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jordan0422

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  • Content Count

    49
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38 Fine
About jordan0422
 
 
  • Rank
    Master of Antimony
 
Previous Fields
 
 
  • Favorite pizza topping
    pepperoni
  • Why do you want to join DarkMatters?
    I play Sacred games.
  • All time best video game ever played
    Morrowind
  • Real Name
    TN
  • Platform
    PC
  • Country
    United States
 
  1. jordan0422

    Any solid Area of Effect builds out there:)

    The Assassin taking Shadow Disciplines as primary aspect is a very solid Area of Effect build. Use Mind Blast for group control and damage, and Psychic Hammer for boss and enemies that get too close. You can even dabble into Traps aspect if you get too bored with spamming Mind Blast all day. I got my Assassin to level 90 Niob and he's rock solid, only dying twice because I was careless.
  2. jordan0422

    Dimitrius's CM Patch Addendum

    Hi Flix, do you plan to include all/some of these changes into D2F and Enhanced Edition?
  3. jordan0422

    Diablo 2 Fallen Classes: The Paladin

    Noticed something while testing out the new Paladin: Holy Shield - Gold mod Boost decrease the cooldown by 20% instead of the stated 25% (down to 48 seconds cooldown instead of 45 seconds, from base of 60 seconds).
  4. jordan0422

    Diablo 2 Fallen Classes: The Assassin

    Just noticed something: Cloak of Shadows - Gold mod "Lurk" doesn't reduces cooldown by 20% like it said. It reduces the cooldown by 10 seconds (from 60 sec to 50 second), even though it should reduce the cooldown by 12 seconds. Might be the same case with Burst of Speed "Inertia", but haven't test that yet.
  5. jordan0422

    Diablo 2 Fallen Classes: The Paladin

    Vengeance and Dual Wield: it doesn't seem to do double-hit for me. Can anyone confirm?
  6. jordan0422

    Diablo 2 Fallen Classes: The Assassin

    Can confirm that Fist of Fire miss bats/flying enemies. Don't know about Dragon Flight and special mount since haven't gotten a mount and not at that point in the campaign, and never use one in play.
  7. jordan0422

    Diablo 2 Fallen Classes: The Barbarian

    Oh yeah, I am playing a lightsaber dual wielding Barbarian and the Whirlwind animation looks like he's clapping. Thought that was totally normal. Not really complaining about it since it's a quick attack animation so ...
  8. jordan0422

    Diablo 2 Fallen Creatures Thread

    Butcher's Lair... that's formerly the infamous orc cave right? Been there with my Assassin but didn't stay for long. The Butcher himself was relatively harmless for my Assassin Trapper.
  9. jordan0422

    Diablo 2 Fallen Creatures Thread

    Mutated Skeleton: not sure if there are t-energy puddles anywhere skeleton spawn, but maybe have them spawn there? Undead High Elf Soldiers & Undead Orc: would they fit somewhere in the Barbarian/Shadow Warrior quest line? Couldn't really think of anything else...
  10. jordan0422

    The Diablo 2 Fallen Items Thread

    Now that the Assassin (Temple Guardian) doesn't have an energy shield, is it possible to remove all the energy shield related modifiers from his equipment? I'm seeing batteries with modifiers like "Max shield energy", etc. It's a minor annoyance.
  11. A little nitpick on the Divine Gift description: "These missiles heal allies but chase down opponents and shock them to the core" sounds a bit off. Something like "These missiles not only heal allies but also chase down opponents and shock them to the core" I think flow better.
  12. jordan0422

    [Dev] Diablo 2 Fallen mod for Sacred 2

    Similar to vanilla Sacred 2, class specific modifiers on jewelry are missing for the Dragon Mage. So I went into the blueprint.txt and did some tinkering. These info could be helpful if/when you want to update this mod. -------------------------------------- Regen Time decrease: Dragon Magic, Elemental Magic, Mentalism Add (782,783,784,) to bonuslist of the following: BGF_amulett_def_rare + to Aspects: Dragon Magic, Mentalism, Elemental Magic Add (764,765,766,) to bonuslist of the following: BGF_amulett_def_magic1 BGF_amulett_def_magic2 BGF_ring_off_rare + to various Dragon Mage's combat arts Add (767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,) to bonuslist of the following: BGF_ring_off_rare
  13. jordan0422

    [Dev] Diablo 2 Fallen mod for Sacred 2

    Asides from the quest "Feed the Poor", is there any quest/event in D2 Fallen that gives +skill/attribute point? I logged into my Paladin the other day and she got an extra skill&attribute point that I noticed wasn't there before. Could just be my imagination or I forgot something, but want to make sure.
  14. jordan0422

    Diablo 2 Fallen Creatures Thread

    No comment on the Frost Imp since haven't reach that point yet. As for the Flame Sprite, they're dangerous but doable, probably the most dangerous non-unique/boss enemy in desert region. Their attack where the flame vent/fissure pops up underneath you is annoying since it sort of stun my characters in place, and shakes the screen. So for a few seconds, player character movements is erratic and it feels like you got no control. Anyways, stocking up on fire resistance helps as well as killing them before they do that attack. EDIT: I'll be honored to do the testing. Just let me know
  15. jordan0422

    Diablo 2 Fallen Creatures Thread

    Before Halloween? Nice! EDIT: Speaking of creatures, are the Demon Monkeys in the Dryad region supposed to be that dangerous? They make the Will-o-wisp (originally Fen Fire) tame in comparison. Their damage amount in the character/attribute page doubles, sometimes triples, that of other enemies (including bosses) at similar levels.