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felipemamedefranco

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felipemamedefranco last won the day on February 9 2021

felipemamedefranco had the most liked content!

Previous Fields

  • Favorite pizza topping
    pepperoni
  • Why do you want to join DarkMatters?
    To download some sets for sacred 2
  • All time best video game ever played
    sacred 2
  • Real Name
    Felipe
  • Country
    A

felipemamedefranco's Achievements

Polonium Wizard

Polonium Wizard (3/20)

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  1. Hi @dimitrius154, thanks for your help. I didn't really want to raise the price to ridiculous levels, because I didn't want Higher Tier CAs to be something that you just save a lot of money to buy it. I wanted it to be more like something you achieve during the game. I was thinking about putting one runemaster on the Great Machine Hall and removing the rest off the map, so rune exchange could only be a thing at the end of the game, when you are about to complete the main quest. I Managed to remove all the rune masters by erasing their ID on creatures.txt, but I didn't find any file that specifies where the runemasters spawn, so I couldn't do more than that. Do you know any way to make runemasters spawn at different locations without code alteration?
  2. Hi Everyone, I am trying to create a MOD with some kind of "Higher Tier Combat Arts", making some spells way more powerful than others. However, I also want to make those "Higher Tier Combat Arts" harder to find... That being Said, does anyone knows any way to remove a rune from the Rune Master's rune exchange option?
  3. You were right! I've rewritten the global.res file and now it is working... thanks!
  4. Also, I didn't forget to put the '+': S2rw.v1.7.exe globalEn_texts.txt En+
  5. Hi everyone, I am trying to create my own Sacred 2 set, but when I encode the globalEn_texts.txt file with the new hashes, the S2rw creates a global.res file without the hashes added. Does anybody know how to fix this problem?
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