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About jordan0422

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    Master of Antimony

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  • Why do you want to join DarkMatters?
    I play Sacred games.
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    United States
  1. Diablo 2 Fallen Classes: The Paladin

    Vengeance and Dual Wield: it doesn't seem to do double-hit for me. Can anyone confirm?
  2. Diablo 2 Fallen Classes: The Assassin

    Can confirm that Fist of Fire miss bats/flying enemies. Don't know about Dragon Flight and special mount since haven't gotten a mount and not at that point in the campaign, and never use one in play.
  3. Diablo 2 Fallen Classes: The Barbarian

    Oh yeah, I am playing a lightsaber dual wielding Barbarian and the Whirlwind animation looks like he's clapping. Thought that was totally normal. Not really complaining about it since it's a quick attack animation so ...
  4. Diablo 2 Fallen Creatures Thread

    Butcher's Lair... that's formerly the infamous orc cave right? Been there with my Assassin but didn't stay for long. The Butcher himself was relatively harmless for my Assassin Trapper.
  5. Diablo 2 Fallen Creatures Thread

    Mutated Skeleton: not sure if there are t-energy puddles anywhere skeleton spawn, but maybe have them spawn there? Undead High Elf Soldiers & Undead Orc: would they fit somewhere in the Barbarian/Shadow Warrior quest line? Couldn't really think of anything else...
  6. The Diablo 2 Fallen Items Thread

    Now that the Assassin (Temple Guardian) doesn't have an energy shield, is it possible to remove all the energy shield related modifiers from his equipment? I'm seeing batteries with modifiers like "Max shield energy", etc. It's a minor annoyance.
  7. A little nitpick on the Divine Gift description: "These missiles heal allies but chase down opponents and shock them to the core" sounds a bit off. Something like "These missiles not only heal allies but also chase down opponents and shock them to the core" I think flow better.
  8. [Dev] Diablo 2 Fallen mod for Sacred 2

    Similar to vanilla Sacred 2, class specific modifiers on jewelry are missing for the Dragon Mage. So I went into the blueprint.txt and did some tinkering. These info could be helpful if/when you want to update this mod. -------------------------------------- Regen Time decrease: Dragon Magic, Elemental Magic, Mentalism Add (782,783,784,) to bonuslist of the following: BGF_amulett_def_rare + to Aspects: Dragon Magic, Mentalism, Elemental Magic Add (764,765,766,) to bonuslist of the following: BGF_amulett_def_magic1 BGF_amulett_def_magic2 BGF_ring_off_rare + to various Dragon Mage's combat arts Add (767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,) to bonuslist of the following: BGF_ring_off_rare
  9. [Dev] Diablo 2 Fallen mod for Sacred 2

    Asides from the quest "Feed the Poor", is there any quest/event in D2 Fallen that gives +skill/attribute point? I logged into my Paladin the other day and she got an extra skill&attribute point that I noticed wasn't there before. Could just be my imagination or I forgot something, but want to make sure.
  10. Diablo 2 Fallen Creatures Thread

    No comment on the Frost Imp since haven't reach that point yet. As for the Flame Sprite, they're dangerous but doable, probably the most dangerous non-unique/boss enemy in desert region. Their attack where the flame vent/fissure pops up underneath you is annoying since it sort of stun my characters in place, and shakes the screen. So for a few seconds, player character movements is erratic and it feels like you got no control. Anyways, stocking up on fire resistance helps as well as killing them before they do that attack. EDIT: I'll be honored to do the testing. Just let me know
  11. Diablo 2 Fallen Creatures Thread

    Before Halloween? Nice! EDIT: Speaking of creatures, are the Demon Monkeys in the Dryad region supposed to be that dangerous? They make the Will-o-wisp (originally Fen Fire) tame in comparison. Their damage amount in the character/attribute page doubles, sometimes triples, that of other enemies (including bosses) at similar levels.
  12. This hurricane Matthew sounds really scary with FL governor's warning and Obama declaring a state of emergency. Hopefully everyone in FL and the southeast will make it out okay. On a lighter note, and speaking of wet weather, could some of you southern states spare some of that rain for California? We are literally dying of thirst here!
  13. Editing each Region Minimum and Maximum level?

    Appears to not be possible. The "AllEnemy_lvl" changes (with various increments of 0, 1, 250, 3000) doesn't do anything to enemy levels.
  14. I'm having trouble editing different regions of the game and having it stick in-game. Playing with the latest CM Patch. Basically, what I want to accomplish is this: 1) each region (high elf, human, orc, swamp, etc.) having its own minimum level 2) that will be across all difficulties. So if Human (Artamark) region is set to level 50-200, that will take effect for Bronze, Silver, Gold, Platinum, Niobium. I was able to edit "balance.txt" so enemies at each difficulty can be started at level 1 ( LevelMinForDiff = {1,1,1,1,1} ). This somewhat works in-game. Enemies around Sloeford were at level 1, regardless of difficulty. I was able to edit "region.txt" so each region has its own distinct minimum level. Example: Dryad (Dyr Lain) region was set to 115 ( minLevel = 115 ). This doesn't work in-game at all. Exploring the Dryad region yields level ~20 enemies, regardless of difficulty, even though they should be at level 115. Anyone got any idea what I'm doing wrong? There must be something I've overlooked or something. Any help is appreciated.
  15. Diablo 2 Fallen Classes: The Assassin

    A minor thing: aside from Traps Lore, Blade Fury's execution speed is affected by weapon's attack speed (same as Deathly Spears). Not sure if this was intended.