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kubitoid

Members
  • Posts

    19
  • Joined

  • Last visited

Profile Information

  • Gender
    Male
  • Location
    Volgograd
  • Interests
    progrock/metal/jazzrock, aRPGs, science fiction

Previous Fields

  • Favorite pizza topping
    cheese
  • Why do you want to join DarkMatters?
    mods for sacred 2, other info
  • All time best video game ever played
    Grim Dawn
  • Country
    Russia

kubitoid's Achievements

Indium Shaman

Indium Shaman (4/20)

9

Reputation

  1. another small question. how to remove still water/pond/fountain sfx or make it less audible? thx in advance
  2. just tried this set and pieces of equipment that dont belong to set are visible. I thought this set makes other non-set items invisible
  3. all done. ty much better now btw who is that with id 1929 in creatures.txt ? I stopped following their discord few months ago and didnt read patchnotes before upgrading from 1.1.9.8 so I believed it will be fine coz its grim dawn after all. I regret it now but oh well
  4. as expected its deeper than simple exchange of some txt. very sad coz EE is amazing improvement of vanilla in every aspect but I strongly dislike density of enemies, increased difficulty (even on silver! and its w/o superspawn and difficulty ramp-up modes) and that blacksmith extra enhancements that turn every armor modifier to blacksmith. if its possible to tweak those things as they were in vanilla then it would be perfect for me personally. if not then im afraid im back to new grim dawn 1.2.0 version
  5. another small question. what will happen if I replace pfp1.4 blueprint, drop and equipsets txt files with files from ee3.2a thx in advance
  6. so I just replace 3.2a hotfix lines with pfp 1.4 ones. thx a lot for IDs and explanation ps - also I suppose its been discussed by community about devs reasons behind damage lore being secondary skill. why did they make it that way? pps - just tried it. awesome overall. feels faster than vanilla/CM and enemies hits harder even non-elite. but its fine its just that amount and density of enemies is overwhelming - cant run few steps w/o a fight now. its ok too but gives too much xp when just want to explore map listening to new enhanced music pak. how to revert enemies quantity to vanilla? many thx for this mountain of work again
  7. two DeElfici quests Long Journey and Hunt for TyBosso are taken both at once
  8. all these changes incredible one small question. what could be done to apply this wonderful add-on but with positions marked on screenshot below removed from it big thx in advance
  9. probably a bug. started battle after clicking on "!" mark and quest giver companion just vanished not killed or smthg just disappeared. defeated 4 guards, looked up log - quest targets aren defeated quest failed but still unfinished on map. restarted game and there are 4 guards who just roam around not attacking my char. killed them - no changes. restarted again and again - same situation. no red circle quest failed. s2g gog + CM160hotfix no other mods or GME. fresh character created after install. tried this quest on other character and got companion killed - failed quest with red circle. another character - completed green circle screenshots
  10. thx all for replies. and ofc thx Flix for such input and devotion to this game
  11. hello. sorry if its stupid question but does PFP have gear sets from CM patch? Children of Asha etc? idk if those were unlocked/restored or fan added/finished thx in advance for reply
  12. we had very rainy cold spring here now it seems we are cursed with rainy cloudy summer....
  13. dryad. indestructible fleetfooted killing machine with those immortal classics 'there must be a nest around here' and 'okay you managed to make me mad'
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