredwiki.org/images/Sacred_2/legendaries/srbpic.jpg I've always wondered, Is it possible to add bowstrings to all bows? About the shield update posted on 03 July 2015 - 09:23 PM Are those shields that went to npcs also available for players? If not, could you add them? It is a little bit weird to leave some "npc only" items considering all the npc items that have been unlocked and added for players. Thanks as always!
  14. Diablo 2 Fallen Classes: The Assassin

    That's all I need to know, thanks!
  15. Diablo 2 Fallen Classes: The Assassin

    Hi Flix! I have a couple of thoughts about the assassin combat arts I want to share with you (please don't get mad if they have already been addressed). Have you thought about using the shadow warrior "skeletal fortification" combat art for wake of inferno? I know it doesn't looks like the one in diablo but functionality wise is very similar, maybe it could shoot fire arrows/staff fireballs? I think the vanilla jolting touch combat art looks like a better fit for claws of thunder or maybe a melee twisted torment (is green though, it looks like electricity) I think that a better fit for fire blast could be eternal fire, not because the combat art is bad, but it acts like a "sentry", in diablo 2 fire blast is a (almost) instant hit Area of Effect attack. I know eternal fire isn't a "bomb" attack, but it pretty much acts like one. These are just my thoughts, please don't take them as criticsm. Thanks as always!