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BRSamael

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Everything posted by BRSamael

  1. This phrase is believed to belong to Alexander Nevsky. He didn't eat hamburgers. Probably
  2. The 10-skill old version was essentially a mod that changed some aspects of the game, the current version is not only a mod, but rather a global fix, CM patch 1.7, but created not by a large team, but by one person. And the installation of Addendum should be perceived precisely as the installation of a global patch. This implies incompatibility (more likely bugs) of old characters, as most likely it was with the transition from old versions of CM patch to the current one. I fully support the idea of creating several add-ons to the mod that change both the number of skills and other aspects that may not suit everyone, but keep in mind that the author of the mod is one, and he has both his own vision and a banal complexity of implementation.
  3. There are only 20 skills for the current version. For the sake of statistics, how many skills would you prefer - 10, 12, 15, 20?
  4. I agree that the price for the exchange of 4k1 runes is too high, at the initial levels it will not work to exchange in the required amount, and when the money appears, any price will not be so critical. I offer a price 50,000/30000/12000/2000 G. If you wish, you can edit the values in balance.txt - line SwapRune_Four = 6250
  5. Mmm, Aion... It's been a long time ago... We are waiting for the release of the Classic version)
  6. Bargaining is now a serious competitor to Enhanced Perception. If earlier it was used only to obtain jewelry, now you can dress a character at the merchant. For purchases, you still need money, which you will have to farm to be able to buy an interesting item when it appears, so this moment is more or less balanced. The only thing is that 400 skill is enough for 200 level for orange items to begin to appear. On the other hand, 800+ skill is easy to get, so raising the curve to make it harder will simply inconvenience the need for a separate kit. After all, a Mastery is needed to fully trade, which is a waste of 75 priceless skill points. And yet trading does not completely replace farming at high levels, as you can buy items 10-20 levels higher but get 20-40 levels higher while farming with good SB.
  7. Players, update the mod. Several bugs have been fixed, incl. CTD, increased bosses, fixed trade skill.
  8. What exactly is the problem with this skill? I tested it with the latest version and did not notice any problems, moreover, "completely unplayable".
  9. Только обратил внимание что у Серафимы нет навыка Combat Discipline, в отличие ото всех остальных персонажей. Балансной правкой это быть не может, так как это ограничение механики для одного персонажа, да и остальные персонажи балансятся атакующими-защитными навыками, но никак не боевых умений. Прошу вернуть Серафиме недостающее. I just noticed that Seraphima does not have the Combat Discipline skill, unlike all other characters. This cannot be a balanced edit, since this is a limitation of the mechanics for one character, and the rest of the characters balance with offensive-defensive skills, but not combat skills. I ask you to return the missing Seraphim.
  10. It's good that there is no main quest in the freeplay Feedback on errors is welcome, but, unfortunately, I have no knowledge in modding Sacred, so I do not promise a fix.
  11. Returned the ability to complete quests in Freeplay, as it was done in CM 1.6. Also, changed the flags of several quests that were only available in the single player campaign (Requires verification). Installation - copy the file "quest.txt" to "Sacred 2 \ scripts \ server" with replacement, make a backup copy first. Download
  12. Уже жалею что указал на это =_= Если так смотреть, то у Divine Protection откат должен быть 60 как в ванили, а не 120, как сейчас в моде, при длительности 15. Но. В конкретно этом случае повышение времени отката оправдывает сильный баф и изменение механики. В Dashing Alacrity текущие длительность и откат вполне удобно для использования. В конце концов, из вики "The Impatience gold modification decreases the cooldown to 40 seconds, and does not scale. The Delay silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications, the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously." I already regret pointing out this = _ = If you look this way, then Divine Protection should have a cooldown of 60 like in vanilla, and not 120, as is now in mod, with a duration of 15. But. In this particular case, the increased cooldown time justifies a strong buff and a change in mechanics. In Dashing Alacrity, the current duration and cooldown are quite handy to use. After all, from the wiki "The Impatience gold modification decreases the cooldown to 40 seconds, and does not scale. The Delay silver modification extends duration based on the Combat Art level. With the Delay (increase duration) and Impatience (decrease cooldown) modifications , the duration begins to exceed the cooldown at CA level 75. At this point, it becomes practical to maintain Dashing Alacrity continuously. "
  13. У умения Серафимы "Проворство" серебряный модификатор, увеличивающий время действия умения не работает. Не могу сказать что его отсутствие портит умение, т.к. со снижением времени и прокачкой его уровня до 120 оно станет действовать дольше отката, но бесполезный мод - непорядок. Если можно заменить его на более полезный эффект - например повышение шанса блока обездвиживания было бы идеально. ну или просто включить, чтобы он продлевал время действия и умение с продлением и откатом стало безоткатным. Предвидя возмущения о нечестности и желании занерфить базовое время действия - не нужно, это просто удобство, не заставляющее игрока каждые 30 секунд прожимать скилл. При меньшем времени действия умение станет бесполезным из-за банального неудобства использования. PS Длительный откат и малое время действия Божественной защиты отлично сочетается бафом щита, который теперь не спадает, и БЗ становится хорошей ситуативной красной кнопкой. Seraphim's skill "Dashing Alacrity" has a silver modifier that increases the duration of the skill does not work. I cannot say that his absence spoils the skill, tk. with a decrease in time and pumping its level to 120, it will take longer than the cooldown, but a useless mod is a mess. If you can replace it with a more useful effect - for example, increasing the chance of an immobilizer block would be ideal. well, or just turn it on so that it extends the duration and the skill with the extension and rollback becomes recoilless. Anticipating indignation about dishonesty and the desire to nerf the base action time - it is not necessary, this is just a convenience that does not force the player to squeeze the skill every 30 seconds. With a shorter duration, the skill will become useless due to the banal inconvenience of using. PS Long cooldown and short duration of Divine protection are perfectly combined with the shield buff, which now does not fall off, and the DP becomes a good situational red button.
  14. If Dmitry does not change his mind, I will try to return to quests in freeplay, in the form of an add-on, but it will take time
  15. How did you get it at all? Or have you never found it? The appearance of most bosses is tied to receiving a quest to kill him. No quests in Freeplay - no bosses. Except for those few not tied to quests, such as the scorpion in the desert, it reborn, tested. Dmitry, farm bosses are also an exploit?) (I remember about enthusiasts;)) Found an error with a departure, when the effect of the Divine Protection of Seraphim ended. If the shield has been knocked down, no ctd occurs https://yadi.sk/d/_MXFDm-BlAtT3Q - bug report
  16. Try to add blue color, about "000050", the color will be closer to the one in the screenshot Tell me how to add a new skin color? What the screenshot cannot achieve in a game way (
  17. Взял квест у мастера рун, выполнил его, получил руны, вышел в меню. Зашел снова, взял квест, выполнил, получил руны, и потом еще раз. Что-то не сходится. I took the quest from the rune master, completed it, got the runes, went to the menu. I went in again, took the quest, completed it, got the runes, and then again. Something doesn't add up.
  18. ИМХО, это лишняя мера, поскольку Сакред 2 перестал быть многопользовательским, и играют в него или соло или с друзьями по локалке, то создание "нечестных" персонажей не является проблемой, и остается только на совести и интересе конкретного игрока. Все еще остается такой способ как Character editor, как минимум. Более того, кто прямо сейчас запрещает зайти в соло кампанию сетевым персонажем и выполнять квесты там? В таком случае прогрессия тоже не сохраняется и квесты можно выполнять повторно. Так что я предлагаю все таки пересмотреть решение с ограничениями во Фриплее, они никому не нанесут вреда, а часть реиграбельности теряется. Также мне интересно мнение других пользователей, нужны ли такие жесткие ограничения. IMHO, this is an unnecessary measure, since Sacred 2 has ceased to be multiplayer, and they play it either solo or with friends on LAN, then the creation of "dishonest" characters is not a problem, and it remains only on the conscience and interest of a particular player. There is still such a way as the Character editor, at least. Moreover, who is right now forbidding a network character to enter a solo campaign and complete quests there? In this case, the progression is also not saved and the quests can be repeated. So I propose to reconsider the solution with restrictions in Freeplay, they will not harm anyone, and some of the replay value is lost. I am also interested in the opinion of other users, whether such strict restrictions are necessary.
  19. 200+200 все ОК (30), 75+75 все ОК (18), спасибо) мелкая придирка - первое очко модификации получается за 2 очка, второе - за 1, после опять 2 ;) Есть более неприятная проблема, при выборе модификаций 4-5-6 нет определенности. К примеру, если выбирать все время верхние модификации, то 4-й можно выбрать любую - бронза, серебро, золото. Если взять бронза-верх, серебро-низ, золото-верх, то 4й можно взять только золотую, 5й серебро, 6й бронзу и т.д. На скрине несколько вариантов доступности. 200 + 200 everything is OK (30), 75 + 75 everything is OK (18), thanks) minor nitpicking - the first point of modification is obtained for 2 points, the second - for 1, then again 2;) There is a more annoying problem, there is no certainty when choosing modifications 4-5-6. For example, if you choose all the time the upper modifications, then the 4th one can choose any - bronze, silver, gold. If you take bronze-top, silver-bottom, gold-top, then you can take the 4th only gold, 5th silver, 6th bronze, etc. There are several accessibility options on the screen.
  20. Версия от 10.09, затрудняюсь сказать последняя ли это. Уровень получен с помощью Character editor, но не думаю что это повлияло на формулы. Впрочем, перепроверка желательна. Version from 10.09, I find it difficult to say whether this is the last one. The level was obtained using the Character editor, but I don't think that it influenced the formulas. However, rechecking is desirable.
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