Just picked up Sacred 2 for the 360 and I am loving the game.
I was working on a dual wield build that would utilize Nether Allegiance
the break down of skills in no particular order, was this (excuse me for not using abbreviations, not familiar with them yet) :
sword weapons - 1pt (unlock weapon bonuses)
tactics lore - 200 pts
dual wield - 200 pts
astral lord lore - 9pts (gain 3 mod pts for NA)
combat discipline - 75 pts
concentration - 75 pts
armor lore - 131 pts
constitution - 75 pts
toughness - 82 pts
undecided skill (perhaps combat reflex, speed lore, death warrior focus, pacifism)
combat arts would be : demonic blow, scything sweep, rousing command - frenzied rampage, killing spree, reflective emanation - nether allegiance
this was my first build in the game which I tried to model after my dual wielding barbarian from Diablo2. Also coming from a D&D background putting 1 point into sword weapons to gain weapon bonuses wasnt a bad idea.
however I have been reading thru various guides and some said that at higher levels I would need to have sword mastery to gain weapon bonuses associated with this skill. others have made builds that only have 1 point and make no mention of losing bonuses.
having sword weapon bonus is nice but only until a certain level seems to be more of a waste. I consider that while its only 1 point, it still takes up a skill slot that could have been for something more useful when thinking about end game. can any of the seasoned players clarify? Can I also get some suggestions on how high I should level my CA and best mods for them to consider?