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Everything posted by Yaohu
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CM Patch 1.60 Highlights: Text, UI, and Quest Fixes
Yaohu replied to Flix's topic in Sacred 2 Community Patch
heilige sche.... is denn scho weihnachtn? XD can't wait for release, a really big "thank you" to all members of the CM Patch Team, current or former. Without you, Sacred 2 would be a lot less fun -
while that is true Dimitrius, it isn't exactly useful for roughly 85-95% of all other players and merely clogs up the possible stats on Items. the majority of Sacred 2 players I know, play the Singleplayer, where Pacifism, due to its function, is absolutely useless. Edit: Flix, please correct me if I am wrong but that CA is defined as a "DoT" right? sooo "D"amage "o"ver "T"ime would mean the implementation of a duration parameter. It would not surprise me, if that was actually INTENDED to be done, but ultimately forgotten about before release.
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the high droprates ARE the reason stacking would be a nice feature. I mean really... the runes simply clutter up the inventory after a while. Stacking would definitely reduce that issue
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given what Dimitrius clarified, I would say "Yes to stacking Runes" Keeps the Inventory nice and uncluttered and if we switch Difficulties, all we have to do is put the runes into the Chest before going off slaying monsters
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The new Sacred 2 CM patch - Now available for Ice & Blood
Yaohu replied to czevak's topic in Sacred 2 Community Patch
ahh crap, forgot the dependencies. Thanks for clarifying Flix as for the BGs... well if it can't be done for technical reasons like you mentioned, then it can't be done. Still, what your pics show is a LOT better than the original. Easier on the eyes as well -
The new Sacred 2 CM patch - Now available for Ice & Blood
Yaohu replied to czevak's topic in Sacred 2 Community Patch
Well, while I do love the CM Patch in its entirety the way it is, I can see and understand BrainMunchers POV as well. the CM Patch comes with an installer, would it not be possible to simply add categories to said installer where the user can decide wether to install the patch in full (ie everything the devs put in) or only the parts they want by categories like this: Bugfixes; (Un)Locked Content; User Interface; Extras just an idea I had when I read the discussion here, it would make for a good compromise. as for those BGs Flix, can those be made Class-specific? I mean Seraphim (Royal Blue), High Elf (Royal Purple), Dryad (Dark Green), Dragonmage (Dark Red), Shadow Warrior (Steel Grey), Temple Guardian (Stone Brown), Inquisitor (Raven Black) or perhaps Campaign specific: Light (Blue, Royal or Navy) and Dark (Black, Raven or Abyss) -
Once the Beta is ready to go, give me a call, I'll happily help testing it. Other than that, good luck with your Job, just don't forget about us
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Flix, if this works as advertised once its available to us poor souls suffering in the freezing hell, I'll happily declare you a saint and start worshipping you. I'm eagerly awaiting the results of your work
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Best Overall Character In Sacred 2?
Yaohu replied to Legend Aadil's topic in Sacred 2 General Discussion
I believe the "Best Class in game X" matter is highly subjective/personal. Some ppl love "Close Combat" Classes, others the "Ranged Combat" Classes and some will swear their firstborn on the "Mixed/Multi Ranged" Classes. And that's without going into the who knows how many ways ANY Class can be skilled/developed. Personally, in Sacred 2 I love playing the Seraphim and High Elf. The Seraphim I skill mostly in Close Combat with either Technology OR Divine Magic as secondaries, the High Elves I play, either end up as Pyromaniacs or Ice Queens with a few points in Arcane. Thats my personal preference, so perhaps not the best choices. I'm playing Sacred 2 to have fun, this way to play gives me what I want. -
I just noticed your avatar and like it, is it from a game? gogo It is gogo. Its a cutout I made from a World of Warcraft FanArt, where I then inserted my nick. Made that one years ago, got one other also prepared.
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Thanks for the quick work, something like that should be properly appreciated not taken for granted. As for the warning, I only refrained from doing it because I didn't know wether the mods were compatible. Now that I know they are, I'll do it. Thanks for the warm welcome gogoblender
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Thanks for yur quick answer, but there is no need to hurry yourself. I simply wanted to make sure that my hesitence to overwrite was justified or not in this situation. Take your time with updating that one, you aren't getting paid to do this
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Hello everyone, first great job on the mod, much better Item variety available now now I have a question, I'd like to install Hammerhorde's "Niokaste Retex" but JSGME tells me it wants to overwrite "surface.txt" which your mod "Item mod 1.2a hotfix" has generated. I don't like overwriting gamefiles or modfiles without knowing it won't blow the entire installation to the abyss. Did that once with another of my favorite Games... wasn't funny deleting and reinstalling the whole thing -.- here the url to the mod http://darkmatters.org/forums/index.php?/files/file/294-niokastes-retex/ thx in advance
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