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ssen

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    Plnscpe:Torment
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Polonium Wizard

Polonium Wizard (3/20)

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  1. I would think they'd be more for damage and spell (like shamans that root you) avoidance, with reflection being a tiny bonus. Not even on Niobium? I guess I'll try them at any rate
  2. Derailing my own thread: are the Pak skills worth investing in without concentration? As in will their regens be manageable if I raise them to useful levels? Or are they one-point wonders? Not alot of details to be read about them, I find. They're not even mentioned in your guide, Knuckles
  3. TY for the welcome. I played through the game ten or more years ago, and have had a weird itch to play it again since. Can't remember what difficulty I reached. I went totally blind with a BM that time, and the game got pretty brutal later on, so this time I wanted to try playing with the most awesomest build: PM DE trapper, from what I remember and have read.
  4. Hm. Well according to: http://darkmatters.org/forums/index.php?/topic/3802-ca-and-spell-regeneration-formulae-base-value/ both dex and str are not so great when compared to regen times, only adding a flat value on top of other modifiers. Can multiple poison mists stack damage in the same space, or will an enemy only be affected by one iteration of the trap? That would settle things nicely.
  5. I was wondering if anyone knew how much Dex influenced trap damage (poison mist mostly, ofc) but since I don't have my copy back yet, I can't really test it out, and it might be some time before I get it lol. Just thinking on whether PhysRegen was really the most "optimal" thing to spam on a toon, especially with a duration DOT power like poison mist.
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