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Zallk

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Everything posted by Zallk

  1. Anyone know anything else about the Sacred 2 remaster rumored to be possible on the steam forum? Edit: Ohhh, not sure how I missed that we had this thread but it sounds like good news! Thank you for moving my post.
  2. Thanks Andro yeah I don't know, I think I just love the game so much that I want to feel like a character can be played near infinitely or something. Your point about not being able to survive hits is very valid for progression from the very beginning though, all in what you're looking for I guess.
  3. I don't know, I actually really prefer challenge mode the way it is, for the simple reason that I view it as a perfect post-niob difficulty option to extend gameplay with a character that has achieved extreme high level power. This is obviously not going to work for playing from level 1 all the way up to 200, but personally I really like that it adds an insanely difficult endgame possibility. I know you made the point that it only equates to enough firepower to kill quick enough because you can't survive hits, but that could be viewed as playing with so much skill that you are careful enough to avoid hits in endgame play. I don't know, different ways to look at I guess.
  4. This is probably useless to you for online play unfortunately, but at one point I was able to do it with 2 pc s on my home LAN without hamachi or anything else but it was in same house on same LAN. There used to be some kind of ad hoc option in the game or something, I doubt it'd work over internet at all. It eventually stopped working but it might be due to some files or mods being changed in one system and not the other.
  5. I messed with some files in the past, and some of the files seem to need changed in multiple locations or something. Such as there being the same file in the game directories for server, single player, multiplayer or something like those. I can't rly check right now and that's probably not it, but figured I'd leave this anyway.
  6. Does anyone know if that warning at the bottom of the wiki page on this quest chain still applies (that completing it permanently corrupts a save game)? It would seem like the community patch would have fixed that, but idk.
  7. Awesome! Exactly what I hoped because like you say Flix, I wouldn't want powerful sets dropping too easy. Just wanted to know that they are in fact in with at least rare drop chance. Thanks for answering, and as always thanks for excellent mod work.
  8. Anyone know if cm patch 150 includes corrected drop rates for the mutation sets? Just can't seem to find out if this drop file is still necessary years later, and not sure I've seen any of them drop in significant time on 150..
  9. I actually really appreciate that you kept a close eye on avoiding things that would overpower the player with this mod. It's true those two ca's were combined, so I agree with the slight "nerf" made to vanilla functionality on them. The mod overall (at least for me) adds more fun to the game without losing the challenge and balance.
  10. Decided I wanted to keep normal shift functionality for follower orders and things, so went with F instead since I don't need to type that letter: ; AutoHotkey ; swap alt and f f::Alt Alt::f
  11. Ah well, finally installed Autohotkey. I only run it right before starting Sacred 2, then shut it back down after I'm done playing. Easy enough. If anyone else installs Autohotkey for this, just make a script in notepad and name it Sacred2Alt.ahk and leave it on your desktop. Then just open the file before starting Sacred 2 and it will work if you have Autohotkey installed. Put only this in the script: ; AutoHotkey ; swap alt and Lshift Lshift::Alt Alt::Lshift I couldn't find any other way to do this, but at least this only has to run while you're in game.
  12. Is resolution configurable options.txt? Near the very bottom it has both width and height resolution numbers listed, could try changing that..
  13. I actually always wanted the option to change this particular key binding as well. Too bad we still don't have any easy workaround to change alt to another key for this. I guess there's Auto Hotkey to deal with it, but I really never wanted to have to install that to change just one key binding (albeit a very important one).
  14. Ah yes, I really love playing through Christmas Island in each difficulty. Every time I defeat the Grinch I wish there were more quests still on the frozen island. Cheers!
  15. Yeah once I started using enhanced spells there was no going back ever. Version 1.4 even finally made it worth focusing on a build specific stat for subtle damage increases. Also love that Flix made an awesome challenge mode patch to use for ultimate difficulty beyond Niobium.
  16. https://www.google.com/url?sa=t&source=web&rct=j&url=https://steamcommunity.com/app/225640/discussions/0/846940248581202687/&ved=0ahUKEwj8y_nP14LRAhXDOyYKHQC2CfAQFggbMAA&usg=AFQjCNH2VSnFVx6RWzeMiRdtwkAX_fQiIg&sig2=KQQ9olWNTqTNknUBPNztdA Someone used the torchlight font on steam forums...
  17. Sometimes it seems like most people that have problems running the game are on the Steam version. I wouldn't know if there's really any difference, but I've never had trouble with my copy from GoG and it doesn't force me to log into any interface or extra program. Running 64 bit OS and with comm patch + mods (enhanced spells, reduced fog, flix music), and camera tweaks for better world view (TPOmax 90, trackdistancemin 75, compass 0 in options.txt). The only time I've ever had even so much as framerate slowdown was when I tried turning on Physx, so I leave it off. Never crashes on me. GoG has it on winter sale right now. Not sure if they have a refund program, in case you buy it from them and it still crashes on you....
  18. Well I'm with Flix that Sacred 2 will never die! And as you said also Dob nothing since has even come remotely close to as good, especially in terms of infinite playtime imo. Sometimes I take breaks from it for other great games, but none of them remain forever as fun to always go back to as Sacred 2.
  19. Awesome! I was really happy you kept the music and audio feel of sacred 2 in the music mod and now made it even better with this! As always Flix, excellent work and much appreciated.
  20. It's really cool how the background naturally blurs as if vision is focusing. I also agree with Gogo the armor detail is insane. More Photoshop images! Lol. Always like reading Hooyah's captions too.
  21. Wow, really cool to hear the reason behind the community patch powering up those 2 dryads. Like probably everything else in the community patch it feels like something Ascaron always would've wanted in the game, and adds even more depth. The community (and your mods, Flix) have made the content and gameplay of Sacred 2 even more timeless than it already seemed. Awesome to see dedicated fans pitch in to add natural finishing touches to such a brilliant game. Especially after Ascaron fell apart because they were so determined to give the players such a great and full game that should've gotten so much more recognition.
  22. I really love that quest too, mostly because I was extremely impressed with the dungeon. The layout is amazing with long ramps going down deeper, big drop offs to the the lower floor of huge multi level chambers, and a really fun foreboding haunted type atmosphere all throughout. I especially appreciated how they made the ghosts in lower areas wail and howl at you. Definitely one of the coolest dungeons I've explored. The female bodyguards surprised me at the challenge in taking them down, and I found them to be the most difficult fight down there imo. I love all places I've been to in the game and look forward to seeing the loads of places I still haven't. Ancestral Chamber makes me want to explore more dungeons with huge areas lol.
  23. PhysX has caused lots of problems for lots of people, so you might need to install legacy drivers for it or something. You say you've installed it so maybe that's not the problem, but it's a common one for people. Also, I never play with it enabled since it might kill your framerate.
  24. Yeah, but I don't mind the pop-in and far as I'm concerned seeing farther into the awesome landscapes far out weighs any resource pop-in. It still feels the way they intended it, only with improved distance view. It does sound very old school with no sky or fog background at all, lol.
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