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jordan0422

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Everything posted by jordan0422

  1. Hi Flix, Thanks for the info! Also, forgot to mention that Damage Lore doesn't seem to work with Mind Blast and Psychic Hammer. I got the chance to trigger over 50% but the Wounding effect/damage never trigger.
  2. Hello Flix, I've been testing out the Assassin and it seems that the "Opponent Level for Deadly Strike" items don't seem to work for Mind Blast and Psychic Hammer. The mod itself on both CAs work, but items with the "Opponent Level for Deadly Strike" to raise the level don't work. For example: I got my "Opponent level for Deadly Strike" to raise to 66% (through various rings). This is shown in the sigma. Mind Blast did about 5k damage on regular hits, and 10k on crits. At about the half way mark, it still does about the same amount (5k on regular, 10k on crit). Only when the monster health is about 25% when regular hits do 10k, and crits do 20k.
  3. The Assassin taking Shadow Disciplines as primary aspect is a very solid Area of Effect build. Use Mind Blast for group control and damage, and Psychic Hammer for boss and enemies that get too close. You can even dabble into Traps aspect if you get too bored with spamming Mind Blast all day. I got my Assassin to level 90 Niob and he's rock solid, only dying twice because I was careless.
  4. Hi Flix, do you plan to include all/some of these changes into D2F and Enhanced Edition?
  5. Noticed something while testing out the new Paladin: Holy Shield - Gold mod Boost decrease the cooldown by 20% instead of the stated 25% (down to 48 seconds cooldown instead of 45 seconds, from base of 60 seconds).
  6. Just noticed something: Cloak of Shadows - Gold mod "Lurk" doesn't reduces cooldown by 20% like it said. It reduces the cooldown by 10 seconds (from 60 sec to 50 second), even though it should reduce the cooldown by 12 seconds. Might be the same case with Burst of Speed "Inertia", but haven't test that yet.
  7. Vengeance and Dual Wield: it doesn't seem to do double-hit for me. Can anyone confirm?
  8. Can confirm that Fist of Fire miss bats/flying enemies. Don't know about Dragon Flight and special mount since haven't gotten a mount and not at that point in the campaign, and never use one in play.
  9. Oh yeah, I am playing a lightsaber dual wielding Barbarian and the Whirlwind animation looks like he's clapping. Thought that was totally normal. Not really complaining about it since it's a quick attack animation so ...
  10. Butcher's Lair... that's formerly the infamous orc cave right? Been there with my Assassin but didn't stay for long. The Butcher himself was relatively harmless for my Assassin Trapper.
  11. Mutated Skeleton: not sure if there are t-energy puddles anywhere skeleton spawn, but maybe have them spawn there? Undead High Elf Soldiers & Undead Orc: would they fit somewhere in the Barbarian/Shadow Warrior quest line? Couldn't really think of anything else...
  12. Now that the Assassin (Temple Guardian) doesn't have an energy shield, is it possible to remove all the energy shield related modifiers from his equipment? I'm seeing batteries with modifiers like "Max shield energy", etc. It's a minor annoyance.
  13. A little nitpick on the Divine Gift description: "These missiles heal allies but chase down opponents and shock them to the core" sounds a bit off. Something like "These missiles not only heal allies but also chase down opponents and shock them to the core" I think flow better.
  14. Similar to vanilla Sacred 2, class specific modifiers on jewelry are missing for the Dragon Mage. So I went into the blueprint.txt and did some tinkering. These info could be helpful if/when you want to update this mod. -------------------------------------- Regen Time decrease: Dragon Magic, Elemental Magic, Mentalism Add (782,783,784,) to bonuslist of the following: BGF_amulett_def_rare + to Aspects: Dragon Magic, Mentalism, Elemental Magic Add (764,765,766,) to bonuslist of the following: BGF_amulett_def_magic1 BGF_amulett_def_magic2 BGF_ring_off_rare + to various Dragon Mage's combat arts Add (767,768,769,770,771,772,773,774,775,776,777,778,779,780,781,) to bonuslist of the following: BGF_ring_off_rare
  15. Asides from the quest "Feed the Poor", is there any quest/event in D2 Fallen that gives +skill/attribute point? I logged into my Paladin the other day and she got an extra skill&attribute point that I noticed wasn't there before. Could just be my imagination or I forgot something, but want to make sure.
  16. No comment on the Frost Imp since haven't reach that point yet. As for the Flame Sprite, they're dangerous but doable, probably the most dangerous non-unique/boss enemy in desert region. Their attack where the flame vent/fissure pops up underneath you is annoying since it sort of stun my characters in place, and shakes the screen. So for a few seconds, player character movements is erratic and it feels like you got no control. Anyways, stocking up on fire resistance helps as well as killing them before they do that attack. EDIT: I'll be honored to do the testing. Just let me know
  17. Before Halloween? Nice! EDIT: Speaking of creatures, are the Demon Monkeys in the Dryad region supposed to be that dangerous? They make the Will-o-wisp (originally Fen Fire) tame in comparison. Their damage amount in the character/attribute page doubles, sometimes triples, that of other enemies (including bosses) at similar levels.
  18. This hurricane Matthew sounds really scary with FL governor's warning and Obama declaring a state of emergency. Hopefully everyone in FL and the southeast will make it out okay. On a lighter note, and speaking of wet weather, could some of you southern states spare some of that rain for California? We are literally dying of thirst here!
  19. Appears to not be possible. The "AllEnemy_lvl" changes (with various increments of 0, 1, 250, 3000) doesn't do anything to enemy levels.
  20. I'm having trouble editing different regions of the game and having it stick in-game. Playing with the latest CM Patch. Basically, what I want to accomplish is this: 1) each region (high elf, human, orc, swamp, etc.) having its own minimum level 2) that will be across all difficulties. So if Human (Artamark) region is set to level 50-200, that will take effect for Bronze, Silver, Gold, Platinum, Niobium. I was able to edit "balance.txt" so enemies at each difficulty can be started at level 1 ( LevelMinForDiff = {1,1,1,1,1} ). This somewhat works in-game. Enemies around Sloeford were at level 1, regardless of difficulty. I was able to edit "region.txt" so each region has its own distinct minimum level. Example: Dryad (Dyr Lain) region was set to 115 ( minLevel = 115 ). This doesn't work in-game at all. Exploring the Dryad region yields level ~20 enemies, regardless of difficulty, even though they should be at level 115. Anyone got any idea what I'm doing wrong? There must be something I've overlooked or something. Any help is appreciated.
  21. A minor thing: aside from Traps Lore, Blade Fury's execution speed is affected by weapon's attack speed (same as Deathly Spears). Not sure if this was intended.
  22. So I guess the Werebear is tankier? Would the Werebear have some unique CAs that would differentiate it somewhat from the Werewolf? Anyways, my vote would be in this order of preference: 1) Werebear as a gold mod for Werewolf. 2) Werebear to replace Dragon form. Faithfulness to D2 slightly trumps uniqueness of the Dragon form. 3) No Werebear. Werewolf and Dragon form are good.
  23. Yep, that was the cause. She took some t-energy damage, then changed into her birthday suit.
  24. There's something going on with the Valkyrie: she likes to get naked. I can't recreate the conditions when this happens, but it definitely happened. When naked, the Valkyrie attacks with her fists and also does life leech damage. See the [somewhat NSFW] image link for what this looks like
  25. Not sure if this has something to do with my mod install, or something amiss with the Druid (Dragon Mage). I can't find any Druid-related modifiers on jewelry. Visited several Runemasters and Merchants, but none of them carry Druid's combat art modifiers on amulets and rings. Things like +1 to Dire Wolf/Grizzly/Hurricane, etc. on rings and amulets do not show up.
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